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Age of Wonders 4 News

Vampire Lord Dire Penguin Limited Edition Plushie is now available!

[p][/p][p]Embrace the chaos. Seal the pact.[/p][p]Meet the Age of Wonders 4: Vampire Lord Dire Penguin Plushie, summoned into reality with the help of Makeship. Forged through dark bargains, infused with ancient power, and sustained by an irresistible hunger for affection, this little terror brings equal parts menace and charm.[/p][p][/p][p]It’s evil.[/p][p]It’s adorable.[/p][p]Make it yours![/p][p][/p][p]The plushie trailer is available on YouTube: [/p][previewyoutube][/previewyoutube][p][/p][p]Follow us and be the first to know when we drop new content![/p][p][/p][p][/p]

Gargoyle 1.2.1 Update - 26/11/2025

[p][/p][p][/p][hr][/hr][p][/p][p][/p][p]Crash Fixes & Hangs[/p]
  • [p]Fixed a crash that would occur after meeting Edward in Empires & Ashes 2[/p]
  • [p]Fixed a crash that would occur when opening the Pause Menu during the Hero Embrace[/p]
[p][/p][p]Combat Maps[/p]
  • [p]Fixed an issue where Exploding Obstacles would not have an effect[/p]
[p][/p][p]Culture[/p]
  • [p]Fixed an issue where Materium Monument: Sanctum & Monument: Apex would double and triple Defense Values instead of adding 1 and 2.[/p][p][/p]
[p]Events[/p]
  • [p]Fixed an issue where Fair Lady’s Lament would generate additional Armies during the Aftermath.[/p]
  • [p]Fixed an issue in Bloodletter Tennents where Blood Maggots would spawn regularly and berserk at the same time.[/p]
[p][/p][p]World Map[/p]
  • [p]Fixed an issue where the Crystal Dwelling could receive a Vampire Upgrade Set[/p]
[p][/p][p]Game Version: 1.013.004.115848[/p][p][/p][hr][/hr][p][/p][p][/p][p]Thank you for being a part of Age of Wonders 4 community, have a great week! [/p][p]Follow us and be the first to know when we drop new content![/p][p][/p]

Gargoyle 1.2 Update - 25/11/2025

[p][/p][p]Delicious Bloodbags, [/p][p]Our efforts to make your world hospitable for our undead persuasion continues. It’s been harder than we anticipated, your kind is not short on perseverance but in time we will convince you. For soon the Blood Moon will rise and we will venture out uninhibited.[/p][p]The Gargoyle 1.2 Update includes a variety of Crash fixes that were collected from our Live and Open Beta Builds. We will continue to monitor stability in the next few days to determine whether a follow up patch is needed before the end of the year. A 1.2.1 Patch with a crash fix related to the second Empires & Ashes Story Realm is already in the certification process.[/p][p]May your Pantheon Thrive[/p][p][/p][p]Game Version: 1.013.003.115745[/p][hr][/hr][p]
[/p]
  • [p]Corpse Eating from Ritualist Cannibals can now be used while standing on top of the corpse[/p]
  • [p]Opened up the requirements for the Vision of Promise Flavor Events & Quests[/p]
[p][/p][p]Dark[/p]
  • [p]City Structure “Collector” - No longer replaces the Tier 1 Gold Structure “Vendor”, now replaces the Tier 2 Gold Structure “Market”[/p]
  • [p]City Structure “Shadowtrade Quarter” - No longer replaces the Tier 2 Gold Structure “Market”, now replaces the Tier 3 Gold Structure “Mint”[/p]
  • [p]Combat Spell “Death Waltz” - Improved AI Targeting Evaluations[/p]
[p]Industrious[/p]
  • [p]Unit “Bastion” - Defensive Sweep now has the Base Tag[/p]
[p][/p]
  • [p]Fixed an Out of Sync that could occur when processing the Free City tutorial[/p]
  • [p]Fixed an Out of Sync that could occur due to Vision from a Free City being granted through a Hostage[/p]
  • [p]Fixed an Out of Sync that could occur for other players when defeating a Crusader Host Infestation when multiple players have a relation with them[/p]
  • [p]Fixed an issue where the Lost Soul Event for interacting without a Hero would show to all players in a Multiplayer Session.[/p]
