Gargoyle 1.2 Update - 25/11/2025
[p]
[/p][p]Delicious Bloodbags, [/p][p]Our efforts to make your world hospitable for our undead persuasion continues. It’s been harder than we anticipated, your kind is not short on perseverance but in time we will convince you. For soon the Blood Moon will rise and we will venture out uninhibited.[/p][p]The Gargoyle 1.2 Update includes a variety of Crash fixes that were collected from our Live and Open Beta Builds. We will continue to monitor stability in the next few days to determine whether a follow up patch is needed before the end of the year. A 1.2.1 Patch with a crash fix related to the second Empires & Ashes Story Realm is already in the certification process.[/p][p]May your Pantheon Thrive[/p][p][/p][p]Game Version: 1.013.003.115745[/p][hr][/hr][p]
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[/p][p]Dark[/p]
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[/p][p]Blood & Courtship[/p]
[/p][p]Tome of Torment[/p]
[/p][p]Crash Fixes & Hangs[/p]
- [p]Corpse Eating from Ritualist Cannibals can now be used while standing on top of the corpse[/p]
- [p]Opened up the requirements for the Vision of Promise Flavor Events & Quests[/p]
- [p]City Structure “Collector” - No longer replaces the Tier 1 Gold Structure “Vendor”, now replaces the Tier 2 Gold Structure “Market”[/p]
- [p]City Structure “Shadowtrade Quarter” - No longer replaces the Tier 2 Gold Structure “Market”, now replaces the Tier 3 Gold Structure “Mint”[/p]
- [p]Combat Spell “Death Waltz” - Improved AI Targeting Evaluations[/p]
- [p]Unit “Bastion” - Defensive Sweep now has the Base Tag[/p]
- [p]Fixed an Out of Sync that could occur when processing the Free City tutorial[/p]
- [p]Fixed an Out of Sync that could occur due to Vision from a Free City being granted through a Hostage[/p]
- [p]Fixed an Out of Sync that could occur for other players when defeating a Crusader Host Infestation when multiple players have a relation with them[/p]
- [p]Fixed an issue where the Lost Soul Event for interacting without a Hero would show to all players in a Multiplayer Session.[/p]
- [p]Active Ability Infusion “Pierce Shot”[/p]
- [p]Now have the Base tag[/p]
- [p]Damage now scales with the damage of the weapon[/p]
- [p]Changed from a Full Action to a Single Action[/p]
- [p]Active Ability Infusion “Pull Shot”[/p]
- [p]Now have the Base tag[/p]
- [p]Damage now scales with the damage of the weapon[/p]
- [p]Changed from a Full Action (Continue) to a Leave One Action[/p]
- [p]Changed Objective of the Emperor Quest to be more clear[/p]
- [p]Inserted hyperlinks to lore concepts, where those were missing[/p]
- [p]Added a crucial quotation mark that was missing in the Princess Mavelith Quest[/p]
- [p]Unit Enchantment “Tormenting Projectiles”:[/p]
- [p]Tormenting Projectiles now has a 90% chance (120% single) to apply Tormented[/p]
- [p]Unit “Blood Exarch”[/p]
- [p]Blood Pull [/p]
- [p]Now leaves one action point instead of being free[/p]
- [p]Has a 90% chance to pull the unit[/p]
- [p]Has a 2 turn cooldown[/p]
- [p]Grant Blood of the Exarch no longer works on Blood Exarchs or heroes[/p]
- [p]Blood Pull [/p]
- [p]Fixed a crash that could occur when opening the Heroes Side Panel when 2 or more Heroes were captured by Rulers/Free Cities[/p]
- [p]Fixed a crash that could occur when opening/closing the Hero or Unit Panel[/p]
- [p]Fixed a crash that could occur when interacting with a Quest Stack that had moved from the original interaction location[/p]
- [p]Fixed a crash that could occur when interacting with a Fated Region objective due to the Combat data set being set incorrectly[/p]
- [p]Fixed a crash that could occur when entering & exiting the Menu while having the Notification for a Story Event selected[/p]
- [p]Fixed a crash that could occur when moving through the Faction Creation Flow/Godir Origin Selection screen[/p]
- [p]Fixed a crash that could occur when building Migrate Options for cities due to Outposts not having a race associated with them[/p]
- [p]Fixed a crash that could occur in the Multiplayer Lobby by readying while the Lobby was refreshing. The Ready button is now blocked during refreshes of the Multiplayer Lobby.[/p]
