V1.003 - Wyvern Update Patch Notes Part 2
[h3]Read Part 1 of the Patch Notes here.[/h3]
Controller
Onboarding
Pantheon / Meta System
Spells
Tomes
Units
World Map
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Controller
- Fixed issue where the selection would reset to the top when buying a new pantheon unlock.
- Fixed issue where the selection would reset to the bottom of the appearance screen when selecting a color or icon in one of the shield color/icon pickers and closing the side panel.
Onboarding
- Fixed a bug where the To Battle tutorial quest would not automatically complete if you had already fought a battle before getting the tutorial.
Pantheon / Meta System
- Fixed an issue where one of the Artisan Kings wouldn't correctly link in the frontend.
- Fixed issue where the Rite of Allegiance and Might Makes Right scripts would give allegiance to relations even if the player was at war with the Free City, the City was under siege or was currently occupied, which led to invalid behavior.
- Crystal Desserts map preset no longer spawns 7 hex grasslands in the middle of uninhabitable desert provinces.
- Fixed rare bug where pantheon leaders show up as heroes while you are playing as that leader.
Spells
- Fixed crash in city targeting spells when a city is owned by marauders.
- Fixed a crash that would happen when declaring war through casting a hostile spell.
- Fixed several issues where spell casting would not properly take into account the vassalage rules and queued diplomatic states.
- Fixed issue where the Marching Winter spell was incorrectly marked as Hostile.
- Fixed issue where the Consecrated Domain spell was incorrectly marked as Hostile.
- Consecrated Domain, Transmute Resources, Cycle of Seasons and Fortress of Vines can now only be used on friendly cities, as intended.
- Abyssal Flames and Pyroclastic Eruption now properly damage concealed units.
- Ascended Warriors can now trigger evolution on higher tier units.
- Fixed Tectonic Shatter spell not actually destroying half of the obstacles in the map and instead adding an empty Combat Enchantment.
Tomes
- Fixed an incorrect unlock setting for the Garden of Bliss from the Tome of Paradise.
- Lure of the horde can now give units while the combat took place on a water hex.
- Necrotic Spires now mention they heal Temporary HP instead of normal HP.
Units
- Caustic Worms can now correctly use Unit Enchantments.
- Earthshatter engine units’ shatter the earth ability has been fixed so they show up again in the unit’s ability bar.
- Fixed a bug where Towers Units didn't properly get their immunities, so they could Bleed and have other effects that didn't make sense for them.
- Fixed bug where Spider Webs were dealing double damage.
World Map
- Fixed a bug in continent map generation where a player would not be connected to anyone else.
- Fixed a bug where multiple realm traits that gave units a minor transformation would overwrite each other rather than combine.
- Fixed a bug where you could start in the underground without having a Free City of your race nearby.
- Fixed issue where Transfer Captured Heroes code was being called when creating team games, which could trigger issues with notifications.
- Fixed Vision property listener issue which was caused by the order in which provinces update their owner, this caused the listener to be registered and unregistered incorrectly which would crash the game.
- Fixed crash that happened because of the order in which heroes are activated, this would attempt to add relation modifiers based on affinities before the relation was activated.
- Throne city now still needs to be sieged if the throne is the only fortification left.
- Fixed issues with sieging stacks losing in a combat outside the siege area.
- Fixed multiple crashes when a siege becomes invalid.
- Fixed having to besiege your own city after integrating it with an enemy army inside the walls.
- Fixed a crash that would happen on razing a structure and then zooming out to the overview map.
- Fixed issue where the City cap penalties would not be applied if the player has 4 or more cities beyond the city cap.
- Fixed issue where vassalizing a migrated city, that at any point in time used to be a free city, would revert the city back to the original race of the free city. Instead it will now generate a new free city as owner of the city.
- Fixed magic victory spells losing their effect when reloading that game.
- Outpost upkeep is now correctly removed when the outpost is converted to a city.
- Fixed an issue where a City would still be under siege for 1 turn when instantly vassalizing a conquered city. This would block certain interactions like assigning a whispering stone.
- Fixed Outposts counting as cities for the following bonuses: Imperialists, Perfectionist Artisans and Metropolitan Society.
- Fixed outposts losing population when food income is low.
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