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Project Absentia News

Episode 1 Version 1.7 Released!

Episode 1 has been given a major overhaul - 1.7. Both the demo and the episode 1 early access have been updated.

Here's a list of changes:

  • Uses in-house GZDoom fork named Griddle. Still compatible with stock GZDoom for the most part
  • Under the hood changes for better stability and scalability for Episode 2
  • Rewrote how the bosses do their arena battles to help facilitate modding with different arena effects
  • Fixed some oddities with the Episode 1 levels
  • Abby's hairstyle has been given a new look (Important)
  • One-liner audio ducking
  • New menu font, a WIP new menu (will be much better for Episode 2's launch)
  • Some more dynamic pain states for some of the enemies
  • Fix that annoying bug where if abby freezes her head spins and the camera with it, endlessly.
  • Episode 1 Soundtrack is compressed better, making for an overall smaller game (thank god for Ogg Vorbis)


This is not compatible with previous save states and was one of the reasons we were waiting a while to release this. For episode 2 we hope to have a solution to this issue for good.

As for Episode 2, we've been working on it slowly but surely. We will be doing a writeup within the month about what our plans are, but for now just enjoy Episode 1 with some nice overhauls.

Thank you for your patience and enjoy Episode 1 Version 1.7.

Episode 2 - Diceroll With A Vengeance is coming Q2 2024!

Greetings! We have some major news for Project Absentia.

Episode 2 is happening and is aiming for a release date for Quarter 2 of 2024. Abby returns as she finds her actions lead to more than she bargained for.

[previewyoutube][/previewyoutube]

There's gonna be new weapons - the Popper and the Six-Pack Shotgun, new enemies - the Hell Faction's got powerful, crazy enemies like the teleporting cultists, the plasma-volleying, ground smashing Doogs, dynamite and molotov-throwing mobsters, plasma-ripping punk boars, and a giant sexy goat lady voiced by VoiceQuills. Oh, and someone is seeking vengeance on you as well and is going to the ends of this world to find you.

Also several quality of life bugfixes to the engine and game codebase to help future-proof Project Absentia. We're looking to see about possibly releasing that for Episode 1 down the line to hold people over.

We want to thank Uncle Had (no relation) for cooking up this kickass trailer.

Cheers, everyone!

Hotfix for E1v2 Beta 7

  • Fix VM abort with touchscreen-like controls option and slider widgets

Episode 1 v2 + Demo v2 Beta 7 out

Greetings! Project Absentia Episode 1 and the Demo have new beta branches out. If these work out well, it will be the last beta before Version 2 of Episode 1 is released.

Here's some fixed:

  • Update Griddle to 1.5.3
  • Make PA usable with stock GZDoom and VKDoom once again
  • Fix some minor quality of life features/tutorial stuff in E1M1
  • Minor fixes to E1M2


Use the beta branch functionality to access it. Hopefully soon it will be available to all.

As for Episode 2, we're working on it - and making good progress. We're going to make a formal announcement soon to show what we're working on.

Thank you for your patience, and we hope you have fun with this version of Project Absentia.

Episode 1 and Demo Version 2 Beta Updated

A new update to the Beta branches of Project Absentia Episode 1 and the Demo has been released. Get a taste of what's to come with some quality of life fixes. It's a major architectural change for the game with lots of under the hood changes, map fixes, engine fixes, and more. These changes are to help facilitate modding.

One of the new features bespoke to Version 2 is the function to auto-duck most audio during one-liners. This is an optional feature and can be fine-tuned (the ducking is a multiplier) or disabled if it's not to your liking.

We got big announcements on the horizon. Stay tuned!