[p][/p]
  • [p]Active Ability Infusion “Pierce Shot”[/p]
    • [p]Now have the Base tag[/p]
    • [p]Damage now scales with the damage of the weapon[/p]
    • [p]Changed from a Full Action to a Single Action[/p]
  • [p]Active Ability Infusion “Pull Shot”[/p]
    • [p]Now have the Base tag[/p]
    • [p]Damage now scales with the damage of the weapon[/p]
    • [p]Changed from a Full Action (Continue) to a Leave One Action[/p]
[p][/p][p]Blood & Courtship[/p]
  • [p]Changed Objective of the Emperor Quest to be more clear[/p]
  • [p]Inserted hyperlinks to lore concepts, where those were missing[/p]
  • [p]Added a crucial quotation mark that was missing in the Princess Mavelith Quest[/p]
[p][/p][p]Tome of Torment[/p]
  • [p]Unit Enchantment “Tormenting Projectiles”:[/p]
    • [p]Tormenting Projectiles now has a 90% chance (120% single) to apply Tormented[/p]
[p]Tome of the Crimson Reign[/p]
  • [p]Unit “Blood Exarch”[/p]
    • [p]Blood Pull [/p]
      • [p]Now leaves one action point instead of being free[/p]
      • [p]Has a 90% chance to pull the unit[/p]
      • [p]Has a 2 turn cooldown[/p]
    • [p]Grant Blood of the Exarch no longer works on Blood Exarchs or heroes[/p]
[hr][/hr][p][/p][p]Crash Fixes & Hangs[/p]
  • [p]Fixed a crash that could occur when opening the Heroes Side Panel when 2 or more Heroes were captured by Rulers/Free Cities[/p]
  • [p]Fixed a crash that could occur when opening/closing the Hero or Unit Panel[/p]
  • [p]Fixed a crash that could occur when interacting with a Quest Stack that had moved from the original interaction location[/p]
  • [p]Fixed a crash that could occur when interacting with a Fated Region objective due to the Combat data set being set incorrectly[/p]
  • [p]Fixed a crash that could occur when entering & exiting the Menu while having the Notification for a Story Event selected[/p]
  • [p]Fixed a crash that could occur when moving through the Faction Creation Flow/Godir Origin Selection screen[/p]
  • [p]Fixed a crash that could occur when building Migrate Options for cities due to Outposts not having a race associated with them[/p]
  • [p]Fixed a crash that could occur in the Multiplayer Lobby by readying while the Lobby was refreshing. The Ready button is now blocked during refreshes of the Multiplayer Lobby.[/p]
  • [p]Fixed a crash that could occur in Multiplayer when observing combat and opening a cast Spell Notification[/p]
  • [p]Fixed a crash that could occur when engaging a combat with Inhabitants[/p]
  • [p]Fixed a crash that could occur due to having the Combat Overview open during the AI Turn[/p]
  • [p]Fixed a crash that could occur in Multiplayer when resolving Combat[/p]
  • [p]Fixed a crash that could occur due to Reduced Healing overflowing and killing units instead[/p]
  • [p]Fixed a crash that could occur due to Spawned Infestations from Regenerating Infestations not having an Infestation Domain.[/p]
  • [p]Fixed a crash that could occur on start up due to disabled mods[/p]
  • [p]Fixed a crash that could occur when opening the Call to War declined Notification[/p]
  • [p]Fixed a hang that could occur during combat when the AI would lose due to an Auto Spell during the End Turn flow.[/p]
  • [p]Fixed a hang that could occur due to the AI attempting to attack a City without first Sieging it[/p]
  • [p]Fixed an Hang that could occur when two different Rulers would attempt to Excavate two different province from the same location[/p][p][/p]
[p]Achievements[/p]
  • [p]Fixed an issue where “Magnum Opus” would not unlock if another player had already built a Monument Apex in the session.[/p]
  • [p]Fixed an issue where “Vampire Hunter” would not unlock if defeating the empire would also end the game[/p][p][/p]
[p]Art[/p][p]Animations[/p]
