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SacriFire Releases Q1 2026

Hey everyone!

We’re excited to finally share a major milestone regarding SacriFire's launch window. The team is working extremely hard on delivering their most ambitious project so far, and we would like to thank everyone for waiting this long for our game.

[h3]SacriFire launches Q1 2026 for PC, console versions to follow later that year.[/h3]

[previewyoutube][/previewyoutube]
When the organisers of the Triple-I Initiative showcase were kind enough to invite us to participate, we knew this would be a great moment to break this information. With a brand new track for this occasion composed by the inimitable Motoi Sakuraba, it offers a glimpse into the world of SacriFire, where heresy looms over the city of Antioch, and the Bishops stand as the last line of defense.

Sharing the release window feels like a big step that we’ve been looking forward to for a long time.
With the path to launch now clear, the months ahead will be busy - not just with development, but also with sharing more about the world of SacriFire, revealing new details, and (yes) dropping a few surprises along the way.

If you haven't already, now's the perfect time to wishlist SacriFire to stay up to date with all the upcoming news.

https://store.steampowered.com/app/1661330/SacriFire/

Thank you for being a part of this journey. The best is yet to come.



SacriFire at The Triple-i Initiative 2025

Hey everyone,

We're excited to finally share that SacriFire will be a part of The Triple-i initiative in just 7 days, on April 10th!



Make sure to tune in on 9AM PDT / 12PM EDT / 6PM CEST to catch all the 30+ exciting announcements packed into just 45 minutes, including major SacriFire news! We can't say more just yet, but trust us, you don't want to miss it.

Mark your calendars, and see you in a week on:
📺Youtube
🎮Twitch

See you there!

SacriFire - Devlog #12 - " The Good, The Bad, and the... Diabolical"

Hey everyone,

Last update we spoke about Antioch’s human villains, but did you think we would stop there? Read on to discover a devilish detachment with deadly designs upon Ezekiel – and upon Antioch itself.
(Mild Spoilers for SacriFire’s demonic enemies lie ahead)



[h3]Amaymon[/h3]

The First Demon, and god of the heretics. Amaymon is the source of all evil, and a creature of blind rage, filled with an overwhelming hatred towards Sheol and humanity. Legend has it that Amaymon desired to open the hellgate and usher in the age of demons, however, before he could do so the god Sheol trapped Amaymon inside an artefact known as the malkora, preventing the spread of his wickedness.
Of course, nowadays, few believe such tales...

[h3]Azura[/h3]

A daughter of Amaymon, Azura is a powerful demoness whose subtle influence upon the mind might be enough to tempt even the most pious of Sheol’s followers over to the side of sin.
As disturbing and violent as she is beautiful, it is unknown whether Azura’s personality traits – her narcissism, her flirtatiousness, her disgust toward the bulk of humanity – are genuinely felt, or affectations the entity took alongside her physical form. In fact, little is known about Azura at all. The only certainty is that she has one single, primary goal in life: to destroy Sheol, and all those who worship Him.

[h3]Zyr[/h3]

Not all of Amaymon’s children are as subtle as Azura. It is said that Amaymon cursed the demon dragon Zyr with a fire upon his back which can never be extinguished, and it is the eternal burning that gives the beast its foul temper. True or not, Zyr has spent the last centuries stalking the land and savaging anyone unlucky enough to cross his path. What are the odds Ezekiel manages to stay out of his way for the whole of SacriFire? Not high.

[h3]Sheol Protect You[/h3]

There will be plenty of other demons for Ezekiel to smite as he makes his way through SacriFire, but that’s all we have time for today. Thanks for reading our update and supporting us, and let us know what you think of our enemies in the comments below!

SacriFire - Devlog #11 - "The Bad and the Wicked"



Hello, SacriFire Community!

[h3]I’m the Baaaaad Guy[/h3]
In our last update we spoke about three of SacriFire’s heroes, so it’s only fair that this time around we shine the devlog spotlight onto three of our early-game villains. While many of Ezekiel’s enemies will be demonic in nature, our young hero will also be pitted against more than a few humans (of questionable morality) during his journey, and those are the bad guys we’ll be focusing on for the purposes of today’s post. Let’s get wicked!
(Mild spoilers for the first section of SacriFire will follow.)


