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XEL Patch 1.0.6.370 is available now!

Hi there!
We got another XEL patch for you, version 1.0.6.370 is now live for you to enjoy!

The most important change of course that you can enter the boss area in the Scorched Wasteland (Dungeon 3) again. Time to get your butt kicked, yay!

As promised the list below not only contains the current changes but also the changes from the previous update (sorry, we missed sharing a proper changelog with you):

[h3]Fixes[/h3]
  • Fixed an issue where you got stuck when entering the boss area in the Scorched Wasteland (Dungeon 3)
  • Fixed some water not acting like water. How rude.
  • Fixed some ladders that you could climb down but not back up
  • Fixed not being able to leave shirls shop after purchasing all items
  • Fixed an issue where the game would get stuck when entering the finale
  • Fixed several locations where you could get stuck
  • Fixed some occasions where the game got stuck after loading a file
  • Fixed a bug where snow was still active when fasttraveling from the Glacial Glades to Needle Eye
  • Removed the passage between Glacial Glades, Bog and The Divide for performance reasons
  • Fixed Chap
  • Fixed Minimap not updating properly under certain circumstances
  • Fixed a chest that was already open when restarting the game in the Bog
  • Fixed some wonky loading triggers
  • Fixed an issue where you could get stuck in the Science Station (Dungeon 2)
  • Fixed an invisible NPC near the Divide
  • Fixed Reid's backpack rendering black
  • Fixed being stuck in the finale because the window wouldn't break
  • Removed the passage between Glacial Glades, Bog and The Divide for performance reasons


[h3]Additions & Improvements[/h3]
  • Added Chap UI animation to all loading scenarios
  • Improved a lot of unneccessary Pop-Ins (geometry appearing out of nowhere)



A big thank you for your ongoing support!

-Your Teams of Tiny Roar & Assemble Entertainment-

XEL on PlayStation 4|5 & Breaking Time DLC now on Nintendo Switch Out Now!

XEL DLC Breaking Time available now!

Picking up right after its dramatic conclusion, Breaking Time features over three hours of the dungeon crawling, boss fighting gameplay, showcased in the mainline game.
New puzzles, new challenges, new music, and a new chapter in main character Reid’s ever evolving story.

[h3]Watch the Breaking Time DLC release Trailer now:[/h3]
[previewyoutube][/previewyoutube]


[h3]We heard you![/h3]
Additionally, Tiny Roar have heard the feedback from fans and have implemented numerous bug fixes and quality of life improvements. Those include, some visual improvements in Needle Eye, improved UI and camera settings and more.
PC players have been enjoying these gradual improvements as they rolled out, and all of these changes will be available in the console release on day one.

[h3]Gonna catch 'em all![/h3]
New to XEL? No worries, we are also offering a Complete Edition, including both main game and the brand new Breaking Time DLC.

[h2]Both DLC and Complete Edition will be available for a time-limited 10% off launch-discount in celebration of today's DLC release![/h2]

[h3]Breaking Time DLC[/h3]

https://store.steampowered.com/app/2119840/XEL__Breaking_Time/?utm_source=DLC_announcement&utm_medium=link&utm_campaign=SoMe_link

[h3]Complete Edition[/h3]

https://store.steampowered.com/app/1674640/XEL/?utm_source=DLC_announcement&utm_medium=link&utm_campaign=SoMe_link


[h3]Breaking Time Screenshots[/h3]
Last but not least, we have some eye-candy for you. Enjoy!









XEL Patch 1.0.6 is available now!

Dear XEL-Fans,
with the latest patch, we are bringing a lot of fixes and adjustments to you. Thanks to your ongoing support, and please report everything you encounter!

Without further ado, let's dive into the list of contents, this patch comes up with this time:

[h3]Overall[/h3]
  • Fixed save system
  • Fixes in Cutscenes getting stuck


[h3]Sound & Music[/h3]
  • Added additional SFX
  • Added missing VO's
  • Dialogue timings changes
  • Fixes for some SFX


[h3]UI[/h3]
  • Better navigation in lists
  • Font size adjustments
  • Map menu now updates area name via Map Exchange Triggers
  • Map fixes
  • Not enough resources are shown in red
  • Snack Menu now has a cursor when opening the inventory
  • The cursor remains at the same position after a slot gets emptied or reopening the inventory
  • The quantity of an item gets displayed correctly now
  • Updated Gadget view
  • You can now eat snacks of all slots without the cursor disappearing


[h3]Performance optimization[/h3]
  • Removed memory leak
  • Switch performance increased


