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SacriFire - Devlog #7 - "Quest Design in SacriFire"



Hey, everyone!

Being a Bishop is not an easy task. As you might have seen in our Playtest, the job requires a good deal of resilience, strength, and creativity. As you embark on Ezekiel’s journey, you will immerse yourself in a magical fable and engaging gameplay. Our goal is to ensure that every quest and adventure is not just an activity, or a breadcrumb, but a meaningful part of said journey. By bringing forth rich narrative experiences over mundane tasks, we seek to draw you deeper into the worlds of Antioch and Erebus for a compelling and memorable experience you’ll want to come back to.

[h3]Quest Design Approach[/h3]


If you’ll excuse a truism: role-playing games are largely about, well, role-playing. We believe that immersing yourself properly in the world and the story as presented is a vital part of the genre. Quests, as designated outlets for broader lore, become pillars of personal immersion; an ill-fitting, awkward, or particularly “gamey” quest can take the player right out of the experience. An unpleasant feeling, to say the least.

Our goal with SacriFire has been to avoid these kinds of pitfalls. We’ve aimed to design content that is not just padding, but also a genuine invitation to become further invested in the world we’ve created. Naturally, it’s only a part of the whole spectrum of issues - many players enjoy the genre for its number-crunching goodness, and with that in mind, we’ve also made sure that quests would come with appropriate rewards. In other words, in terms of incentives, it’s swords *and* words.

[h3]The Tale of Ezekiel Ridan[/h3]


Perhaps unsurprisingly so, SacriFire is, first and foremost, Ezekiel’s personal tale. It is his ongoing struggle against the growing forces of Heresy that constitutes the majority of the game’s main quest line. By advancing these ongoing story milestones, the player gains access to new areas and tools to facilitate gameplay, such as new DIVOS forms and their associated exploration skills; indeed, all core systems of the game are introduced and unlocked in such a manner.

Naturally, this does not exhaust the full extent of questing activities, nor does it mean that the world remains static. As the plot progresses and the game unfolds, new problems pop up around Antioch, opening multiple side quests for the player to pursue. Unlike the main story, these are strictly optional and serve as diversions for fun and profit. On the one hand, they help flesh out the setting and its characters, turning the spotlight on day-to-day issues and the reality of living in a fantastic city under the ground. On the other hand - one probably more pertinent to a classic RPG hero - they present opportunities to score some sweet loot. Be it in the form of XP, Lux (so, money), consumables, or various assorted items to upgrade your weapons, the reward pool for completing side quests remains wide and exotic.

[h3]The Number of Quests[/h3]

Our top priority is to find the sweet spot when it comes to the pacing of the game. To achieve that, we’re continuously working on introducing new quests to the SacriFire and making sure each of them brings a certain value to the story. We want to make sure that whatever ends up being included won’t end up tripping over each other in terms of type and content - after all, nobody likes plowing through a checklist of nearly identical tasks. As immortal as slaying rats in a cellar may be, we’d like to believe that the subterranean and spiritual world of Antioch lends itself well to quests with unusual premises and interesting stories. No spoilers, though!



As we continue to develop SacriFire, our priority remains clear: to provide an RPG experience where every quest contributes to a richer, more immersive world. Each decision, each challenge, and each reward is crafted to enhance your adventure and deepen your connection to the story. As you explore Antioch and Erebus, and face their challenges, we hope you find yourself thoroughly engrossed in both the story and the gameplay. Your journey with Ezekiel is just the beginning, and we are thrilled to have you join us on this adventure.

Until next time!

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https://store.steampowered.com/app/1661330/SacriFire/

SacriFire Playtest is Now Over!



Hey everyone!

The time has finally come to conclude the first-ever SacriFire Steam Playtest, and for us to meticulously comb through your feedback and come up with the best ways to improve our game based on what you thought about the playtest build. It's been amazing seeing you take your first steps in Antioch, attending the ceremony, vanquishing demons, and trying out Moligmania.

Thank you for each and every message sent on Discord, for every post on Steam forums, and for every completed survey. It's truly invaluable to us, as it will play a major part in shaping SacriFire further, and making it the best game it can be.

If you've given SacriFire Playtest a try, but didn't share your feedback yet, there are a couple of places where you can connect with us and do so:

1. SacriFire Playtest Survey
2. SacriFire Playtest Feedback Steam Forum Thread
3. Our Discord Server

It was a pleasure seeing you in Antioch, until next time!

[h3]Join our Discord server![/h3]

SacriFire Playtest is Ending Soon!



Hey everyone!

Thank you for all the feedback you've shared with us regarding the first-ever SacriFire Playtest, we're carefully looking through your messages and making plans for improvements and changes.

If you haven't jumped into the playtest yet, we'd like to remind you that you still have the whole weekend to do so!

[h3]The SacriFire Steam Playtest will be available until Monday, June 24th.[/h3]

Here's a reminder of how to join the Playtest:
  1. Go to the SacriFire Steam Page
  2. Scroll down until you see this section (it's below the "Planned release date" box)
  3. Press the "Request Access" Button
    You will be automatically granted access to the SacriFire Playtest
  4. Go to your Steam Library
  5. Find the "SacriFire Playtest" app and Install it
  6. Launch the game, and enjoy the playtest!


There are a couple of places where you can leave your feedback:

1. SacriFire Playtest Survey
2. SacriFire Playtest Feedback Steam Forum Thread
3. Our Discord Server

See you in Antioch!

[h3]Join our Discord server![/h3]

Gorgeous pixel art RPG scored by Dark Souls legend starts playtest

The best RPGs need an amazing soundtrack to truly come to life, and you can't do much better than the iconic Dark Souls series. Gorgeous new pixel art RPG Sacrifire is already in my good books, then, with the inclusion of music from the iconic Motoi Sakuraba, composer of classics ranging from the peaceful yet haunting Majula theme to the fragile beauty of Gwyn, Lord of Cinder. If that's got you intrigued, you can try the new game right now by signing up for its ongoing Steam playtest.


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SacriFire Steam Playtest Is Now Live!



Hey everyone!

The first-ever SacriFire Steam Playtest is now live! It is the first time you can play our game, and we strongly encourage you to try it out, and let us know your thoughts. We're eager to see, hear and read as much feedback as possible as it will help us make SacriFire the best game it can be.

Our Steam Playtest is open, and everyone can join, here's how:
  1. Go to the SacriFire Steam Page
  2. Scroll down until you see this section (it's below the "Planned release date" box)
  3. Press the "Request Access" Button
    You will be automatically granted access to the SacriFire Playtest
  4. Go to your Steam Library
  5. Find the "SacriFire Playtest" app and Install it
  6. Launch the game, and enjoy the playtest!

[h3]The SacriFire Steam Playtest will be available until June 24th.[/h3]

We've prepared a couple of places where you can leave your feedback:

1. SacriFire Playtest Survey
2. SacriFire Playtest Feedback Steam Forum Thread
3. Our Discord Server

See you in Antioch!

[h3]Join our Discord server![/h3]