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Aloft News

Join Us in Celebrating Games From Quebec! ❄️🕹️

Ahoy, Sky Sailors!

Today, we celebrate developers from Quebec and the wonderful games they make, through the Quebec Games Celebration! The Aloft team is based in Quebec so we are thrilled to be a part of this event. 🥳

To mark the occasion, we’ve partnered with Mooncube Games for the Aloft & Spirit City: Lofi Sessions Bundle, giving you 10% off both games. If you have either game already, the discount will be applied on the one you don’t have.

Spirit City: Lofi Sessions is a gamified focus tool, set to a soothing lofi soundtrack. Discover and collect Spirits, customize your cozy virtual space, and facilitate your real-life tasks with a collection of handy features designed to improve concentration and ease stress.

In other words, the perfect companion game for the wide-open skies of Aloft. You could even plan your Skyship building progress using Spirit City’s gamified to-do list. The sky’s the limit!

https://store.steampowered.com/bundle/50507/Aloft__Spirit_City/

Go get yourself some sky-high lofi. 🌥️🎵

💙💗 Happy Valentine's Day, from all of us at Astrolabe Interactive! 💗💙

🌀 PATCH NOTES - 0.3.1.15

[h3]BUG FIXES[/h3] [hr][/hr]
  • Performance improvements on islands with a lot of objects
  • Fixed a circumstance where multiple Home Islands could be spawned at once, which led to corrupted Home Island files
  • Fixed a bug where small hay stockpiles would display “Pick Up” instead of “Gather”

[h3]UI/UX[/h3] [hr][/hr]
  • Improved the backup system in the Home Island menu to now include a backup select and restore functionality
    • Any Home Island can now be restored to a previous state by using that menu
  • The backup system in the World Selection menu has been improved
    • There is a button to open the save folder location (useful for quickly locating items within the game’s app data)
    • There is also a button to restore a world from a list of backups
  • Some placeholder texts have been replaced with the proper texts in the Island Creator

[h3]AUDIO[/h3] [hr][/hr]
  • Fixed an issue that could cause combat music to persist indefinitely on Home Islands
    • Any island that had that issue previously will need to be re-spawned and de-spawned in the world to be fixed
[h3]NOTES[/h3] [hr][/hr]
  • The team is working on the first Early Access content update, so this will likely be the last patch until then.

We Have 100 000 Sky Sailors Aboard The Aloft Ship! 🎉

Ahoy, Sky Sailors!

We have 100 000 Sky Sailors aboard the Aloft ship! 🌀

We’re feeling sky-high with joy, so we want to thank you for taking the leap into this new adventure and making this milestone possible. Your support and feedback mean the world to us! 💙

The crew is focused on fixing bugs, implementing quality-of-life improvements, and guess what: we’ve already begun charting the course for our first Early Access content update! Stay tuned; we’ll have more to share soon.

As always, we wish you fair winds and smooth sailing.

See you in the clouds! 🌥️

🌀 PATCH NOTES - 0.3.1.13

[h2]BUG FIXES[/h2] [hr][/hr]

  • Fixed an issue where the player could cross the second jetstream without linen sails
  • The energetic condition is now applying the correct effect (less hits required to achieve the combo finale and endless tool combos)

[h2]UI[/h2] [hr][/hr]
  • The Mykter grease icon has been updated
  • Building a second birdhouse on an island triggers a warning to let you know that it has no additional effect

    • This warning is not yet localized
  • The table-map’s inner ring is pre-revealed as an un-sailable zone
  • The table-map only reveals the next unknown fresco, instead of revealing all of them from the start

[h2]BALANCING[/h2] [hr][/hr]
  • The bed and millstone technologies have been swapped in the knowledge stone order, the bed is now unlocked earlier
  • The millstone now accepts all crop seeds as well as wild seeds to make grain

[h2]AUDIO[/h2] [hr][/hr]
  • New SFX for UI click and hover/mouse over
  • New stinger/SFX when learning a construction piece with the sketchbook
  • New SFX when starting the game
  • Building music starts sooner when building
  • Fixed an issue that caused looping combat music
  • Combat music won’t persist after respawning

[h2]MISC[/h2] [hr][/hr]
  • Changed the colour and texture of the light emitted by linen lamps and candles
  • The following objects can now be destroyed with the proper tool
    (the tool icon won’t appear, but a sound effect will indicate that the object is being destroyed)

    • Barnacles - pickaxe
    • Shells - pickaxe
    • Shipwreck - axe
    • Seaweed - sickle
    • Knowledge Stone - pickaxe (home island only)
    • Lost Anchors - axe (home island only)
    • Lost Atlas - pickaxe (home island only)

[h2]CHANGES THAT WILL APPLY TO A NEW WORLD[/h2] [hr][/hr] The bug fixes listed below will apply to newly-created worlds. When starting a new world, you can carry over your character/progress and import your Home Island, only your map progress will reset. If you want to keep your current map progress, you can continue playing on your existing world, but it will not include these changes:
  • Very small islands will not require a large amount of trees to be restored
  • Optimized the loom and sawmill frescos island
  • Fallen Heights clusters won’t spawn inside the un-sailable zones
  • Many smaller tweaks on many islands