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Geometry Arena 2 News

[Beta Branch] v0.7.0t1 Update

[h2]Update Log[/h2]

  • Fixed a type error of the Reflex Barrage upgrade.
  • The My Upgrades list is now sorted from oldest to newest.
  • Added buttons to join the QQ group and Discord server on the main menu.
  • To optimize late-game performance, barrage bullets will now merge when there are too many bullets on screen.
  • Now, clicking on an owned pet in the Pet Shop page will equip it and switch to the Equip page.
  • Increased the Blast Area of the Blast I/II/III power-ups.
  • Added and updated some upgrade icons.
  • Defender skill energy cost factor: 9 → 5 .
  • Ranger Module Reckless Dash energy cost factor: 9 → 5 .
  • Added a game parameter Extra Difficulty: a mechanic that shifts future difficulty forward, replacing some parameter modifications in Challenges and Multi-level, making the actual difficulty at different stages of the game more reasonable.
  • The specific effects of Extra Difficulty can be check in the tooltip for the related game parameters.
  • The Extra Difficulty value will also be displayed at the top right corner of the combat scene.
  • Multi-level challenge rework: No longer increases Minion HP, Hexagon Enemy, and Enemy Damage. Reduced the increase in Boss HP, and added Extra Difficulty increase.
  • Removed 5 challenges: Fierce Offensive, Better Minion, Better Boss, Hard Training, Advanced Challenge.
  • Temporarily added 9 Extra Difficulty levels challenges (for testing extreme cases, not a formal design).
  • Game parameter Minion Spawn: Reduced growth at all levels and removed the explosive growth mechanic after level 100.
  • Game parameter Level Duration base value: 30 → 40 .
  • Game parameter Minion HP: No longer jumps abruptly every 10 levels, but increases smoothly between every 10 levels, to better fit the Multi-level mechanic.
  • Game parameter Boss HP: Slightly reduced growth at all levels.
  • Game parameter Enemy Damage: Since it is no longer directly increased by Challenges and Multi-level, but indirectly increased through Extra Difficulty, its main growth now returns to the level itself. Increased growth before level 100 and removed the explosive growth mechanic after level 100.
  • Increased enemy spawn interval by 100% and enemy count per wave by 200%.
  • Increased level progress gained from destroying minions by 100%.
  • Increased the base size of all minions and bosses by 50%.



[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.6.1 Update

[h2]Update Log[/h2]
  • Fixed a bug where the boss size flickered in some cases.
  • Fixed a bug that Translucent Bullet setting did not affect pet bullets.
  • Fixed a bug where the color of My Upgrades was sometimes displayed incorrectly.
  • Improved the shooting visual effects of the Sweeper pet.
  • Optimized the performance of object shadows and bullet tracking.
  • Weapon Cannon: Attack Speed x9% → x15% , Bullet Size x200% → x150% .
  • Grenade Blast Area: [ 90 + Size x 60 ] → [ 120 + Size x 30 ] .
  • Charge Effect per stack: Bullet Size +50% → +30% , now additionally grants +30% Bullet Speed.
  • Bonus to the appearance rate of upgrades from the same type for each owned upgrade: +30% → +50% .
  • Removed 4 upgrades: Mine Supply, Power-Up Supply, Extra Healing, HP Conversion.
  • Enhanced effects of 12 upgrades: Ambush, Legacy, Preparation, Spoil, Reflex Escape, Reflex Mine, Reflex Grenade, Reflex Charge, Reflex Barrage, Thorn, Resource Conversion, Dynamic Shooting.
  • Modified effects of 13 upgrades: Time Stop, Multiple Strike, Equal Exchange, Urgent Delivery, Energy Conversion, Heavy Shotgun, Central Battery, Balloon Bullet, Time Walker, Destruction Moment, Expanding Rebound, Expanding Pierce, Shield Generator.
  • Modified preconditions of 11 upgrades: Extra Energy, Extra Barrage, Extra Mine, Extra Grenades, Extra Charge, Purifier, Circulator, Lucky Power-up, Magic Power-up, Resource Conversion, Close Sweep.
  • Default option when no upgrades are available to reroll: Power-Up Supply → Once More .
  • Revised and improved some text.


