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Project Absentia News

Another 1.7.3 hotfix

Fixed green protomoxium terrain flats not damaging player. Also boost Asphodel's new voice clips to be more audible.

1.7.3 Hotfix

Fix: Miniboss variant of Man-Eating Plants would become nearly invulnerable if attacked too early.

Early Access Version 1.7.3

  1. Fixed some defaults that were accidentally removed/reverted to stock GZDoom
  2. New voice acting for Asphodel
  3. Fixed HUD not appearing in some rare instances

Projejct Absentia - Episode 2 Devlog #1

Greetings!

Project Absentia is going along, with a lot of work being done on the maps.

There's going to be, at the moment, 13 levels like Episode 1 was. Here's some screenshots of some of the locations, including the ruins of Olympus, a hijacked Orkan naval ship, a topsy turvy festival on the Shores of Hell, and an abandoned soda factory. Also a guest mapper - Major Arlene - is working on a special map - an Gigantic Orkan Airship that has been hijacked by Hell's forces. Go to new heights!













Now, an announcement: A while back we showed Episode 2 was coming out Q2 of this year.

We have since decided to restructure Project Absentia into a two large episode structure instead of three episodes. This means Episode 2 will take longer to make.

The good news is this means Episode 2 will mark the end of Early Access, with a 1.0 release.

Oh, and before we forget, Project Absentia Episode 2's soundtrack is being handled by James "Jimmy" Paddock and Kevin "Velvetic" Martins. You may have heard their music in one of the earlier trailers for Episode 2's teasing.

Cheers, everyone!

-Waffle Iron Studios

Episode 1 Version 1.7.2

This patch fixes some regressions with E1M3 and E1M10, as well as fixing a critical bug with the final boss of Episode 1 being stunlocked in his first stage, making him hard to hit due to him dodging you constantly.

Older versions are on beta branches as usual.