[h3]Lord Ducane[/h3]


The Wealthiest Man in Antioch”. Lord Ducane owns the mines which provide Antioch with much of its tenebrium, and rules over the affluent district of Opus Peaks. He has a reputation of being miserly and proud, but few have ever met him in person — the tycoon lives in a manor surrounded by vast grounds filled with patrolling guards and zahne (Antioch’s answer to velociraptors).
The reclusive Lord Ducane rarely ventures outside, but when he and his children become central figures in a Church investigation into a missing artefact, he is reluctantly forced to grant an audience to a certain bishop you may all be familiar with: Ezekiel Ridan.

[h3]Rowan Allec[/h3]


Every megalomaniac needs a henchman, and that’s where Rowan Allec - captain of Lord Ducane’s household guards – comes in. An expert fighter with sword and lance, Rowan rose quickly through the ranks of the Ducane standing army to arrive at his current, prestigious position, despite rumors of cruelty, sadism, and possible insanity.
Rowan takes an instant dislike to Ezekiel when the two of them first meet, during Ezekiel’s investigation into the Ducane household. As SacriFire progresses and the two of them cross paths more frequently, the tension rises, and it seems inevitable that one day there will be a reckoning...

[h3]Silk[/h3]


Ezekiel won’t be spending all his time in Opus Peaks. Silk is the de facto ruler of the poverty-stricken area known as the Barrows, but she’s no noblewoman; she’s the leader of a criminal gang known as ‘The White Paw’. Rumor has it that Silk became leader of her gang by killing her own father in order to seize control. She does not discourage the rumor, but has gone so far as to say that if it is true, she believes he would have approved.
Ezekiel and some of his companions find themselves in Silk’s clutches after they are forced to navigate Antioch’s criminal underworld during their investigation, and soon discover that the dungeons of the White Paw are dark and deep — and there are many secrets within.


[h3]And more?[/h3]

Antioch has more than its fair share of evildoers, and we’ve only just scratched the surface here. Hopefully you’ve enjoyed the sneak peek, because next update we’ll be getting even eviler! Ezekiel’s going to have his work cut out for him...
As always, we’d like to thank you for reading our devlogs, and for your continued support of SacriFire. We’ll be back with another update next month!

SacriFire - Devlog #10 - "Playtest Recap, PAX West, and Companion Lore"



Hey everyone,

Hopefully you’re in a reading mood, because we have a special bumper-size devlog update in store for you today. We’ll begin with the reaction to our recent demo, talk a little about our recent trip to Pax West, and round things off with a nice piece of lore for those who would like to know a little bit more about Ezekiel’s companions. Let’s dive right in!

Playtest Summary


Let’s take a trip down memory lane to June when Summer was in full swing. Days were long and sunny, but few noticed because the SacriFire Playtest was finally made available for the first time. This was our biggest opportunity yet to have a large number of players try out SacriFire for themselves and deliver their opinions, and they did so in great numbers. Let’s look at some figures:
  • Over 6500 Steam users joined the Playtest
  • 15,000 new people wishlisted the game on Steam, allowing us to surpass the goal of 100,000 outstanding wishlists
  • Over 110 players took the time to fill out the feedback survey - a special thank you for those of you who did that!


[h2]What have we learned?[/h2]
  • Overall, we are pleased with how the playtest was received. Clearly, there's a lot of work still to be done, and there are still many problematic areas, but the twin pillars of gameplay and story both held up
  • The new battle system, which has undergone dramatic changes (basically a complete rewrite) compared to the previous version of the game is generally considered to be a major improvement, with stronger fundamentals
  • Many people, both on Steam and, recently, at PAX, were pleasantly surprised by how unique the gameplay experience was. We consider this our biggest win from Demo 3.


[h2]Key Areas to Improve[/h2]
[h3]NEW TUTORIALS[/h3]
The Playtest Demo wasn't that long, but it was VERY dense, with tutorials explaining complex mechanics in a short time. This resulted in an unintuitive experience that could be difficult to understand.

The full game has a big sequence dedicated solely to easing new players into the game. But the takeaway from the playtest is that the tutorials will be spread out more and introduced organically with the unfolding story. Existing tutorial screens will also be improved.

[h3]PERFORMANCE[/h3]
Both in terms of framerate and loading times. The game can be heavy and is easily bottlenecked by the CPU. A memory leak bug was present in the build, which degraded performance over time. Finally, loading times for battles were long, bordering on unacceptably so.

