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Ereban: Shadow Legacy News

Difficulty Modes Update

Hi everyone!

It's been almost three months since the release of Ereban: Shadow Legacy and we're really happy with all the support and super useful feedback that you've given us. Thank you so much!

One of the most recurrent topics has been regarding the difficulty of the game. Some of you found the game too easy, while others found it too difficult. So, in order to make the game enjoyable for all playstyles, we're so excited to show you what we've been working on during the past month: new difficulty modes!

The objetive of this update is to adapt the gameplay to each of your preferences and previous experience with stealth. First time trying a stealth game? The easy mode is perfect for you. You've played plenty of stealth games before? The hard mode will provide a more challenging experience for you!


Besides, this update also includes a Hardcore mode for the most reckless players. This mode has the same settings as the Hard mode, BUT with permadeath and no saving options. Complete the full game in a row, the eight chapters without dying a single time, if you have the guts.

The difficulty mode can be selected after you start a New Game, changed from the Options Menu at any time, or selected from the Chapters Menu if you want to replay a chapter with a different difficulty mode. The Hardcore mode gets unlocked after you complete the game for the first time. If you had already completed the game before this update, you'll see the Hardcore mode is already available for you if you start a New Game.

Here are some of the parameters that change depending on the selected difficulty:
  • Enemy perception, reactivity and speed
  • Loot chances
  • Ability cooldowns and crafting costs
  • Grenades time, radious and rate, and smoke grenades stun time
  • Shadow Veil and Shadow Doom are less or more difficult to time to use
  • In Easy mode, there's no death by falling
  • In Hard mode, stamina only refills in shadows
  • New rank available in Hard mode (Golden S) and new achievement: getting a Golden S in all chapters

And here is the complete patch notes with the rest of fixes and adjustments that are included in this update:
  • Difficulty Update: it adds Easy, Hard and Hardcore difficulty modes. Each difficulty setting applies general tweaks to game mechanics and to the enemy perception and behavior.
  • Fixed a building in Chapter IV that you could go through
  • Fixed a bug that blocked looting enemies if the body was on a sewer
  • Fixed a bug where SYMs got stuck in front of an open door in Chapter V
  • Fixed a bug that was causing the SYMs from a sidequest in Chapter III to stay neutralized even if you died or restarted the checkpoint
  • Fixed a bug that was causing some minor materials to not be counted if you picked them up when replaying a chapter
  • We're also still working on a fix for the stuttering issue that happens in some computers. As soon as we manage to fix it, we'll update it and let you know.

To celebrate this update, and on the occasion of the Steam Summer Sale, for the first time the game has a 25% discount! This is the perfect moment to grab your copy of Ereban if you still don't have it, so don't miss out!

If you encounter any problem with this update, please email us to [email protected]. We also recommend you join our Discord! We're pretty active there and it'll definitely be faster to solve any doubts you might have.



Thank you all, we hope you enjoy the new update!

The Baby Robot Games team

Update 1 is now live!

Ereban: Shadow Legacy first update just rolled out!

After some tweaks here and there, we’re happy to announce that Ereban is now Steam Deck verified! This means it’s fully functional on Steam Deck, with seamless integration for the built-in controls and display.



Please note that for the best performance, Steam Deck settings will default to Medium, which is recommended. However, if you have an ongoing game, you’ll need to adjust the settings manually.

Also, we released the postlaunch roadmap for Ereban, detailing all the updates coming in the next few months, including new difficulty modes and a photo mode! Check it our below:



And last, but not least, to celebrate the release of the first update, we’ve also activated a 1-week 20% discount! Spread the word and grab a copy before it’s gone!

Here are the complete patch notes for Update 1, featuring all the changes and fixes:

The game is now fully compatible with Steam Deck:
  • Made the video cinematics visible on Steam Deck.
  • Adjusted the input UI to be more comfortable to read on Steam Deck.
  • Improved the performance on Steam Deck.
  • Set the default settings to Medium on Steam Deck to ensure better performance.

Tweaked the sonar gadget.
  • Reduced the sonar cooldown from 25 to 18 seconds.
  • Increased highlight time for major collectables from 5 to 7 seconds.
  • Removed feedback noise and vibrations from minor collectables.
  • Made the sonar launch position fixed and not dependent on player position.

Fixed some UI issues.
  • Fixed an issue with the UI that allowed you to open two menus on top of each other and get them stuck.
  • Fixed some UI sprites having too low resolution when graphics were set to lower resolutions.

Text and localization improvements.
  • Updated the "Replay chapter" message on the Stats screen to make it clearer that this action makes the chapter not count as completed.
  • Improved Russian localization.
  • Fixed some minor typos in the Spanish localization.
  • Reduced the length of the conversation between Ayana and Mira in Chapter II.

Navigation fixes and adjustments.
  • Fixed some spots where you could accidentally get out of bounds, get stuck, or skip areas.
  • Fixed some spots where you could go through ceilings in Shadow Merge.
  • Fixed some accidental invisible blockers.
  • Adjusted some colliders.

Gameplay fixes and adjustments.
  • Fixed an issue affecting some players that caused the camera to slowly lean until it became uncomfortable.
  • Fixed an issue that caused the game to not show subtitles or dialogue sound on PCs with the system language set to Turkish.
  • Fixed an issue with the Shadow Vortex getting stuck if hit by light at the same time it's being cast.
  • Fixed an unintended way of solving the third puzzle of the temple in Chapter VI.
  • Fixed an issue with some dialogues being interrupted abruptly by nearby enemy conversations.
  • Fixed the Draw Distance causing some main objectives to not be visible from afar.
  • Fixed an issue that made the Visor mark human enemies as supportive even when you're playing neutral or lethal.
  • Fixed a bug that caused a fake game over if the battery in Chapter VII was left in specific spots.
  • Adjusted some checkpoint respawns that were a bit confusing.

Visual fixes and adjustments.
  • Fixed in-game screens and temple runes resolutions being too low when playing with lower graphic settings.
  • Adjusted some minor art props that were misplaced or floating above the ground.
  • Adjusted some culling issues.
  • Other minor visual fixes.


That’s all for now! Remember to follow us on X and join our Discord server to stay up-to-date on future updates and plans.



Thank you for your support!

Patch Notes: 1.1.18 Hotfix

  • Chapter II - Fixed a problem that was causing a checkpoint to get stuck in a loop, making the game run at 6 fps
  • Chapter V - Fixed a checkpoint after absorbing the first shadow orb, that was saving an incorrect location

HOTFIX: Fix for HDR screens

Fixing a bug that was happening with HDR screens, in which the game was seen very bright.

Metal Gear Solid meets Assassin's Creed in new Steam platformer

I'm a sucker for all things dark and eerie. As someone who keeps making Lasombra vampires for her Vampire: The Masquerade sessions and always chooses the stealth route in any videogame she plays, Ereban: Shadow Legacy looks like the perfect game for me. With colorful Cyberpunk 2077-style visuals, Assassin's Creed's flashy assassinations, and the sci-fi stealth focus of Metal Gear Solid, this new Steam platformer is one you won't want to miss.


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