  • [p]Fixed an issue where Heroes equipped with Ranged weapons would experience a vertex explosion.[/p]
  • [p]Fixed an issue where Ranger Rulers/Heroes using casting abilities would experience a vertex explosion[/p]
  • [p]Fixed an issue where Melee Units on Mounts had a delay in their animation[/p]
  • [p]Fixed an issue where Spell Casting Units on Chariots had broken attack animations[/p]
  • [p]Fixed an issue where Dragon Rulers had desynchronization in their Idle Animation due to a feathering issue.[/p]
  • [p]Fixed an issue where the Vampiric Flight had animation issues with the Staff of the Wanderer, Sword & Crossbow, Sword & Whip and various Cloaks.[/p][p][/p]
[p]Customization[/p]
  • [p]Fixed an issue where various Colours applied incorrectly to Outfits[/p]
  • [p]Fixed an issue where High Culture Helmets were not available for the Ancient Form[/p]
  • [p]Fixed an issue where Dwarf Beards would be removed when using Architect Helmets[/p]
  • [p]Fixed an issue where the chosen Race Skin Colour would not be propagated to various Tome Units[/p]
  • [p]Fixed an issue where the chosen Armor Colour would not propagate to the game world[/p][p][/p]
[p]Units & Models[/p]
  • [p]Fixed an issue where the Turned Vampire Gradient caused invisible Legs[/p]
  • [p]Fixed an issue where Fur Elements on Capes would be transparent on Heroes with Turned Vampire[/p]
  • [p]Fixed an issue where the Blood Staff was held incorrectly on Heroes with Gloomstrider[/p]
  • [p]Fixed an issue where the White Witch unit had missing parts when riding a Chariot[/p]
  • [p]Fixed an issue where Ranged Heroes would float above their flying mounts[/p]
  • [p]Fixed an issue where the Painbringer had an extra set of Legs when effect by Reveler’s Heart[/p]
  • [p]Fixed an issue where Cultivators with the Reveler’s Heart Transformation had double legs[/p]
  • [p]Fixed an issue where the Horns from the Draconian Transformation would not be present on Heroes/Units[/p]
  • [p]Fixed an issue where casting Retaliating Growths on Titans would result in massive head tentacles.[/p]
  • [p]Fixed an issue where the Trees in Sunless Maps did not have the correct Damaged State[/p][p][/p]
[p]Combat[/p]
  • [p]Fixed an issue where Resurgence Effects could allow a player to keep converted units[/p][p][/p]
[p]Culture[/p]
  • [p]Fixed an issue where “All-Seeing” would still grant knowledge for Defeated Free Cities[/p]
  • [p]Fixed an issue where a defeated Ruler’s Hostages were not transferred to newly vassalized Cities.[/p]
  • [p]Fixed an issue where no or the wrong Whispering Stone would be returned when taking a Hostage[/p][p][/p]
[p]Events[/p]
  • [p]Fixed an issue where the Retreat Icon was missing for the Retreat option in the Contained Constructs Event[/p]
  • [p]Fixed an issue where Bloodletter’s Tenets would offer to replace an existing Blood Cultist[/p]
  • [p]Fixed an issue where the Banshee Queen from the Rose Chocked Palace would not carry over properly to the aftermath[/p]
  • [p]Fixed an issue where the Broken Wizard Tower Adventure “Forlorn Puppeteer” did not reward the stated unit[/p]
  • [p]Fixed an issue where the Astral Option for the Archon Observatory Adventure “A Death Foretold” would no longer trigger[/p]
  • [p]Fixed an issue where encountering the Headless Horseman multiple times would add them to the Crypt without a Name[/p][p][/p]
[p]Factions[/p]
  • [p]Fixed an issue where Apex Predators did not have a Faction Biography text linked[/p][p][/p]
[p]Heroes[/p][p]Ambitions[/p]
  • [p]Fixed an issue with the Shepherd Ambition where it would trigger early on Feudal Units that reached Legendary Rank but did not Promote yet.[/p][p][/p]
[p]Vampires[/p]
  • [p]Fixed an issue where the Rosebound Noble Signature Skill would not provide Elder Vampire's Gift[/p]
