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Aloft News

Have a Sneak Peek Behind the Clouds! ☁️

Greetings, Sky Sailors!

The Steam Open World Survival Crafting Fest has begun, so to celebrate, we want to share a small update on what’s brewing over here.

First of all, we’re excited to show you this early work-in-progress sketch of the game’s new key art. It still has a ways to go, with details, polish (oh, and colours!), but we think it passes the vibe check. We’d love to hear what you think!


While we have you here, why not take a peek at an upcoming trailer we’re working on. The finished trailer focuses on introducing new players to Aloft, by revisiting the main gameplay loop with all our updated visuals, mechanics, and a few surprises.



Our next demo update is coming along nicely, too. We don’t have a date to share just yet, but keep your eyes peeled for big news in June!

We’re also celebrating the festival with new emojis on our Discord server, so join us in the clouds to chat with other Sky Sailors and share your feedback on the game!

DEVLOG - NEW UI/UX DIRECTION 🧑‍💻


In this Devlog, we will be unveiling our new UI/UX direction — featuring major improvements to aesthetics, readability, and functionality. All of these menus are a work in progress and subject to change, so we’re really looking forward to hearing your feedback. Let’s take a look!


Changes to the start menu are simple yet effective; a higher contrast menu bar to improve visibility and readability, as well as some familiar motifs for decoration.


A complete overhaul of the head-up display is in effect — featuring a new health gauge, conditions, notifications, and more. The first image shows how the HUD would appear most of the time, while the second image displays all possible notifications, including multiplayer widgets 👀. Missing from this image is stamina! After gathering some feedback from the community and reviewing the stamina system, it has been decided that stamina will be replaced with a momentum system. More details on the momentum system will be shared in a future Devlog.


Aesthetics, visibility, and functionality improvements are all part of the new crafting menu. Players will be able to decide if they want to just learn the recipe (short press) or craft the recipe (long press) in one single step instead of two.


Saving the best for last, here is our biggest UI/UX change yet — the new tool wheel! Now tool selection will be front and centre when you activate it, and disappear when not in use. Your active tool will always be displayed at the bottom right of the HUD. This radial menu format will be used for other contexts as well, such as interacting with players and animals.

That’s it for now! We hope you like the new UI/UX direction, and we’re eager to hear your feedback. Let us know in the comments below or in our community Discord!

News and Demo Update on the Way ⚒️

Greetings Sky Sailors!

Can you feel the winds of change? An update is on the way...

It’s been a while since our last demo update, so we’re excited to tell you that we’ve been busy bees working on what’s Next (*ahem*), but until then, here’s a tiny sneak peek.



Aside from our demo update, we have some more big news to share, but we’ll have to wait until June (*hint*) for that, so make sure to pin it in your calendar. 📍

We’d like to thank all of you for your patience and company as we adjust sails, make sure knots are properly tied, and secure all furry little creatures for the incredible ride ahead.

Join our Discord to stay up to date on all things Aloft!

💚🌎 Happy Earth Day from all of us at Astrolabe Interactive! 🌎💚

💛 LONDON GAMES FESTIVAL 💛

Aloft is participating in the London Games Festival as part of the International Innovators category! Many great games from London and around the world are partaking in the event. Check out the celebration on Steam from April 9th to April 25th! A gameplay video narrated by our game designer Nico, will be live on the London Games Festival Youtube channel on Sunday, April 21st at 2pm BST. #LGF24 💛

Aloft participe au Festival des Jeux de Londres dans la catégorie Innovateurs Internationaux ! Plusieurs excellents jeux fait à Londres et autour du monde participent à l'événement. Profitez de la célébration sur Steam du 9 au 25 avril ! Une vidéo de gameplay narrée par notre concepteur de jeu Nico, sera diffusée en direct sur le chaîne Youtube du Festival des Jeux de Londres le dimanche 21 avril à 14 heures BST. #LGF24 💛