- [p]Fixed a crash that could occur in Multiplayer when observing combat and opening a cast Spell Notification[/p]
- [p]Fixed a crash that could occur when engaging a combat with Inhabitants[/p]
- [p]Fixed a crash that could occur due to having the Combat Overview open during the AI Turn[/p]
- [p]Fixed a crash that could occur in Multiplayer when resolving Combat[/p]
- [p]Fixed a crash that could occur due to Reduced Healing overflowing and killing units instead[/p]
- [p]Fixed a crash that could occur due to Spawned Infestations from Regenerating Infestations not having an Infestation Domain.[/p]
- [p]Fixed a crash that could occur on start up due to disabled mods[/p]
- [p]Fixed a crash that could occur when opening the Call to War declined Notification[/p]
- [p]Fixed a hang that could occur during combat when the AI would lose due to an Auto Spell during the End Turn flow.[/p]
- [p]Fixed a hang that could occur due to the AI attempting to attack a City without first Sieging it[/p]
- [p]Fixed an Hang that could occur when two different Rulers would attempt to Excavate two different province from the same location[/p][p][/p]
- [p]Fixed an issue where “Magnum Opus” would not unlock if another player had already built a Monument Apex in the session.[/p]
- [p]Fixed an issue where “Vampire Hunter” would not unlock if defeating the empire would also end the game[/p][p][/p]
- [p]Fixed an issue where Heroes equipped with Ranged weapons would experience a vertex explosion.[/p]
- [p]Fixed an issue where Ranger Rulers/Heroes using casting abilities would experience a vertex explosion[/p]
- [p]Fixed an issue where Melee Units on Mounts had a delay in their animation[/p]
- [p]Fixed an issue where Spell Casting Units on Chariots had broken attack animations[/p]
- [p]Fixed an issue where Dragon Rulers had desynchronization in their Idle Animation due to a feathering issue.[/p]
- [p]Fixed an issue where the Vampiric Flight had animation issues with the Staff of the Wanderer, Sword & Crossbow, Sword & Whip and various Cloaks.[/p][p][/p]
- [p]Fixed an issue where various Colours applied incorrectly to Outfits[/p]
- [p]Fixed an issue where High Culture Helmets were not available for the Ancient Form[/p]
- [p]Fixed an issue where Dwarf Beards would be removed when using Architect Helmets[/p]
- [p]Fixed an issue where the chosen Race Skin Colour would not be propagated to various Tome Units[/p]
- [p]Fixed an issue where the chosen Armor Colour would not propagate to the game world[/p][p][/p]
- [p]Fixed an issue where the Turned Vampire Gradient caused invisible Legs[/p]
- [p]Fixed an issue where Fur Elements on Capes would be transparent on Heroes with Turned Vampire[/p]
- [p]Fixed an issue where the Blood Staff was held incorrectly on Heroes with Gloomstrider[/p]
- [p]Fixed an issue where the White Witch unit had missing parts when riding a Chariot[/p]
- [p]Fixed an issue where Ranged Heroes would float above their flying mounts[/p]
- [p]Fixed an issue where the Painbringer had an extra set of Legs when effect by Reveler’s Heart[/p]
- [p]Fixed an issue where Cultivators with the Reveler’s Heart Transformation had double legs[/p]
- [p]Fixed an issue where the Horns from the Draconian Transformation would not be present on Heroes/Units[/p]
- [p]Fixed an issue where casting Retaliating Growths on Titans would result in massive head tentacles.[/p]
- [p]Fixed an issue where the Trees in Sunless Maps did not have the correct Damaged State[/p][p][/p]
- [p]Fixed an issue where Resurgence Effects could allow a player to keep converted units[/p][p][/p]
- [p]Fixed an issue where “All-Seeing” would still grant knowledge for Defeated Free Cities[/p]
- [p]Fixed an issue where a defeated Ruler’s Hostages were not transferred to newly vassalized Cities.[/p]
- [p]Fixed an issue where no or the wrong Whispering Stone would be returned when taking a Hostage[/p][p][/p]
- [p]Fixed an issue where the Retreat Icon was missing for the Retreat option in the Contained Constructs Event[/p]
- [p]Fixed an issue where Bloodletter’s Tenets would offer to replace an existing Blood Cultist[/p]
- [p]Fixed an issue where the Banshee Queen from the Rose Chocked Palace would not carry over properly to the aftermath[/p]
