REMEDIUM | Future Plans and New Update is Live!
[p]Hello everyone![/p][p][/p][p]It’s been a while since you last heard from us — but we’ve been busy! Over the past few weeks, we released the first SILENT major update for REMEDIUM, bringing huge improvements to combat, new abilities, and a smoother gameplay experience. And that’s just the beginning — even more exciting updates are on the way soon.[/p][p][/p][p]Let’s dive into the details 👇 [/p][p][/p][p]Updated Elemental Injection System[/p]
- [p]Fully implemented Injection Abilities for all elements: Fire, Water, Air, Earth, Electricity, and Ice.[/p]
- [p]Each injection has unique effects and interactions, creating new strategic possibilities in combat.[/p]
- [p]Introduced a new Amalgam weapon (Fire, Electric, Acid, Ice).[/p]
- [p]Each Amalgam comes with unique passive effects, critical damage bonuses, and can be upgraded through the Ascension system.[/p]
- [p]Added new visual effects for beams and Amalgam absorption.[/p]
- [p]Completely overhauled dash system: improved animations, camera delay for a greater sense of speed, and smoother transition at start and end of movement.[/p]
- [p]Enhanced visual trails and refined animation blending make dashes feel more fluid and impactful.[/p]
- [p]New Air Grenade added.[/p]
- [p]All grenades now feature unique effects based on the chosen Ascension path.[/p]
- [p]Updated throw mechanics: full-stop detonation and magnetic explosion.[/p]
- [p]Adjusted descriptions and elemental interaction balance.[/p]
- [p]All major Conditions (Weakness, Vulnerability, Freeze, Blindness, Slow, Blizzard, Overheat, Static, Acid) now have unique and customizable VFX.[/p]
- [p]Updated Alchemy and Armory workbenches (icons and alchemical consumables layouts).[/p]
- [p]Added new parameters for weapon parts.[/p]
- [p]Bug fixes, ranging from balance tweaks to overall game stability. [/p]