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Political Arena News

November Update: What's Coming Up, What We're Working On

[p]Hello, Politicos. We hope you're having a pleasant November filled with crisp autumn days, time with family, and a government that is open at least 75% of the time. [/p][p]With Political Arena's Early Access launch behind us – and a period of rest following years of initial development (thus our recent lack of updates) – we're laying the groundwork to grow both Political Arena and its community. Currently, our beta testers are putting our first major Early Access update through its paces. We're ironing out bugs, recalibrating algorithms, and – lest we give too much away – making sure the interns have something to do.  We should hopefully have more info on 0.2 after the Thanksgiving holiday. [/p][h2]What's Next: Plastic Shovels, Dead Fish and Game Mechanics[/h2][p]Without going into specifics yet, Political Arena's 0.2 and 0.3 releases – our first two major Early Access updates – will flesh out the legislative game loop significantly. As things stand, Political Arena 0.1 offers a fun chance to customize your politician and see how their individual personalities and agendas fare in the simulation, but much of the loop – particularly bill drafting and the politics of legislation – is thin.[/p][p][/p][p]Some WIP wireframes of forthcoming features. This does not constitute an endorsement of Samantha McLongAssName. [/p][p]If our goal is to make Political Arena 1.0 a legendary sandbox, then you might say our first Early Access release is a bit of a fishbowl.[/p][p]Fishbowls are sources of great delight, but they're not super interactive. You pour some water, add some plastic decorations, plop in some fish, and – if you’re us – mostly watch until you’re introduced to the concept of death at age five when you have to flush it down the toilet. [/p][p]Political Arena 0.1 is similar: there's a lot to observe, but disproportionately less to directly interface with. A significant portion of the enjoyment comes from seeing how the world you helped craft through character customization and settings plays out. There’s also some existential dread – this is politics, after all. [/p][p]A sandbox is different. It's got little plastic shovels, rakes, and pails – tools that let you actively shape what you're playing with. The dread mostly arises when all the sand structures you so diligently worked to craft are swept away by your own carelessness, a bad actor or force majeure. That's where we're headed. That’s the dread we want, baby. Tibetan Sand Mandala Simulator 2K25.[/p][p]Take bill drafting as an example. Currently, you choose which policies your bill impacts and the magnitude of those impacts. Drafting time depends on your skills and the bill's scope. It works for a day-one release, but it's two-dimensional: there's no real "politics" to it – either in the bill's contents or in its place in the larger political ecosystem. The behind-the-scenes battles that make up a bill’s lifecycle are not featured – from the decision making over whether to prioritize speed or quality in drafting to the assembling of coalitions to back the bill to the haggling over the bill’s content. These little dramas are not only rife with tension and decision making, but add  to the feeling of triumph or disappointment when the bill succeeds or is thwarted in its legislative journey.  [/p][p][/p][p][/p][p]Part of a diagram of a forthcoming feature set. This does not constitute an endorsement of Senator John Fartface. [/p][p]Our first major content updates center on features that make Political Arena more of a sandbox: adding compelling depth and mechanics that make the simulation not only more interesting to observe, but more rewarding to actively participate in. We're building the tools that let you sculpt the political landscape, not just watch it unfold. [/p][p]More details on 0.2 coming soon. In the meantime, thanks for being part of this Early Access journey with us.[/p]

Bits and Pieces: One Month of Early Access!

