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Devlog - Fluffy Update




As we say in French, “après la pluie, le beau temps’’ which means “after the rain comes the sun”: Summer finally hits our city full power! It’s 31 degrees Celsius (88 Fahrenheit) but no one is complaining. Montréal is coming back to life!

Last time we talked, we released our new Demo with new features such as the Spyglass, Beacons, Map table… What did you think about it? Please share your feedback in the comments or on our Discord. It’s always a pleasure to exchange with you and benefit from your comments.

For the occasion, we did our first campaign on Lurkit, which helped us reach out to a big range of new content creators, on Twitch mostly. A lot of people discovered our game and joined our Discord. We’re delighted to count new members in our community, our family is growing day by day!

A few big streamers discovered our new demo and made a video about it : Blitz, Locklear, ImCade.
It’s always a greatly rewarding experience for our team!!

Nico, one of our game designers, made a great live stream explaining all the new features we implemented in the last demo. It is the perfect video if you need a new demo crash course!

June is a rich month for digital events. We were fortunate enough to be selected for the following:
[h3]Best Indie Summer Showcase - June 6th
Future of Play - June 10th
OTK Games Expo - June 10th
[/h3]
Feel free to join and support us during these events and discover new great games!


[previewyoutube][/previewyoutube]
FLUFFY FRIENDS INCOMING!!!
We couldn’t keep the images hidden any longer: Sheeps, Goats, Alpacas and Pheasants are coming! Max implemented the animals so the first iteration will be ready for the next demo update.
[h3]Keep an eye open, it might happen faster than you think… 😏[/h3]



[previewyoutube][/previewyoutube]
Since the previous devlog the multiplayer is progressing well, the building mode is now synchronized. A lot of tests were done with Simon and Vincent, and we can assure your that building together will be amazing, chaotic and fun!



The research lab is used to know more about corruption and how to find a cure. You will be able to analyze unknown fungal fibers to discover new strains of corruption. Once a strain has been discovered, you can make experimental fungicides and test them against corruption. Bring the samples back to the research lab to learn more about the strain and discover new technologies related to finding the cure. The remedy can then be used to cure animals, plants, leviathans and corrupted islands. Once the cure has been found, further research can be carried out, unlocking even more technologies to help you get rid of the corruption!



[previewyoutube][/previewyoutube]
All the animal animations are now implemented. HOORAY ! It was a big part of Emma's work.
You will be able to interact with the animals in multiple ways but also use their precious fur after cutting it as you can see in the animation above.



We’re happy to share that Calvin officially finished all the customizations for Hair and beards.
[h3]All customization will be available in the next update! [/h3]
We can’t show you all of it because there are too many for one slide but here is the majority of your future options! Calvin’s new mission will be related to the new monsters… 😯



Say bye bye to our last placeholders, Mary finished all our very own custom trees!
They will be implemented in the game soon but Max has to develop the system behind it before, so patience is advised!


Alright friends, that’s it for this devlog! We hope you enjoyed reading these new pieces of information about our development.

As always, we post news weekly in our Discord, we try to answer every question and chat with the community every day! You are more than welcome to join us :)
If you have any suggestions / questions for the next update, don't hesitate to share it with us!

Cheers travelers ✨





MAY 17TH - 11AM EST - AG FRENCH DIRECT

[h3]Hello dear Friends 💫[/h3]

Some of you might not know that but we are an Indie Studio based in Montréal, in Québec, a French-speaking region. This year, we are very proud to be part of the AG French Direct!

AG French Direct is an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers followed by interviews and demos.
What a great opportunity to discover new cool games!

+40 French games will be showcased in this broadcast and it will be fully subtitled in English.


It happens this Wednesday, May 17, 2023, 11 AM EST

(Here is a very useful website to convert time zone)

[h2][h3]👉 JOIN US HERE 👈[/h3][/h2]

[h3]Don't forget to join our Discord so you can follow the development of the game 💪[/h3]

[h3]Cheers travelers 💫[/h3]

FRIDAY DEV'S STREAM - LIVE ON TWITCH - MAY 12TH - 3PM EST

[h3]Hello Friends,

Nico will be live on Twitch today!

Date 📅: Friday, May 12th

What time ⌚: 3PM EST[/h3]

[h2]👉 Live Twitch 👈[/h2]



[h3]Feel free to join us! [/h3]

[h3]Don't forget to join our Discord so you can follow the development of the game 💪[/h3]

[h3]Cheers travelers 💫[/h3]



[h3]👉 You can find the previous Dev Streams on our Youtube Channel [/h3]

NEW DEMO AVAILABLE - MAY 4TH 📢







But also:
- Storage
- Creative fabric construction piece
- Atmosphere sounds (Wind, Rain, Storm...)
- Particle Effects
- New construction pieces
- Camera shake option
- & so much more...

We can't wait to have your feedback on our Discord!

The Stream on our page is recorded by three amazing content creators that are part of
our Content Creator Partnership Program.

[h3]- SweetSouthrnGal
- Vexcitement
- Alidove [/h3]

If you are a content creator and interested in this program, please check our Discord!

Cheers travelers 💫



Don't forget to Wishlist & follow us, it really helps ! Thank you!

Patch notes 0.1.32C

As mentioned in the Devlog #12, you can find the patch notes for the demo update.

As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.


    [h2]New features[/h2]
  • Storage containers
  • Navigation tools and building pieces

    [h2]Gameplay[/h2]
  • World size has been modified to make gliding and sailing more enjoyable
  • Wind speed has been reduced to make gliding and sailing more enjoyable
  • Inventory space is now more limited
  • Dedicated and generalist storage containers have been added
  • Stacking stone heads is now easier
  • New construction pieces
  • Customizable wooden beams and stone columns
  • Customizable stretchable fabrics
  • Added beacons
  • Added Spyglass
  • Added Map table
  • Flying against the wind is now easier
  • Visible wind breeze across the island
  • Strong winds now push the players back

    [h2]Visuals[/h2]
  • Updrafts VFX
  • Butterflies and birds VFX
  • Veggies pickup
  • New corruption VFX

    [h2]Audio[/h2]
  • New cave atmospheric sounds
  • Sounds when inside buildings
  • Dynamic wind sounds
  • Dynamic rain sounds
  • New forest atmospheric sounds
  • Footsteps

    [h2]Accessibility[/h2]
  • Players and now toggle camera shake on and off

    [h2]Bug-fixing[/h2]
  • It's now clearer when an island is too heavy to be sailed
  • Small bug involving island rotation
  • Small bug involving windmills not working


Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:

Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.

Thank you for reading! If you want more Aloft content or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below