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Merry & Bright Update

[p]Featuring weapon refinements, improved Steam Deck support, and various bug fixes, this turned out to be a surprisingly big update, but it also did take from April through December due to greatly reduced hours in development. Please don't take that as a sign of REVO being less important or updates coming to a close. There are a ton of plans to refine and possibly expand the game, as well as further bug fixes and any reasonable optimizations that can be managed.[/p][p][/p][h2]Steam Deck Support[/h2][p]One of the more subtle improvements that provides a lot of potential value is the proper integration of the Steamworks API. This was already present in REVO, but it turns out that somewhere along the line I fumbled the libraries specific to Linux, which by extension affects Steam Deck.[/p][p][/p][p]Once I resolved this, both Steam Deck and Steam for Linux versions of REVO now properly integrates with the Steam client, which I think will help when Steam finally decides to tag REVO as verified playable on Steam Deck. (It already plays well on Steam Deck, but the game needs more attention before I think Valve will pay it much attention.)[/p][p][/p][h2]Beam Weapon Changes[/h2][p]Both the regular Beam and Super Beam have been upgraded in different ways. Many of the top players pointed out how the Super Beam was just too costly to include in their loadout and many people seem to like the Beam but were also not terribly impressed.[/p][p][/p][p]I've upgraded the Beam, now calling it the Sweeper Beam (better names are welcome!), to play more like a low grade Super Beam. It's actually very powerful and also costs a little less than before, so you can unleash a lot of damage.[/p][p][/p][p]The biggest overhaul to gameplay is how the Super Beam was redesigned. It's still the same blistering OP attack you've unleashed before to great effect, but now it comes with a much reduced ammo cost as well as a cooldown. You'll also find that it is no longer on the weapon grid under Focused attack but under Devices. Yes, you can equip two beam type weapons in one loadout![/p][p][/p][h2]Bugs & Space Friends[/h2][p]Many bugs were fixed, thanks to the help of some awesome players who reached out for support and to share their opinions. You, too, can help with improvements to REVO! Submit a support ticket, post to the forum, and join the Discord. I'm in there most days to talk games and share what I'm working on, including both REVO and some exciting new things. Come be part of the Cosmic Misfit Studio future and our stellar community of space friends.[/p][p][/p][p]Please enjoy this Merry & Bright update and give the gift of REVO to all your space arcade loving friends during the deepest discount this game has ever seen while the Steam Winter Sale lasts![/p][p][/p][p]Ho ho ho!
— Cosmic Misfit Drew[/p][p][/p][h2]Full Change List[/h2]
  • [p]Fixed a bug where Restart Level would instead exit to the title screen.[/p]
    • [p]Thanks, Peves![/p]
  • [p]Fixed a bug where quitting to desktop during a campaign run would cause the next time the game starts up to skip the title screen and continue.[/p]
  • [p]Fixed a bug where Exit Level or Restart Level would fail to display the correct ship count after the scene reloads.[/p]
  • [p]Cosmic Egg event is now extended through Easter Monday.[/p]
    • [p]You're welcome, Peves. (:[/p]
  • [p]Supply boosts are now announced with an on screen message.[/p]
  • [p]Blackout device recharge completion is announced with a message and recharge progress is shown as a percentage alongside the meter.[/p]
  • [p]Fixed a bug where an empty save file was possible and would prevent proper startup.[/p]
    • [p]Thanks so much to Ac3ofDr4gons![/p]
  • [p]Steam Deck and Steam for Linux now properly integrates Steamworks API.[/p]
    • [p]Special thanks to Cheese for Linux insights.[/p]
    • [p]Special thanks also to Ac3ofDr4gons for frequent testing.[/p]
  • [p]Super Beam redesigned:[/p]
    • [p]This weapon has been recategorized as a Device weapon instead of a Focused weapon. Your saved loadout may have changed as a result.[/p]
    • [p]It now has a cooldown and requires far less ammo.[/p]
  • [p]Sweeper Beam adjusted:[/p]
    • [p]Renamed from Beam to Sweeper Beam so that I don't have to call it "Basic Beam" or "Lite Beam" to differentiate it from the Super Beam.[/p]
    • [p]This weapon sustains 4x longer, so you can sweep the screen.[/p]
    • [p]It costs less, too, so go nuts![/p]
  • [p]Ice Asteroids restored when found broken during development.[/p]
  • [p]Space Xmas light border now supports ultrawide displays.[/p]
  • [p]FPS is now capped:[/p]
    • [p]Defaults to 240 Hz to avoid going faster than that which can waste resources leading in some cases to system crashes.[/p]
    • [p]Can be reduced to 30, 60, or 120 Hz via command line argument (-fps30, -fps60, -fps120) if desired.[/p]
  • [p]Fixed a bug where the Device recharge sound would get stuck in a loop during the game's ending sequence.[/p]
  • [p]Special Thanks portion of credits has been updated.[/p]
  • [p]Blackout Device name has now been simplified to Blackout.[/p]