  • [p]Fixed an issue with Mesmerizing Bite not applying Domination for the entire remainder of the Combat.[/p]
  • [p]Fixed an issue where the “Rose Guardian” Ability would summon the Rose Knight on Water[/p]
  • [p]Fixed an issue where Gravemarch would only trigger for 1 player when combat involved multiple Vampires using Gravemarch[/p]
  • [p]Fixed an issue where Grabemarch was able to resurrect Heroes[/p][p][/p]
[p]Hero Skills[/p]
  • [p]Fixed an issue where the Ritualists “Spreading Wildgrowth” would not apply its effects in the additional hexes.[/p]
  • [p]Fixed an issue where the Warlock “Claim Soul” ability would allow you to keep claimed units if you managed to provide them with resurgence[/p][p][/p]
[p]Interface[/p]
  • [p]Fixed an issue where Ruler Information would be cleared when entering Advanced Faction Settings, making a new Hero and returning to the Appearance Screen[/p]
  • [p]Fixed an issue where the Devour Screen would not automatically scale to fit all heroes properly[/p]
  • [p]Fixed an issue where the “You have been denounced/insulted/complimented" didn't actually enable/disable that notification.[/p][p][/p]
[p]Text[/p]
  • [p]Fixed an issue the Shrieking Bat wouldn’t show a name in when available in the Beast Wrangler[/p]
  • [p]Fixed a missing income value in the Age of Death description[/p][p][/p]
[p]Item Forge[/p]
  • [p]Fixed an issue where the Stunning Flash Infusion was not available for Staff Weapons.[/p]
  • [p]Fixed an issue where the “Tools of Torment” Sword & Whip weapon would inflict Torment on the user. It now has a 120% chance to inflict Torment and both Despairing & Torment can be applied from the Melee Strike and the Whip Lash.[/p][p][/p]
[p]Pantheon[/p]
  • [p]Fixed an issue where the Overcharge Cast ability from the Pantheon could be refreshed[/p][p][/p]
[p]Story Realms[/p]
  • [p]Fixed an issue where Sunless Lands would appear with Wonders on various Story Realms. Sunless Lands are allowed on Crimson Caldera, Eternal Court, Grexolis and Tharru’Cath.[/p]
  • [p]Fixed an issue in Arcalot where the Player Race would gain Umbral Flesh[/p]
  • [p]Fixed an issue where choosing Diablerie in the Blood of Consorts event would not grant additional XP[/p]
  • [p]Fixed an issue where the Crimson Fane Region containing the Crypt of the Deathless God could not be annexed[/p]
  • [p]Fixed an issue where the Map could generate with impassible Underground Passages
    [/p]
[p]Units[/p]
  • [p]Fixed Blood Cultist’s Champion Scarlet Plague to display the correct name for the ability and display the correct amount of stacks of Blood Parasite it applies[/p]
  • [p]Fixed Blood Parasite now dealing the correct amount of damage as it stacks and it should now show its name on the combatlog.[/p]
  • [p]Fixed an issue where the Tyrant Knight’s Trample didn’t cancel Defense Mode or Retalliations.[/p][p][/p]
[p]World Map[/p]
  • [p]Fixed an issue where the Unit Placer could place Units on top of Player Owned Structures after a combat[/p]
  • [p]Fixed an issue where active Operations would delay Raze/Migrate/Absorb Operations on conquered cities.[/p]
  • [p]Fixed an issue where the “Thrall Sacrifice” option of the Crimson Fane would not actually require 10 Thralls.[/p]
  • [p]Fixed an issue where an Outposts Work Camp Province would not convert to a Province for new Cities[/p]
  • [p]Fixed an issue where the “In-Sunlight” weakness would still apply in the Umbral Abyss[/p]
  • [p]Fixed an issue where instability from Sunless lands would not be negated by the Rose Chocked Palace or gaining the Heartless property[/p][p][/p]
[p]Thank you for being a part of Age of Wonders 4 community, have a great week! [/p][p]Follow us and be the first to know when we drop new content![/p][p][/p]

Play Age of Wonders 4 for free now!