We will resolve this by pruning the number of objects loaded and by moving some data into different contexts - for example, loading it when the player enters a dungeon. Internally, we have already reduced the load time by 30% and we expect this number to improve more as we keep refining the code.

[h3]CHARACTER PORTRAITS[/h3]
New players on Steam generally didn't vibe with how the portraits were drawn, and thought they failed to meet the quality of the game's other visual elements.

Our illustrator, MeganUosiu, is working on a brand-new set of character portraits done in a different style. Rest assured, we are also going to leave the old set as an option in the settings, so if you liked the old ones better - you can still use them!



[h3]ALL THE SMALL THINGS[/h3]
We are adding an option to use items outside of battles, improving the controls, adding new options to the settings panel, polishing the user interface screens to make them more intuitive... and much more!


PAX WEST 2024 TRAVEL LOG


In other news, we returned to Seattle this year, with our valiant delegation showcasing the new Demo to hundreds of convention attendees. In an exciting twist, SacriFire has been selected to be a part of the Pax Rising Showcase. How sick is that?



It was really fun to be a part of Pax again, and we even managed to meet some familiar faces who also visited our booth last year! Many new players tried out SacriFire, we gathered A TON of useful feedback, and the general excitement regarding the game has really given us a much-needed dose of optimism. If you visited us - thank you!


Devlog: Player Companions


Finally, as promised, a healthy dose of lore. Let’s take a closer look at two of Ezekiel’s companions!

We hope there may be a few surprises in store for you during SacriFire, but for the purposes of this spoiler-light[1] update, we’ll be focusing on your first two companions: Zephaniah Milto, and Ava Valeri. Like Ezekiel, Zeph, and Ava are committed to serving the Church of Sheol and protecting the city of Antioch against the looming threat of the demon lord Amaymon.


[h2]Player Companion: Zephaniah Milto[/h2]



Age: 21
Birthday: 19th of Malkios
Favorite Food: Zapi
Siblings: 2 Sisters

First up, let's meet Zephaniah Milto, Ezekiel’s best friend and fellow novice.

Zephaniah (Zeph to his friends) is known for his flippant humor and happy-go-lucky attitude. Don’t underestimate him, however – Near the beginning of SacriFire, Zeph’s prowess in combat earns him the rare title of bishop aeternus, marking him as one of the most formidable warriors in the Church of Sheol.

Zephaniah was born in 552 M.N in the district of Ivanstone, where he grew up with his parents (Jeriah and Martha) and two sisters (Beth and Dinah). Throughout SacriFire, players will have the opportunity to explore Zeph's family dynamics, uncovering the sacrifices that shaped him into the man he is today.


[h2]Player Companion: Ava Valeri[/h2]


Age: 21
Birthday: 5th of Limbios
Favorite Drink: Soothing Herbata
Height: 164cm

Ava Valeri is an acid-tongued novice who gets off to a somewhat rocky start with Ezekiel and Zephaniah, as those who have played the most recent demo will attest. While Ava initially keeps her companions at arm's length, perhaps you'll see her evolve over the course of SacriFire (or perhaps you won’t; as Ava herself would say, “Why tamper with perfection?”)

Ava was born in 552 M.N in the district of Rivarol to the district’s noble families: the Valeris. Her parents being extremely wealthy and extremely cold, Ava eventually ran away from home to join Koritsi Novitiate. Initially she faced a lot of challenges (having been granted special treatment her whole life; the adjustment to anonymous novice was not an easy one) but she proved more than equal to the challenge and soon rose up through the ranks.

Ava has a particularly long road to walk through SacriFire, and you’ll get to learn a lot more about her (and Zeph) throughout the course of the game. We hope you enjoy meeting these characters as much as we’ve enjoyed creating them!

That’s All!

And that's a wrap for today's (hefty) devlog! We've only just skimmed the surface of the world of SacriFire so far, but we hope you will warm to these characters as we have; they are integral to the narrative, helping to shape the history and heart of Antioch through their personal stories and interactions. We look forward to sharing more about them – and hearing your thoughts as we continue to unravel the rich tapestry of SacriFire. See you next time!


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[1] But not spoiler-free, as we talk a little about the first mission