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  3. New Patch: Fixes for sounds, blockers & more

New Patch: Fixes for sounds, blockers & more

[p]Hi everyone!
[/p][p]A new patch for Beyond Sunset is here, addressing, among other things, overly loud sounds and inaccessible secrets. Check the changelog below for details, and enjoy your tour de Sunset City!
[/p][p]Patch Notes:[/p]
  • [p]Improved sound mixing and weapon sounds - includes toning down voices of dying enemies and deflection sounds, as well as making weapons sound more powerful[/p]
  • [p]Removed News and Updates section[/p]
  • [p]Rebuilt nodes on most maps to fix holes[/p]
  • [p]Reworked S1M1 rooftop fight to make it more fun[/p]
  • [p]Added credits for zlimbratski[/p]
  • [p]Changed the economy to make upgrades cheaper[/p]
  • [p]Fixed crash in S2M3[/p]
  • [p]Fixed S1M1 teahouse blocker[/p]
  • [p]Fixed S1M7 sequence break[/p]
  • [p]Fixed S1M3 secret to make it accessible[/p]
  • [p]Fixed one E2 secret to make it accessible[/p]
  • [p]Fixed S3M4 blocker, no longer possible to get out of bounds[/p]
  • [p]Fixed riot cops missing brightness maps[/p]
  • [p]Fixed admins to make them so they can't be affected by dash[/p]
  • [p]Fixed placeholder character dialogue line when talking to Balthazar[/p]
  • [p]Fixed missing texture in the Antimatter Department[/p]
  • [p]Fixed the possibility of jumping to a high level in the network sequence in E1, that allowed to skip a part of the level[/p]
  • [p]Fixed dialogue closure after being hit while talking to the sad robot in E0[/p]
  • [p]The rail gun can now be selected even with the power bar not fully charged[/p]
  • [p]Fixed overall spelling and grammar[/p]