[p][/p][p]Dear Godir! [/p][p]In case you or your friends never had a chance to explore the unlimited worlds of Age of Wonders 4, the game will be available for free from 19:00 CET on Thursday, November 13, until 19:00 CET on Monday, November 17. Play alone or with friends, create your perfect ruler, and become a part of our lovely community!

Additionally, enjoy a discount to continue your adventure beyond the free weekend:[/p]
  • [p]50% off the Age of Wonders 4 Base game;[/p]
  • [p]35% off the Premium Edition;[/p]
  • [p]Collector's Bundle, for those who want to have it all or complete the set! [/p]
[p]Enjoy the game and don't forget to join our Discord to chat with fellow rulers! [/p][p]Hopefully you’ve been enjoying the free weekend so far. We now have a new build on our Open Beta branch that addresses several issues affecting Ruler & Faction Customization. If you’ve experienced issues with Player/Army Colours, Animations or your Advanced Faction Data then please consider switching to the Open Beta.[/p][p][/p][h3]New to the game? We have you covered:[/h3][p]If you have never played any games from the Age of Wonders series or other 4X games, we collaborated with UrsaRyan. We prepared a great tutorial video for you to make your first steps in the game easier: [/p][p]Watch the tutorial on our YouTube channel[/p][p]Please let us know if the video was helpful to you![/p][p]If you want something shorter, we also have a playlist with more tutorial videos that we published right after the release of Age of Wonders 4, so some things may have changed: [/p][p]Check it out![/p][h3]Claim Aric Rex[/h3][p]Since launch, our amazing community has grown far beyond our expectations - and we’ve heard from many who didn't have an opportunity to get Aric Rex before.[/p][p]To celebrate the launch of Expansion Pass 3, we’re thrilled to announce that Aric Rex is now free and available for everyone![/p][p][/p][h3][dynamiclink][/dynamiclink][/h3][h3]What kind of Ruler are you? [/h3][p]Are you a dark and mysterious conqueror, ruling through power and fear? Or a noble defender of justice, protector of the weak? It’s time to find out![/p][p]Take the “What Kind of Ruler Are You?” quiz on the official Age of Wonders 4 website and discover which ruler truly matches your playstyle. You can also get some rewards when you complete it![/p][p]TAKE THE QUIZ[/p][p][/p][h3]If you are into vampires...[/h3][p]We just released a Ruler pack and a Major Free Update that may be to your liking! Read the news to learn more:[/p][p][dynamiclink][/dynamiclink][/p][p]Don’t miss this limited opportunity to immerse yourself in the fantasy and depth of Age of Wonders 4 and feel free to share your feedback on our socials.[/p][p]Have a great weekend![/p]

Gargoyle 1.1 Update - 13/11/2025

[p]Delicious Bloodbags, You have awoken us from our slumber and now we must feed. This new world of yours however, is imperfect. As such we’ve taken the liberty to do some ‘reimagining’. The Gargoyle 1.1 Update brings some adjustments to the power of our kin and a feast of fixes. 
