PC Requirements for Ray Tracing and Adaptive Supersampling
Realtime ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature.
Find the Minimum and Recommended Hardware Requirements for Adaptive Supersampling and Ray Tracing right here.
Ray tracing in HITMAN 3 on PC
Ray tracing the detailed environments of HITMAN 3 is quite demanding on the GPU. To get the best experience it’s important to select graphics quality settings that match your installed GPU.
HITMAN 3 supports ray traced reflections and shadows.
Ray tracing can be enabled from the Graphics menu under Options in the main menu of HITMAN 3. Here you’ll find separate toggles for enabling ray traced reflections and shadows. When ray tracing is enabled, the Reflection Quality options appears and here you can control the reflection quality. Ray tracing must be enabled before you start a mission.
In general, for lower end hardware we recommend using low or medium Reflection Quality. Lowering reflection quality can greatly improve performance, but results in reflections with fewer details and occasional popping of small objects.
Adaptive Supersampling in HITMAN 3 on PC
Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX™ Super Resolution 1.0. It is highly recommended to enable DLSS or FSR when using ray tracing for a better and smoother experience.
