Patch 1.08 - Challenge Mode Updates and more
A small but mighty patch with a few challenge mode updates, QoL changes, and bugfixes.
Shoutouts to our current top leaderboard holders.
[h2]Challenge Mode Balance Updates[/h2]
Some items and abilities that allowed you to earn tons of gold have been changed in Challenge mode so scores on the leaderboards are more reasonable.
[h2]Other Updates[/h2]

Patch Notes
[h2]Challenge Mode Balance Updates[/h2]
Some items and abilities that allowed you to earn tons of gold have been changed in Challenge mode so scores on the leaderboards are more reasonable.
- STEAL now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20.
- Pirate Hook now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20.
- Leaderboard entries that are currently out of bounds have been removed.
[h2]Other Updates[/h2]
- By popular request, Blacksmith buffs can now be reset.
- Multiple fixes implemented for items with "start of turn" effects in Avarum's battle.
- Fixed an issue that caused the voracity warning to stay on screen if Avarum is killed with a throwing knife.
- Players will no longer fail the "Hero of Julesvale" achievement for simply changing the difficulty in the pause menu. You now need to actually start a fight at a lower difficulty to reset its progress.
- Fixed a softlock that could occur when holding the right mouse button and moving to the Inn tile.
- Magic Mirror's description updated.