[/p][p]These fixes address several issues that were reported during the Gargoyle Beta after we submitted for our D1P. Mystic Summoning Echo Infusion will use to correct conversion Ratio again, Architect Monuments of Tier 3 & Tier 4 will provide Resistances once more and the new Infusions now correctly show up for Rings. We also have a variety of Crash fixes for issues that we’ve received through automated reports so you may continue your games.[/p][p][/p][p]May your Pantheons thrive[/p][p]Game Version: 1.013.002.115151[/p][p][/p][hr][/hr][p][/p][p] [/p][p][/p]
  • [p]Culture “High” - Removed the +10 Positive Alignment[/p]
  • [p]The Enchantments Flameburst Weapons and Supreme Magic no longer destroy the corpses of killed units.[/p]
  • [p]World Map Spell “Fight for Power” - Added Skalds & Inferno Hounds as units that can be summoned.[/p]
[p] [/p][p][/p][p]Elder Vampire[/p]
  • [p]Signature Skill “Hemomancer” - Replaced unlocked Affinity Skill “Purging Strikes” with “Searing Strikes”[/p]
  • [p]Signature Skill "Vampiric Rage” - Clarified that the effect gives a max 50% Damage increase at 1 HP[/p]
  • [p]Signature Skill “Exsanguinate” - Now counts as a Base Ability[/p]
  • [p]Signature Skill “Festering Spine” - Now counts as a Base Ability[/p]
[p] [/p][p][/p]
  • [p]Fixed an Out of Sync that could occur on Turn 1 due to a Base Game Ruler with a DLC Class Hero. [/p][p][/p][p] [/p]
  • [p]Blocked the following Realm Quests when playing a Presence Ruler as a Human:[/p]
    • [p]Pretender Kings[/p]
    • [p]Ashen War[/p]
  • [p]Updated “Primal Dispute” to reveal the trait when triggered regardless of playing as one of the rulers or not.[/p]
[p][/p][hr][/hr][p][/p][p] [/p][p] [/p][p]Crash Fixes & Hangs[/p]
  • [p]Fixed a crash that could occur when generating a Lost Souls Quest[/p]
  • [p]Fixed a crash that could occur due to AI incorrectly processing stacks with no behaviour[/p]
  • [p]Fixed a crash on existing Item Forge Blueprints having an increased cost exceeding maximum cost. Invalid Blueprints are now automatically cleared from the Blueprints list.[/p]
  • [p]Fixed a number of crashes related to windows being forced closed without a client being active.[/p]
  • [p]Fixed a crash that could occur when selecting a Ruler type with a controller too quickly.[/p]
  • [p]Fixed a crash involving Sunless terrain that could occur during Map Generation.[/p]
  • [p]Fixed a crash that could occur by continuing an active game with Tutorials enabled and building an outpost
    [/p]
[p]Art[/p]
  • [p]Fixed an issue where the "Cultivator's" ability animations skip some frames when performing them while mounted[/p]
  • [p]Fixed an issue where Zombies and Decaying Zombies would get a bow when having Naga or Gloom Strider transformations applied.[/p]
  • [p]Fixed an issue where Decaying Zombie with Angelic Transformation would have face issues[/p]
  • [p]Fixed an issue where Units with Gloomstrider Transformation are not fully visible in Story Events[/p]
  • [p]Fixed an issue where Vampire Rulers with Vampiric Flight and a Charge Strike weapon would not exit the Animation normally.[/p]
  • [p]Fixed an issue where the casting animation of class and misc magic abilities with "Floating Daggers" was wrong.[/p]
  • [p]Fixed an issue where the placement was wrong of the cape during the embrace animation of a Vampire Hero[/p]
  • [p]Fixed an issue where the whip from the "Sword and Whip" weapon type stretches and wraps around the wielder when performing the "Siphon Blood" animation[/p]
  • [p]Fixed an issue where the Monk did not have a beard when using Dwarf Form.[/p]
  • [p]Fixed an issue where two Dark Cult of Tyranny outfit showed the same visuals[/p]
  • [p]Fixed an issue where the "Cultivator" and "Shademaker" are missing underwear in certain death poses[/p]
  • [p]Fixed an issue where the Feudal Greatsword no longer had a texture[/p]