- [p]Fixed an issue where the Broken Wizard Tower Adventure “Forlorn Puppeteer” did not reward the stated unit[/p]
- [p]Fixed an issue where the Astral Option for the Archon Observatory Adventure “A Death Foretold” would no longer trigger[/p]
- [p]Fixed an issue where encountering the Headless Horseman multiple times would add them to the Crypt without a Name[/p][p][/p]
- [p]Fixed an issue where Apex Predators did not have a Faction Biography text linked[/p][p][/p]
- [p]Fixed an issue with the Shepherd Ambition where it would trigger early on Feudal Units that reached Legendary Rank but did not Promote yet.[/p][p][/p]
- [p]Fixed an issue where the Rosebound Noble Signature Skill would not provide Elder Vampire's Gift[/p]
- [p]Fixed an issue with Mesmerizing Bite not applying Domination for the entire remainder of the Combat.[/p]
- [p]Fixed an issue where the “Rose Guardian” Ability would summon the Rose Knight on Water[/p]
- [p]Fixed an issue where Gravemarch would only trigger for 1 player when combat involved multiple Vampires using Gravemarch[/p]
- [p]Fixed an issue where Grabemarch was able to resurrect Heroes[/p][p][/p]
- [p]Fixed an issue where the Ritualists “Spreading Wildgrowth” would not apply its effects in the additional hexes.[/p]
- [p]Fixed an issue where the Warlock “Claim Soul” ability would allow you to keep claimed units if you managed to provide them with resurgence[/p][p][/p]
- [p]Fixed an issue where Ruler Information would be cleared when entering Advanced Faction Settings, making a new Hero and returning to the Appearance Screen[/p]
- [p]Fixed an issue where the Devour Screen would not automatically scale to fit all heroes properly[/p]
- [p]Fixed an issue where the “You have been denounced/insulted/complimented" didn't actually enable/disable that notification.[/p][p][/p]
- [p]Fixed an issue the Shrieking Bat wouldn’t show a name in when available in the Beast Wrangler[/p]
- [p]Fixed a missing income value in the Age of Death description[/p][p][/p]
- [p]Fixed an issue where the Stunning Flash Infusion was not available for Staff Weapons.[/p]
- [p]Fixed an issue where the “Tools of Torment” Sword & Whip weapon would inflict Torment on the user. It now has a 120% chance to inflict Torment and both Despairing & Torment can be applied from the Melee Strike and the Whip Lash.[/p][p][/p]
- [p]Fixed an issue where the Overcharge Cast ability from the Pantheon could be refreshed[/p][p][/p]
- [p]Fixed an issue where Sunless Lands would appear with Wonders on various Story Realms. Sunless Lands are allowed on Crimson Caldera, Eternal Court, Grexolis and Tharru’Cath.[/p]
- [p]Fixed an issue in Arcalot where the Player Race would gain Umbral Flesh[/p]
- [p]Fixed an issue where choosing Diablerie in the Blood of Consorts event would not grant additional XP[/p]
- [p]Fixed an issue where the Crimson Fane Region containing the Crypt of the Deathless God could not be annexed[/p]
- [p]Fixed an issue where the Map could generate with impassible Underground Passages
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- [p]Fixed Blood Cultist’s Champion Scarlet Plague to display the correct name for the ability and display the correct amount of stacks of Blood Parasite it applies[/p]
- [p]Fixed Blood Parasite now dealing the correct amount of damage as it stacks and it should now show its name on the combatlog.[/p]
- [p]Fixed an issue where the Tyrant Knight’s Trample didn’t cancel Defense Mode or Retalliations.[/p][p][/p]
- [p]Fixed an issue where the Unit Placer could place Units on top of Player Owned Structures after a combat[/p]
- [p]Fixed an issue where active Operations would delay Raze/Migrate/Absorb Operations on conquered cities.[/p]
- [p]Fixed an issue where the “Thrall Sacrifice” option of the Crimson Fane would not actually require 10 Thralls.[/p]
- [p]Fixed an issue where an Outposts Work Camp Province would not convert to a Province for new Cities[/p]
- [p]Fixed an issue where the “In-Sunlight” weakness would still apply in the Umbral Abyss[/p]
- [p]Fixed an issue where instability from Sunless lands would not be negated by the Rose Chocked Palace or gaining the Heartless property[/p][p][/p]