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Project Absentia News

Early Access Episode 1 version 1.5.1

A small patch for PA (despite the size of the patch):

  • Optimize sprites/textures/brightmaps using a better tool called oxipng.
  • Remove unused sprites from Episode 1 (Early Access release only, not in demo).
  • Add new slider graphics! No more cruddy looking sliders in the menus!
  • Cutscene maps are now skippable with any key on the keyboard, or any button (aside Start/Back) on controllers.
  • Some upstream patches that fixed custom resolution issues.
  • Dropped support for the TI-84 Calculator and the Tandy 1000.

Early Access Episode 1 version 1.5a

Here's another patch.

  • Fixed some engine-side bugs and regressions that were patched upstream with GZDoom 4.10 and GZDoom 4.11 prerelease.

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Early Access Episode 1 version 1.5

Here's another patch to get you by as we get Episode 2 under way. This involves yet another (and hopefully the last for a while) save state rework.

  • Save states and config are now stored in your C:\Users\<>\Documents\My Games\WIGZDoom directory. This is to prevent occasional read-write issues on modern Windows and modernize GZDoom's save state/configs a bit. Your save states will break for sure. Welcome To Early Access.
  • Added Bullet Tracer effects to make hitscan/bullet attacks more obvious.
  • Several engine fixes.
  • Update WIGZDoom icon to reflect WIS branding.
  • Dropped support for the Motorola Powerstack.


For people with current playthroughs - your savestates will break. Use the beta branch ep1-1.4.3 to use the previous build. Older builds will be kept around as long as possible for people to finish their playthroughs on. Check out more information here.

Early Access Episode 1 version 1.4.3

Here's another patch.

  • Accessibility Option - inverting mouse x/y options are now exposed in the mouse menus.
  • Texture alignment issues in E1M5 fixed.
  • Updated one of the wanted posters. Yes, this is an important fix.
  • Removed an unused sound.
  • Dropped support for the ZX Spectrum and Commodore PET.



For people with current playthroughs - your savestates will possibly break. Use the beta branch ep1-1.4.2 to use the previous build. Older builds will be kept around as long as possible for people to finish their playthroughs on. Check out more information here.