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Update 2024.6.2

- We implemented a fix for the intermittent start-up crash that some users are experiencing in 2024.6 [#6500](https://github.com/YoYoGames/GameMaker-Bugs/issues/6500). If you are one of those users, please do let us know if this is fixed for you by commenting on the GitHub issue above

- Repetitively creating assets using the hot keys caused a crash if the previously created asset was not selected [#6678](https://github.com/YoYoGames/GameMaker-Bugs/issues/6678). This is now fixed.

2024.6.1 Update Release

A small release to fix the top issues since the original .6.0 release - you can find all the info on the release notes below, but in short...

On the IDE side, turned Vsync back on to stop flickering/tearing (and possibly also occasional startup crashes) and stops a problem with the Visual code editor and Undo not always working when expected.

On the runtimes side, there are fixes for precise-per-frame collisions not being accurate for all frames, plus string-joining, nameof() and audio_sound_loop_end() functions not working correctly.

Release Notes 2024.6.1 Milestone

2024.6 Release

This release introduces ray-casting in your games, access to a surface's depth and stencil buffers, the ability to place text in your rooms inside the editor (and manipulate it later on in-game, if you wish), a lot of new additions to the in-game debug GUI functionality, and more...

As well as all the new stuff above, this release has a large number of important stability, performance, UI/UX, and QoL fixes that should hopefully make things a lot smoother as you're using GameMaker.

Note also that there are quite a few important fixes for building projects, collisions, audio/Sequences functionality, and other things which may require you to have to now make some changes in your projects, so please do read the full notes carefully.

And for a little more on some of the headline features you can also see the release blog post.


Full release notes Milestone page ("changelist")

2024.4.1 Update Release

A small but very important update to the April release which fixes a number of hotkey issues such as not being able to press certain keys at certain times, problems being unable to build certain iOS extensions, some in-game tweaks to collisions so that you get the same results as 2024.2 and older gave you, and more.

Please note that we have also updated signing to help avoid antivirus issues where these antivirus clients need you to modify your whitelist settings each time there is a GameMaker release and avoid situations where builds fail immediately and so your compiler log is just the one AssetCompiler command. You should always continue to review any OS account protection rules, antivirus rules, and firewall rules each time you install a new GameMaker IDE or Runtime version, as there is nothing we can do to bypass your protection software doing its job.

For more on all the changes, see the full release notes page.

2024.4 Release

This release focuses on fixing lots of issues found in earlier GameMaker versions and increasing general performance and stability in various parts of the product.

Release Blog: https://gamemaker.io/en/blog/release-2024-4

The IDE has an emphasis on saving and loading fixes, plus hotkeys and UI/UX workflow issues. This release will be especially important for Windows IDE users who find they encounter saving/build issues because their project source code is managed by OneDrive.

There are also a number of important “submission” fixes/additions on the runtime side, including new privacy manifests required by Apple, a new build stage on Android, and several SDK versions being raised to match the current requirements on different platforms, so please do carefully read all of the release notes linked below!

Full Release Notes: https://releases.gamemaker.io/release-notes/2024/4