[h3]Visuals[/h3]
  • Bunch of animation fixes
  • Fixes to Elder Dialogue after Dungeon 2
  • Missing material fixes
  • Moved camera slightly closer to Reid
  • Post Processing added to switch version
  • Removed depth of field
  • See Reid and Enemies through objects
  • z-fighting issues


[h3]Gameplay[/h3]
  • Added more Heart Container
  • Added checkpoint at paradox
  • Added colliders to prevent bugs
  • Added more button prompts as hints
  • Added crafting station in front of science station
  • Added fallback script that manually sets desmonds animator speed in dungeon 3
  • Camera changes close to webshooter targets
  • Changes in auto jump
  • Changes to spiderling
  • Changes to ranged enemies
  • Changed Overseer behavior
  • Enemies should no longer run into windows
  • First Stamina Upgrade can be found much earlier now
  • First meeting cutscene now triggers dialogue automatically
  • Fixed Terminals
  • Fixed Terminal Slots
  • Fixed Xel soldiers rotating on X axis
  • Fixed being able to parry while being stunned
  • Fixed skip final boss with upgraded webshooter
  • Fixed being able to lock on while being blocked
  • Fixed a possible quest breaker with turbogummi
  • Fixed being stuck on ladder during conversation
  • Fixed and changed some graveyard puzzle things
  • Fixes to Evander fight
  • Needle Eye area fixes
  • Bog area fixes
  • Xelot area fixes
  • Glacial Glades area fixes
  • Divide area fixes
  • The Wilds area fixes
  • Increased power of Gamplet
  • Improved Apex Ice collider and indicator
  • Nerf to Shaman
  • Nerf to Symbionts
  • Nerf to Dingbot Chieftain
  • Nerf to S.P.I.D.E.R. Boss fight
  • Shaman bossbar showing up all the time
  • Pacifier no longer shoots into "random" directions
  • Player snare stun time is now lower than enemies
  • Potential fix for flying after webshooter use
  • Removed some enemies in specific areas
  • XEL Soldier attack in Time Travel


A big thank you for your support and patience so far.

Tiny Roar & Assemble Entertainment
https://store.steampowered.com/app/1674640/XEL/

XEL Patch 1.0.5 is available now!

Dear XEL-Fans,
with the latest patch, we are eliminating a lot of bugs and prevent you from getting stuck in some specific situations. But, be assured that this is not the last patch! We will continue working on the game and improve it. Thanks to your ongoing support, and please report everything you encounter!

Without further ado, let's dive into the list of contents, this patch comes up with this time:

[h3]Fixes[/h3]
  • Fixed not being able to push box through door in science station
  • Fixed a missing translation in the fast travel menu
  • Fixed missing voice over in ending cutscene
  • Fixed NPCs moving too slowly
  • Fixed not being able to climb down ladder in Xelot-Base
  • Fixed ladder not working near ice lake
  • Fixed being able to cheese through the double battery doors
  • Fixed Desmond sliding away too early after Elder meeting cutscene
  • Fixed standing NPCs not rotating towards Reid
  • Fixed zone not loading in Scorched Wastelands
  • Fixed Reid being able to get stuck in the plateau in the Garden area
  • Fixed falling through the floor in The Bog
  • Fixed Reid getting stuck near the wooden walkways in the Garden
  • Fixed instances of Desmond floating
  • Fixed Reid being able to climb a tree in the Garden
  • Fixed quest marker for “Missing Parts” leading to a closed door
  • Fixed several localization issues
  • Fixed Elder dialogue getting skipped prematurely
  • Fixed some chests missing from certain areas
  • Fixed dialogues still playing when player goes back into main menu
  • Fixed snacks and gadgets not working after last update
  • Fixed impossible jump in the Paradox area
  • Fixed dodging into the elevator causing an overlap with cutscene
  • Fixed Shirl kneeling when moving
  • Fixed batteries being invisible after leaving a scene and returning
  • Fixed broken equip buttons
  • Fixed an instance of Reid getting stuck when following Desmond
  • Fixed Reid falling through world near science station when jumping into ice lake
  • Fixed missing Elder dialogue after returning from Scorched Wastelands


[h3]Performance[/h3]
  • Improved FPS when entering Safe Haven


You can expect more bug fixes, improvements, enhancements, and more within the next weeks, which will further improve your XEL experience.

A big thank you for your support and patience so far.

Tiny Roar & Assemble Entertainment
https://store.steampowered.com/app/1674640/XEL/