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Patch Notes - Alpha v0.1.3

[p]Hey all. [/p][p]Just a boring one.[/p][p][/p][p]Alpha v0.1.3:[/p]
  • [p]Reduced VRAM usage substantially.[/p]
  • [p]Lowered HP slightly of several enemies who are in the first area who were 500 HP or more.[/p]
  • [p]Adjusted the Zealot Guard trinket to produce Body less quickly.[/p]
  • [p]Adjusted the Rockfall skill to require twice the Body for each additional Hit.[/p]
[p][/p][p]Bug fixes:[/p]
  • [p]A bug where you could travel to a merchant you weren't up to yet.[/p]
  • [p]A bug where skills which reduce your movement to 0 wouldn't remove it after.[/p]
  • [p]A rare crash when the Fire Bright summon dies.[/p]
  • [p]A crash with the Sky Cannon secondary effect.[/p]
  • [p]A bug where you could push elites out of bounds.[/p]
  • [p]A bug where elites couldn't find a path along the edges.[/p]
  • [p]A bug related to being moved during combat and the game thinks you are still moving.[/p]
  • [p]A crash when certain rewards get hovered.[/p]
  • [p]A crash where a status icon couldn't be found.[/p]
  • [p]Fixed an unimplemented tribe appearing in the merchant.[/p][p][/p]
[p][/p][p]Dale.[/p][p][/p][p]Join us on the Official Discord [/p]