MAJOR Minor Update
Hey there Sunset City dwellers!
We have news straight from the Metacorp pyramid! We bring you a MAJOR minor update. It’s not huge, but it’s important because:
it brings some changes to make the game better,
it prepares the ground for the things to come.

And oh boy, a HUGE update is coming! And it’s coming very soon, too. We won’t reveal what’s coming just yet, but here’s what you can enjoy right now:
[h3]UPDATE NOTES[/h3]
[h3]Ready?
Steady?
Play![/h3]
https://store.steampowered.com/app/1665260/Beyond_Sunset/
We have news straight from the Metacorp pyramid! We bring you a MAJOR minor update. It’s not huge, but it’s important because:
it brings some changes to make the game better,
it prepares the ground for the things to come.

And oh boy, a HUGE update is coming! And it’s coming very soon, too. We won’t reveal what’s coming just yet, but here’s what you can enjoy right now:
[h3]UPDATE NOTES[/h3]
- Fixed Crashes during Mirage boss fight.
 - Fixed 'Superjump' bug.
 - Added prompt for skipping cutscenes.
 - Updated to use entirely new HUD.
 - Respawning completely recharges health.
 - Powerkill no longer regenerates automatically.
 - Powerkill yields static amounts of health and ammo per enemy killed.
 - Breaking shields now yields full powerkill charge.
 - Killing enemies regenerates powerkill charge.
 - Shotgun and Rifle attacks make enemies drop health.
 - Katana and Pistol attacks make enemies drop ammo.
 - Lowered the health of every enemy.
 - Killing lootbots uses no powerkill charge.
 - Tweaks to tower defense section to improve quality of play.
 - Fixed Missing textures in S2M2.
 - Fixed Missing textures in S2M4.
 - Admins give data discs.
 
[h3]Ready?
Steady?
Play![/h3]
https://store.steampowered.com/app/1665260/Beyond_Sunset/