[p]Political Arena has been in Early Access for one month. Yes, it was a long gestation, and our newborn is keeping us up at night, but when we gaze upon its tangled web of ambitions, outsized personalities, moral ambiguities and shifting alliances, we know it was worth it. 
[/p][h3]Positive Signs[/h3][p]Wishlists are greatly outpacing wishlist conversions, meaning there’s large numbers of players well beyond our initial community who are interested in what we’re building.[/p][p][/p][p]No fewer than one-third of our players are from outside the United States, confirming our longstanding belief that U.S. politics – like English football, American basketball, vikings and samurai – is one of those nation-specific subjects with international appeal. We suspect that percentage will only grow as the game’s scope expands. Put another way, it’s wild how many people in Brazil are interested in what is currently a U.S. legislative cycle sim. [/p][p][/p][h3]Upcoming Updates[/h3][p]We’re not quite ready to unveil our first major update – 0.2 – but we’re polishing it as we speak, and we’ve already begun work on 0.3.[/p][p] [/p][p]A couple notes about what’s to come:[/p]
  • [p]Our first major update is going to be a lot of fun and its dimensionality will only grow as Political Arena itself grows. That said, I think its subject might surprise people a little bit:  it’s a prime example of how what matters in the world of politics doesn’t always sync with what you see on the news. [/p]
  • [p]Our next few updates – well, most of them, really – will greatly increase Political Arena’s "gaminess.” Right now, the game is really just a legislative cycle sim with some RPG flavor. However 0.2 and 0.3 will be centered around features that enhance and deepen the simulation in a way that incorporates engrossing game mechanics. [/p][p][/p]
[h3]Smaller updates[/h3][p]Our hope for smaller updates (0.21, 0.22, etc) is to include things like customization options, quality of life updates and even some slightly expanded game mechanics and/or events. And of course bug fixes.[/p][p][/p][h3]Merch[/h3][p]We’ve ordered our Kickstarter physical rewards merchandise! I’m personally partial to Goodboy McFluffleface – modeled after my dog Charlie. Backers should be getting contacted soon about shipping addresses. [/p][p][/p][h3]Beta Testers[/h3][p]Though our public beta completed with the launch of Early Access, we are continuing our closed beta and are restructuring how updates will be delivered to testers. If you’re a beta tester, we’ll email you with instructions on how to gain access to our future beta versions. 
[/p][p]Beta testing is currently closed, though we’ll be sure to let you know if that changes!  [/p]

0.13 Hotfix

[p]Small fix introducing logic to sanitize save file names to ensure they're valid for both Windows and macOS. Players were reporting crashes due to save file names with invalid characters. [/p]

Political Arena 0.12 Notes: Achievements! Save System Fixes!

[p]G’day! I just pushed our latest update. 
[/p][h3]Gameplay updates [/h3][p]Ironman/Steam Achievements added. [/p][p][/p][p]Point tracking added to character creator. Cannot enable achievements going over point [/p][p]allotment. [/p][p]
Vote window post-vote recap now features a party breakdown[/p][p]
Committee windows now show a breakdown of the issues under the committee’s jurisdiction.[/p][p][/p][p]Autosave system implemented. [/p][p][/p][p]Escape and enter functionality for alert windows[/p][h3]
Patches[/h3][p]Further improvements to vote window tracking to address vote discontinuity issues. [/p][p][/p][p]Major performance fixes to loading: times reduced by ~10x (if you’re curious, every saved entity was scanning a thousands-long list of assembly definitions, rather than caching them for easier reference) . 
[/p][h3]More on Achievements[/h3][p][/p][p][/p][p][/p][p]I love a dumb pun – and also playing for the lulz – so I am more than a little excited to have Steam Achievements enabled for Political Arena. We weren’t originally planning to add achievements this early, but our first major feature rollout will be a lot more interesting if you don’t max out your politicians’ skills (more on that rollout in the days and weeks to come) . IMO, the only real way to encourage that behavior is through ironman and achievements…so, here we are! [/p][p][/p][p][/p][p]
There are only a handful of achievements right now – they’re more meant to signify the types of achievements you can expect going forward: a mix of straightforward “firsts” (write a bill, pass a bill, etc), specific game events (“Joosing”) and…anarchy (cast the deciding vote against your own bill). [/p][p][/p][p][/p][p][/p][p]What kind of achievements would you like to see? Let us know in the comments, in our Discord channel or on our socials![/p]

Unstable 0.12 Notes

[h2]Political Arena Unstable 0.12 Notes[/h2][p][/p][p]- Ironman/Steam Achievements added  [/p][p][/p][p]- Point tracking added to character creator. Cannot enable achievements going over point allotment. 
[/p][p]- Committee windows now show a breakdown of the issues under the committee’s jurisdiction.
[/p][p]- Vote window post-vote recap now features a party breakdown
[/p][p]– Further improvements to vote window tracking to address vote discontinuity issues. 
[/p][p]- Major performance fixes to loading: times reduced by ~10x. 
[/p][p]- Performance fixes to save/load system
[/p][p]- Autosave system implemented. [/p]