Open Beta Update - 25/07/2023

Hey All,
We have a small update today as we’re coming out of the Weekend. First and foremost we’ve reverted the changes that tied Combat Advantage to AI Difficulty. We’ve updated the AI vs Independent Settings to give a larger bonus to the AI based on the World Threat and increased several income modifiers across difficulties.
We’re in the final week where we can make changes to the Watcher Build. Keep in mind when giving feedback that:
- We can't change text, so all future changes need to be as minimal as possible
- We still have time to fix crashes, make balance changes and other tweaks
- Bigger changes will need to wait until a future update
Once again, thanks for all your feedback and hope you all have a great week!
Game Version: 1.004.0000.81806

- Removed combat advantage from AI difficulties
- AI difficulty setting changes
- Normal
- Mana income from 1 to 1.2
- Research Income from 1 to 1.1
- Mana income from 1 to 1.2
- Hard
- Gold Income from 1.2 to 1.3
- Mana income from 1.2 to 1.3
- Research income from 1 to 1.2
- Gold Income from 1.2 to 1.3
- Very Hard
- Gold Income from 1.3 to 1.4
- Mana income from 1.3 to 1.4
- Research income from 1 to 1.3
- Gold Income from 1.3 to 1.4
- Normal
- Changed the AI vs Independents settings
- Added survivability and damage modifiers based on the world threat settings
- Changed AI research values to have a focus on Units, enchantments and transformations ( in this order )
- Changed AI Evaluation for the Magic victory condition research
- Fixed issue where the AI would prime an operation they could not use
- Fixed issue where the AI would not target a victory condition structure

- Slow now lasts 2 turns instead of 3

- Improved the UX on the siege screen when adding siege projects. The side menu will now stay open until all slots have been filled. You can manually close the side menu now.

- Frost Arrows now does +2 frost damage with -1 physical damage. The chance for afflicting slow is now 60%.

General
- Fixed a crash during map generation.
- Fixed a potential leak in the Swamp_FX
- Improved Memory Efficiency in the Animation Systems
- Improved optimizations for Tactical Banners and images that frequently update their Opacity
Diplomacy
- Fixed several issues where it was possible to declare wars while being vassalized to another ruler:
- It was possible to declare war on your overlord by moving an army onto a structure/army of a Free City that is their vassal.
- It was possible to declare war on other players by moving on their armies or structures.
- It was possible to declare war on other players by using a hostile spell on them.
- It was possible to declare war on your overlord by moving an army onto a structure/army of a Free City that is their vassal.
- Fixed issue where in the Ashen War realm AI players would not declare war on the player.
- Fixed issue where binding an Ancient Wonder would give allied players a Grievance.
Free Cities
- Fixed issue where gaining a bonus to the Rally of the Lieges would initiate the timer even if the first Rally had not been triggered yet.
Heroes
- Fixed an issue where the Berserker’s Belt would give Steadfast and Berserk for one turn too long.
Interface
- Fixed issue where the tooltip in the research screen when using a controller would overlap the new magic victory spell research. Tooltip has now been moved to the right bottom corner in this specific instance.
- Fixed issue where in the shield tooltip the Threat level value would not show a breakdown of the threat level.
- Fixed Alignment Penalty not showing in the Pillage Tooltip unless you stand on the Province.
- Fixed the Sell button become active when hovering over Disabled Items
- Fixed a crash that could occur when selecting/deselecting Item Slots
- Fixed the incorrect Miscellaneous Slot getting selected
- Fixed items disappearing when you equip a new item and then de-equip it without confirming
Controller
- Fixed being able to Sell Items in Transport
Pantheon
- Fixed issue where the Bannerlords 50% reduction of Rally of the Lieges timers was not being applied.
Tomes
- Tome of Sanctuary: Fixed an issue where Keeper’s Mark would sometimes give steadfast for too long.
World Map
- Fixed issue where an excavatable sector with only an infestation in it would be incorrectly highlighted.
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