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  3. Meet the Development Team!

Meet the Development Team!

The countdown begins, Alchemists!

We figured that it was time to introduce you to our team – the hard-working peeps who've been making all of this happen.

We're actually a really small team – just 3 core developers and a writer, plus a few artists who contribute their time when they can to make sprites, environments, and all kinds of gorgeous stuff that we get to put in the game.

That core team consists of:



Sandy is our lead developer! Moonstone Island is his baby, and he's in charge of designing the game, as well as wrangling all the art, design, story, characters, Spirits, and basically everything!



Stan is our programmer, who makes sure that Moonstone Island actually works. Like the choreographer of a ballet who works entirely behind the scenes, we couldn't have made Moonstone without Stan!



Cocefi is our lead artist! His stunning pixel art style set the tone for the way Moonstone Island looks today – it used to look VERY different. Now it's super pretty, largely thanks to Cocefi's beautiful work!



...and me, of course! I'm the writer and the Community Manager. I do all the words. Like this one. And this one! And theeeese.

If you want to know how to support our game and our teeny tiny team, just wishlist the game on Steam, buy it when it comes out, and you can even purchase our Collector's Edition DLC for a few extra bucks!

Thanks for all your support so far, too – we love you all very much.

~ Kate, Community Manager and Do-er of Words