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  3. Updates and Bug Fixes - Oct 8, 2023

Updates and Bug Fixes - Oct 8, 2023

Hello, Alchemists!

A small update today to help you make the best of your time in Moonstone Island!

  • We turned down the dial on the title menu music
  • Starting XP for wild and hatched Spirits is now slightly random, so some are just naturally more buff
  • Moonstones now have a chance of respawning on islands each season
  • We made some stuff more random (recipe unlocks, Spirit hatching, Magic Man's shop, and statue gifts)
  • We figured out how to retroactively mark the Spring Temple boss as "banished" (see the last patch notes) and we ALSO fixed the Temple Tamer achievement. Look at us go
  • We made the dungeon and wilderness run way better than before (especially on Steam Deck!). The boring patch notes just say "significant performance increase" but I'm saying "we painted go-faster stripes on the side of all the code and it actually worked"
  • There was an issue where sometimes you couldn't till soil in the greenhouse, which is like, its whole purpose. So we fixed it
  • Bridges are no longer slippery in winter
  • Spring Temple boss is cool, but his minions were really mean, so we nerfed them just a lil' bit
  • Got an egg that won't hatch? We fixed it! If you currently have unhatchable eggs in your Barn, they should come out just fine after you sleep. Who can blame them, though? It's warm in there and no one is making them fight
  • We taught Magic Man the virtues of accessibility, so he should stop turning up in places where you can't actually get into his house, like at the top of staircases and on cliffs, or in the freaking sky somehow
  • Fixed some of Ferra's quests – she used to get confused if you did them in the wrong order, but she gets it now. Anyone who has done her ingots/furnace quests should have this fixed in their game too
  • No more identity crisis: the PlayStation controller will no longer show Xbox control hints
  • The fireworks now happen on the correct day. This was an issue with Ferra getting overexcited so we just patched that out by telling her that fireworks are dangerous, but then she was all "I work with fire every day" so we just hid the fireworks from her and that worked great 👍
  • Stopped the Spirits in the barn being able to push the player out of bounds. This was a bug where their affection meter was set to "AGGRESSIVE" so we just turned it back down to "cuddly"
  • In BR-PT, DE, and ES, "Spiky Plant" and "Prickly Plant" had the same name, so we changed "Spiky Plant" to be more differentish


But that's not all... stay tuned for some exciting news stuff around the corner... 👀

~ Kate, Community Manager and Keeper Of Many Secrets