  • [p]Fixed an issue where the Trainer Ogre Greatsword no longer had a texture[/p]
  • [p]Fixed an issue where armor colors would not propagate correctly in-game[/p]
  • [p]Fixed an issue where the Vampire Ear Slider would not adjust Ear Size[/p]
  • [p]Fixed an issue where Eyes would not adjust with Head Size[/p]
  • [p]Fixed an issue where the Head Position was incorrect in the Default Pose for Vampires with Orb Weapons[/p]
  • [p]Fixed an issue where Vampire Reaver Heroes would not have legs[/p][p][/p]
[p]Culture[/p]
  • [p]Fixed an issue where the Echo Infusion Conversion was 20% of the Required XP instead of 200%[/p]
  • [p]Fixed an issue where Architect T3 and T4 monuments would not provide the Affinity Resistances
    [/p]
[p]Events[/p]
  • [p]Fixed an issue where the War Hound unit was incorrectly showing up on the Angelic Envoy pick up.[/p]
  • [p]Fixed an issue where the “Cloak of the Vampire” Lost Soul Quest did not add the Hero to the Recruitment Pool[/p]
  • [p]Fixed an issue where a new Army Surrender Event for Exotic Animals was not allowed to appear outside of Debug Mode.[/p]
[p]Fated Regions[/p]
  • [p]Fixed an issue where there was a duplicate Army Spawn Marker in the Mount Godkeep Fated Region.[/p]
[p]Interface[/p]
  • [p]Fixed an issue where Enable/Disable for Combat Spells did not have Controller Prompts[/p]
  • [p]Fixed an issue where the Devour screen did not have Controller Prompts.[/p]
  • [p]Fixed an issue where Vampire & Giant King Rulers would be hustled in the Culture Filters in Advanced Setup.[/p]
  • [p]Fixed an issue where the player’s Ruler was mentioned in a Diplomatic Notification that they were not involved in.[/p]
[p]Text[/p]
  • [p]Cleaned up the description of the Static Shield spell from the Tome of Warding[/p]
  • [p]Fixed the casting instructions on "Rite of Life Leeching" from "Target Enemy Unit" to "Target Friendly Unit"[/p]
[p]Item Forge[/p]
  • [p]Fixed an issue where the new Ring Infusions were added to Misc. Items
    [/p]
[p]Story Realm[/p][p]Cliffs of Sordunn[/p]
  • [p]Fixed an issue where Merlin would be resurrected in the wrong way, resulting in a possible crash.[/p]
  • [p]Fixed an issue where the Endailon Aspect Quest would not update from 0/1 to 1/1 when the quest was resolved. [/p]
  • [p]Fixed an issue where there was an unintended uninhabitable province. [/p]
[p]Blood & Courtship[/p]
  • [p]Fixed an issue where the Skeletons spawned by the Deathless God would not have a race assigned[/p]
  • [p]Fixed an issue where the "Enemy of My Enemy" quest could not be accepted if the player met and Declared War to one of the quest targets before the quest triggered[/p]
  • [p]Fixed an issue where it was still possible to receive the Get Rose Quest from either Mavelith or Wtorakh after already giving it away.[/p]
  • [p]Fixed issues of Hero and City names not appearing as translated in non-English languages [/p]
  • [p]Fixed an issue where Score Victory was not disabled for this realm.[/p]
[p]Units[/p]
  • [p]Fleshlings now correctly trigger Decaying Dissolution when they explode (same for other units that self-explode as well)[/p]
  • [p]Fixed an issue where the Pyre Templar had received the additional +5 Polearm HP Bonus, reducing their HP from 115 to 110.[/p]
  • [p]Fixed an issue where the Thorned Skeleton Militia had not received the additional +5 Polearm HP Bonus, increasing their HP from 55 to 60.[/p]
[p]
[/p][p]World Map[/p]
  • [p]Fixed an issue where Free Cities would accidentally take over Infestations when expanding their domain.[/p]
  • [p]Fixed an issue where not all diggable earth would be removed after excavating.
    [/p]
[p]Thank you for being a part of Age of Wonders 4 community, have a great week! [/p][p]Follow us and be the first to know when we drop new content![/p][p][/p]