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Aloft News

FRIDAY DEV'S STREAM - LIVE ON TWITCH - MAY 12TH - 3PM EST

[h3]Hello Friends,

Nico will be live on Twitch today!

Date 📅: Friday, May 12th

What time ⌚: 3PM EST[/h3]

[h2]👉 Live Twitch 👈[/h2]



[h3]Feel free to join us! [/h3]

[h3]Don't forget to join our Discord so you can follow the development of the game đŸ’Ș[/h3]

[h3]Cheers travelers đŸ’«[/h3]



[h3]👉 You can find the previous Dev Streams on our Youtube Channel [/h3]

NEW DEMO AVAILABLE - MAY 4TH 📱







But also:
- Storage
- Creative fabric construction piece
- Atmosphere sounds (Wind, Rain, Storm...)
- Particle Effects
- New construction pieces
- Camera shake option
- & so much more...

We can't wait to have your feedback on our Discord!

The Stream on our page is recorded by three amazing content creators that are part of
our Content Creator Partnership Program.

[h3]- SweetSouthrnGal
- Vexcitement
- Alidove [/h3]

If you are a content creator and interested in this program, please check our Discord!

Cheers travelers đŸ’«



Don't forget to Wishlist & follow us, it really helps ! Thank you!

Patch notes 0.1.32C

As mentioned in the Devlog #12, you can find the patch notes for the demo update.

As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.


    [h2]New features[/h2]
  • Storage containers
  • Navigation tools and building pieces

    [h2]Gameplay[/h2]
  • World size has been modified to make gliding and sailing more enjoyable
  • Wind speed has been reduced to make gliding and sailing more enjoyable
  • Inventory space is now more limited
  • Dedicated and generalist storage containers have been added
  • Stacking stone heads is now easier
  • New construction pieces
  • Customizable wooden beams and stone columns
  • Customizable stretchable fabrics
  • Added beacons
  • Added Spyglass
  • Added Map table
  • Flying against the wind is now easier
  • Visible wind breeze across the island
  • Strong winds now push the players back

    [h2]Visuals[/h2]
  • Updrafts VFX
  • Butterflies and birds VFX
  • Veggies pickup
  • New corruption VFX

    [h2]Audio[/h2]
  • New cave atmospheric sounds
  • Sounds when inside buildings
  • Dynamic wind sounds
  • Dynamic rain sounds
  • New forest atmospheric sounds
  • Footsteps

    [h2]Accessibility[/h2]
  • Players and now toggle camera shake on and off

    [h2]Bug-fixing[/h2]
  • It's now clearer when an island is too heavy to be sailed
  • Small bug involving island rotation
  • Small bug involving windmills not working


Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:

Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.

Thank you for reading! If you want more Aloft content or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below

April Update - Devlog #12



April is here, yay! We couldn’t be happier to see a glimpse of Spring coming. Winter can feel is long in Canada.
To celebrate the (almost) end of this season, here are some pictures of our beautiful city of Montréal under the snow! The second one is the view from one side of our office :)



Anyhoo, our road to Early Access in 2024 is still ON!

As we mentioned in our last announcement, Manu and Felix were at GDC 2023.
It was a hectic but fascinating week. They met with many people from our industry and came back with a lot of advice, propositions, new ideas and hand made delicious fortune cookies!


We are currently stepping in a new Milestone. This means we are wrapping up the previous one with a new build, and therefore


We will keep you updated on our Discord, of course!
Stay alert and tell us in the comment what you are waiting for the most.


Also, Nico, one of our game designer is live on Twitch almost every Friday at 3 PM EST.
We usually repost them on our Youtube Channel. We already have 6 of them uploaded so far, so feel free to check it out! A lot of exclusive information is in these videos, especially on the 5th one where Nico is revealing a part of Aloft’s future!

Finally, we posted two Tik Tok in the past week. We would really appreciate if you could support us there too!



Let’s start with Simon, our newest addition to the team because he is working on what everybody is waiting for: THE MULTIPLAYER! 😏



[previewyoutube][/previewyoutube]
As you can see the other players are giant grey Tic Tacs. Should we keep it this way? How great will it be to play with a bunch of Tic Tacs on floating islands?
More seriously, in this video, the multiplayer mode may look ‘’functional’’, but we have a long way to go before it is fully operational. We will keep you posted when it is available and testable!




[previewyoutube][/previewyoutube]
We wanted to show you this very cool spyglass, the concept is made by Kenzie, 3D modeled by Mary-Jane and finally implemented by Max.
How could you be a sailor without a super cool spyglass?
If you watch carefully you can find a clue on a new very exciting feature Max is working on. ! Can you guess what it is? 🔎




Our talented concept artists keep amazing us with these new ideas for decoration. We are really eager to see how you’ll use them in your own house.




We showed you the Terrarium concept art in the previous devlog, you can now see the progression.
The purpose of the terrarium is to grow different strains of fungi to aid in your research to find a cure to corruption. After crafting fungicides, antidotes, and cures on the research table, you can test them on the fungi grown in this terrarium. This will generatesamples that allow you to continue your research.




Anthony is focusing on storage containers, here is an example of flax storage. There will be generic storage options, but we wanted players to be able to use resource storage as a decoration element as well!



Calvin is still working on character customization options! He recently finished modelizing bodies. It is important to us to have various body shapes so players can identify to their ingame avatar.



[previewyoutube][/previewyoutube]
After the cute Sheep, it’s time to animate the Pheasant!
Nico had a little fun (more than that maybe) with the pheasant animation and made it a 10 hour loop
to ‘’Around the World’’. We hope you’ll enjoy it as much as we did 😂




[previewyoutube][/previewyoutube]
Hot air columns are currently in the demo. At first, they were a placeholder, quickly made by Max when we didn’t have a VFX artist. Now we can improve them thanks to Jeremy!




[previewyoutube][/previewyoutube]
Sounds are going to be a big part of our game. Nature has a specific, deep and layered soundscape and here Kyle worked on the sound of the rain changing while entering a room.





A lot of online festivals are around the corner Indie Life, Day of the Devs, OTK, Wholesome Games, Indie 3, Future of play
 We applied to all of them hoping to be selected. Online festivals are a great opportunity for nice visibility. Finger crossed :)

Like always, if you don’t want to wait for another devlog to hear from us, feel free to join our Discord.

Besides that, the team stays focused, organized and has eyes on the prize!

Cheers travelers đŸ’«




Don't forget to Wishlist & follow us, it really helps ! Thank you!



GDC 2023, HERE WE COME!

[h2]Hello Friends, [/h2]

[h3]We're so excited that our CEO Manu & our Producer Felix are going to Game Developers Conference 2023 in San Francisco![/h3]



[h3]GDC is the game industry's premier professional event, championing game developers and the advancement of their craft.

It is the perfect occasion for our Indie Studio to meet many gaming industry professionals and talk about Aloft's development.

[h3]We have to thanks La Guilde du jeu vidéo du Québec for this fantastic opportunity! [/h3]

We will keep you posted on the outcome![/h3]

[h3]Don't forget to join our Discord so you can follow the development of the game đŸ’Ș[/h3]

[h3]Cheers travelers đŸ’«[/h3]