[h2]Recent Development Plan[/h2]
  • Adjust the Challenge system.
  • Some minor features.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.6.0 Major Update

[h2]Update Log[/h2][p]
Fixed an issue causing the upgrade Victory Surge to trigger abnormally.[/p][p]Added 15 new upgrades: Central Battery, Heavy Shotgun, Stay Here, Egoism, Normal Reflex, Revenge, Life Drain, Titan Power, Tornado, Ranged Penetrator, Bullet Chain, Expanding Rebound, Expanding Penetration, Boomerang, Random Bullet.[/p][p]Modified effects of 4 upgrades: Auto Generator, Magnetic Field, Fury, Balloon Bullet.[/p][p]Slightly increased the display height of the level progress bar.[/p][p]Pet Bouncer: No longer knocks back the player or bosses.[/p][p]Pet Gunner: Attack speed halved, attack power doubled.[/p][p]Optimized many details of the pet shop.[/p][p]Pet prices in the shop are now more reasonable.[/p][p]Added a chance for high-attribute pets to appear in the pet shop.[/p][p]Added a chance for pets in the shop to have a set of similar or even identical general skills.[/p][p]Removed the game parameter EXP Gain.[/p][p]Weapon and Body mastery levels no longer provide EXP Gain bonuses, but instead provide Pet Drop Rate bonuses.[/p][p]The Pet Drop Rate tooltip will show the number of pets obtained and the accumulated pet progress in the current run.[/p][p]Cannon Module - Heavy Cannon: No longer consumes Charge stacks.[/p][p]Now, all free normal attacks in the game no longer consume Charge stacks, and the description of Charge Effect has been modified accordingly.[/p][p]Challenge Gravity: Now triggers after Reflex upgrades.[/p][p]Challenge Hungry Hunter: Hexagon Enemy +30% → +20%.[/p][p]Reduced the Hexagon Enemy modifier provided by Multi-level to one-third of its original value.[/p][p]The Hexagon Enemy modifier provided by level now has a maximum of +30%.[/p][p]Speed of hexagon enemy is no longer lower than the standard value and is now slightly higher.[/p][p]Limited the maximum size of all objects (approximately half the arena size) to prevent them from exceeding the arena boundaries and causing unexpected issues.[/p][p]Routinely cleared leaderboard data. [/p][p][/p][p] [/p][h2]Recent Development Plan[/h2][p]
Expansion and modification of upgrades.[/p][p]New useful minor mechanics.[/p][p][/p][p][/p][h2]Community[/h2][p]
Your suggestions and feedback are quite valuable to me. [/p][p]Please feel free to share them via Steam or Discord. [/p][p]I'd love to hear from you! Geometry Arena 2 Discord[/p]

[Beta Branch] v0.5.6t1 Update

[h2]Update Log[/h2]

Added the Pet Shop. The current goods generation algorithm is simple and will be improved in the next update.
Added a star count display to the upper right corner of the lobby interface.


[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.5.5 Update

[h2]Update Log[/h2]
  • Slightly adjusted the weight of some general pet skills.
  • Mines, Grenades, and Barrages created by pet skills will now appear with Friend Color, but their damage will not be tracked separately.
  • Direct damage-dealing pet species skills (Bomber, Gunner, Spellshot, and Sweeper) will now appear with Friend Color and have their damage tracked in a separate category.
  • Added mouse interaction animations to some tab switching buttons.
  • Improved the pet fusion interface: Material and result icons are now displayed in the top-left corner. And you can now view information about the materials or the fusion result on the right-hand card, and preview the prediction.


[h2]Recent Development Plan[/h2]
  • Recent Development Plan:
  • Pet-related achievements.
  • More pet species.
  • Pet shop.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord