After 8 years, I need to tell you about this game.
[p]Hey everyone, [/p][p]I’m Onon, the director and developer of Apopia: Sugar Coated Tale. For the past eight years, this game has been nearly my entire world. A dream that refused to let me go, even when there’re so many obstacles and struggles standing in my way. [/p][p]It started as a personal trauma: The rejection of my mom. I used to constantly dream about yelling at her, but the voice can’t come out. And she never response. [/p][p]I think that I’m probably not the only one with have similar feeling. I think everyone’s somehow had some different levels of trauma or toxic relationship with their parents. [/p][p]So, I think I NEED to tell this story to everyone. But I don’t want to tell it directly which is too boring. What if a story looked like a sweet, cartoonish fairy tale but felt like a punch to the heart? What if you could explore the mind of a character literally, reading thoughts not as gimmicks, but as windows into deep, painful, human secrets? [/p][p]That idea became Apopia. [/p][p][/p][p]The game follows two girls: [/p][p]• Mai, a human girl who experienced an accident with her mom, falling down from a cliff, only to wake up in a strange bunny kingdom. [/p][p]• Moly, a bunny princess fighting a civil war against a terrifying enemy BOSS [/p][p][/p][p]Their stories seem separate, a psychological drama and a fairy-tale adventure, but they are threads of the same rope. The game design carefully tied both storylines together into one ice-cream with two favors. [/p][p]For eight years, my small team and I have built this world, wrote and rewrote these characters, and balanced a tone that’s both whimsical and devastating. I’ve cried at my desk more times than I can count, writing scenes that dug into my own fears about love, acceptance, and the parts of ourselves we try to hide. [/p][p]And now… it’s finally done. The last line of code is written. The last emotional scene is voiced. It is now less than one month from our release.[/p][p]And I am terrified. [/p][p]Not just because it’s our first game, or because we know nothing about marketing. But because this story is so personal. I’m about to hand players a piece of my heart and say, “Here, see if this means something to you too.” So I’m coming to you for help. If the idea of a game that’s more than it seems, a “sugar-coated tale” with a bittersweet core speaks to you, please take a look. [/p][p][/p][carousel]![]()
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[/carousel][p][/p][p]I’ll be sharing more in the coming weeks: stories from development, the real crisis that almost killed the project, and why I still believe in this impossible dream. [/p][p]But for now, I just wanted to say hello, and thank you for reading. [/p][p]If you're curious, you can wishlist Apopia: Sugar Coated Tale on Steam. And if you have any questions, I’m here. [/p][p]Onward, [/p][p]Onon [/p][p]Director, Apopia[/p]