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Project Absentia News

Early Access Episode 1 version 1.3

We have released a patch for Project Absentia Episode 1

The big one is the configuration and save state overhaul. How we store save states in both the demo and early access builds, as well as your settings, might be affected by this. (We like working with GZDoom's oddities in Early Access, it makes us happy!)

  • Implement better way to separate saves from demo and early access builds for clean installs.
  • Add options to menus to open config file, saves folder, and screenshots folder from menus. This is under Gameplay Options.
  • Separate Load Game and Save Game menus, put them on main menu.


There's also the following fixes:

  • Update WIGZDoom to a new build.
  • Implement better melee for quick kick and chicken peck to be a bit more powerful and consistent.
  • Fix some gibbable corpse hitbox issues.
  • Fix some issues with maps E1M1, E1M5, E1M10, E1M11.
  • No longer use a WIGZDoom engine check in the ACS library to set the aircontrol. This was not necessary in the end.
  • Remove smooth mouse option from menu.
  • Add a missing credit.


For people with current playthroughs - your savestates will break for sure. Use the beta branch ep1-1.2 to use the previous build. Older builds will be kept around as long as possible for people to finish their playthroughs on.

A note about mods - we encourage modding of Project Absentia, but for now cannot offer direct support or an official dev kit of sorts. This is due to both the game being Early Access and subject to change, as well as us simply not having time at the moment.

We are going to be working on Episode 2 starting in October. For now, we need a break. Stay tuned for more developments.

Early Access Episode 1 version 1.2

We have released a patch for Project Absentia Episode 1.

  • Implement cutscene skipping option. You can enable it in the menu under Gameplay Options. If turned on, will skip the cutscenes when you replay a completed episode
  • Turned Hollow Point ammo into High Powered ammo, did some modifications to damage factors for enemies to reflect this
  • Fixed badly done pentagram on a few of the cutscene slides (Sorry, Bridgeburner!)
  • Rework man eating plant enemy to take some damage from direct hits, while still motivating the player to fire missiles into its mouth. Also redo some soundwork and graphical design on the plant monster to 'telegraph' its mechanics more
  • Add optional ammo listing for all weapons in inventory. Can be enabled under HUD Options
  • Replace armor hit sound
  • Plethora of bugfixes for maps
  • Added missing mouse options section in menus (oops)
  • Removed unused code


For people with current playthroughs - your savestates will most definitely break. Use the beta branch ep1-1.1 to use the previous build. Older builds will be kept around as long as possible for people to finish their playthroughs on.

Barring any critical bugfixes, this will be the last update before we work on Episode 2. We are excited for what we have planned. Stay tuned!

Early Access Episode 1 version 1.1

We have released a patch for Project Absentia Episode 1.

  • Make it so player cannot be damaged by their own friendly plant
  • Replace a few strings.
  • Fix minor issues on E1M1, E1M3, E1M5
  • Revamp E1M7 blue and red key rooms
  • Fix a non-public domain chicken that was left over
  • Additional fixes on E1M8
  • Add credit for another beta tester
  • Update WIGZDoom to newer build


For people with current playthroughs - your savestates will definitely break. Use the beta branch ep1-1.0 to use the older build. These will be kept around as long as possible for people to finish their playthroughs on.

We wanna thank people for the warm reception and positive, constructive feedback you all have given us. We will be releasing another patch in a week or two with some more quality of life improvements, specifically the ability to skip in-game cutscenes via a menu option.

Cheers!

OpenAL Hotfix

There's gonna be another patch later this week with more fixes, but for now:

  • Revert OpenAL to older version to fix horrifically bad sound mixing issues in some cases.

Project Absentia Is Releasing July 29th!

Hello! We have good news to share!

Project Absentia is releasing into Early Access on July 29th with a launch price of 14.99USD.

This price will scale as more content is added, but if you buy it now, the price won't go up for you later.

Currently the game will launch with all of Episode 1's content available - which is what's available in the demo, plus two additional chapters.