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Aloft News

Get 20% off Aloft for ChinaJoy! 😊

[p]Ahoy Sky Sailors, 
[/p][p]Aloft is now 20% off until August 4 as part of the ChinaJoy Game Show, celebrated both here on Steam and at the physical venue in Shanghai.
[/p][p]If you live there or a fortuitous wind has brought you, swing by our booth at N1 Hall, CJE40!
[/p][p]In our most recent update, Puzzles & Pyrologics, we expanded the game with several new features, items, and improvements, such as the puzzle system and reworked combat. Our next update, which will bring a new world generation system, a progression revamp, new items, and much more, is progressing swimmingly!
[/p][p]We look forward to sharing even more as we approach its release! 
[/p][p]See you in the clouds! 🌥️[/p][p]

🤝 Aloft Bundle with Hotel Galactic 💫

[p]Ahoy, Sky Sailors!
[/p][p]We've teamed up with our friends at Ancient Forge to bring you the Floating Worlds bundle featuring their new game, Hotel Galactic, which just launched into Early Access today! 🎉

Also set high above the clouds, Hotel Galactic blends cozy Ghibli-esque vibes with beautifully hand-painted visuals for a heartwarming hotel management experience.

Grab the Floating Worlds bundle now and save 10% on both Hotel Galactic and Aloft! ☁️👇[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

🌀 PATCH NOTES - 0.3.3.22

[h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed an issue that could cause the quest lines to disappear[/p]
  • [p]Fixed an issue that could cause issues when cutting down small trees in multiplayer[/p][p][/p]
[h3]SMALL CHANGES[/h3][hr][/hr]
  • [p]Increased the render distance of vestige pieces[/p]
  • [p]The critters now play their cute animations when showing them in third person[/p][p][/p]
[h3]ISLANDS - REQUIRES NEW WORLD[/h3][hr][/hr]
  • [p]Added 2 new points of interest[/p]
  • [p]Reworked and polished many existing puzzle points of interest[/p]
  • [p]Connected the reward ball to a circuitry breaker on Island 10 (starting cluster)[/p]
  • [p]Removed a random pond plant in the middle of the starter island[/p]

🌀 PATCH NOTES - 0.3.3.21

[h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed an issue that caused critters to freeze in place[/p]
  • [p]Fixed an issue that caused bee spawns to be inconsistent[/p]
    • [p]Placing a beehive will automatically add bees to the island’s ecosystem, and bees should spawn a lot more often near beehives[/p]
  • [p]Fixed an issue that caused the Puzzle Reward Ball to close back up after opening[/p]
  • [p]Fixed an issue that caused thunderstorms to last an extremely long time[/p]
  • [p]Removed a placeholder Vestige Windmill Connector from the Island Creator[/p][p][/p]
[h3]SMALL CHANGES[/h3][hr][/hr]
  • [p]Reworked some island collisions[/p]
  • [p]Re-positioned the vestige lever’s default handle position to OFF in the Island Creator for clarity[/p]
  • [p]Player-built habitats will now spawn critters on them more often[/p]
    • [p]All critters can spawn naturally or via a habitat[/p][p][/p]
[h3]ISLANDS - REQUIRES NEW WORLD[/h3][hr][/hr]
  • [p]Removed bones from an Emerald Isles island[/p]
  • [p]Added a pressure plate for the glider challenge on the Sawmill Fresco island[/p][p][/p]
[h3]USER INTERFACE[/h3][hr][/hr]
  • [p]Increased the size of the Pyrologic Board (again)[/p]
  • [p]Removed the transparency on the Pyrologic Board Inspector window[/p]

🌀 PATCH NOTES - 0.3.3.20

[h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed an issue where pyrologics would disconnect from each other [/p]
  • [p]Fixed an issue where the pottery wheel would sometimes disappear[/p]
  • [p]Fixed an issue where the beehives would stop producing honey[/p]
  • [p]Fixed an issue that made lightning storms excessively rare in world[/p]
  • [p]Fixed an issue where the coward could become unresponsive in specific circumstances[/p]
  • [p]Fixed an issue where kick/bans could lead to a weird combination of islands upon reloading the game [/p]
  • [p]Fixed an issue where worlds could get corrupted after a kick/ban/misc disconnection in multiplayer[/p][p][/p]
[h3]SMALL CHANGES[/h3][hr][/hr]
  • [p]Added third person animations when holding a critter for smoother transitions to their “show” animations[/p]
  • [p]Nights are visually slightly brighter[/p]
  • [p]Adjusted the hitboxes of the small emberstones[/p]
  • [p]Very small emberstones have all 4 shells break at the same time when mined[/p]
  • [p]Dismantling ruins construction will give more than just wood[/p]
  • [p]Slightly raised the rug models to avoid clipping[/p]
  • [p]Adjusted the anchor points position of the equilateral pieces[/p]
  • [p]Adjusted some island terrain collisions
    [/p]
[h3]ISLANDS - REQUIRES NEW WORLD[/h3][hr][/hr]
  • [p]Cleared areas around some puzzles for better visibility[/p]
  • [p]Simplified some puzzles; they are less confusing to solve[/p]
  • [p]Added fail-safes on some puzzles; the player won’t get soft-locked[/p][p][/p]
[h3]USER INTERFACE[/h3][hr][/hr]
  • [p]Players can now scroll in 2 axes and zoom out on the Pyrologic Board[/p]
  • [p]Aligned the banner in the Character Selection menu[/p]
  • [p]New icons in the Island Creator[/p]
  • [p]Removed non-working bed variants from the Building menu[/p][p][/p]
[h3]KNOWN ISSUES[/h3][hr][/hr]
  • [p]Showing a critter in third person will not play their cute idle animation[/p]