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Lone Fungus 2 in development!



The Steampage for the next Lone Fungus game has just gone live!

Please Wishlist it!

https://store.steampowered.com/app/2463220/Lone_Fungus_2/

It's still very early in development and with this game I hope to make a similar but better game than the first! A Kickstarter will likely happen at some point, which I'll keep you guys updated on once it launches.

This new game is a prequel, set thousands of years before the first game. You'll play as an ancestor to Greencap, still a lonely mushroom but now with a quest of uniting the divided mushroom world. Equipped with a whip the combat leans more heavily into a Castlevania style of gameplay. The fluid and fast movement of Lone Fungus will still be present but some aspects will be toned down, like the amount of button inputs will be way simplified.

The game will still feature optional & hard platforming challenges, but they will however be even more optional. They will not count towards 100% and existing as true extra content than players who are not into that can fully ignore. Swapping between spells/movement options will also not be a thing, in fact I've taken all feedback I've gotten towards the first game and everything I've learned from making the first game and with that I'm hoping of making a second game without those core flaws that existed in the first game.

The artstyle is simplified to make production faster, which gives me more time to make more interesting environments. Perhaps not everyone will be into the new artstyle but I think it looks better than the first game even though it's more low-res. Most fans of the first game seem to like it though.

If you got any questions, feel free to ask them. If you want to follow the second games development in detail, you can join our Discord, where I post updates on it as it's being worked on.

Discord : https://discord.gg/4zwXG4umPV



Is the first game going to get more updates?


Yes!

I can't say when though, I'm having a much needed break from the first game and I'm enjoying my time working on the sequel. I'd rather focus on where my passion lies. That said, updates will come to the first game. Some stuff possibly after the first game, I can very much see myself overhauling a bunch of stuff in the first game in some years. That said, it probably won't take years for me to go back and fix bugs and implement minor improvements. One stretch goal of the first game's Kickstarter was to implement a boss rush mode, this is something I've promised to do as well. I however am not sure when, I think working on a sequel is more exciting at the moment.

That's it for now, please do Wishlist the new game! Wishlists on Steam are super important for the games visibility. Thank you everyone and I hope this new game is exciting for the fans of the first!

1.0.19

- Fixed Purple Mindshroom Relic not working
- Remade how the video tutorials are shown (preventing crashes for some players)

Humble's Metroidvania Bundle includes seven bangers for only $15


Metroidvanias, Metroid-likes, and Castlevania-likes are games that heavily feature non-linear exploration and cool discoveries that open up parts of an interconnected map. Otherwise known as good game design. A new Humble Bundle has now compiled seven great Metroidvanias for the low price of £12/$15, available here from now until June 20th.


Read more

1.0.18

- Fixed two levered gates not showing up correctly in the map
- Made it so the 'New' tutorial unlocked notice will save into savefiles (It did not used to)
- Reverted the Great Spin Slash interaction with Vibrant Crystal

1.0.17 Relic cost re-balances, Steam Cloud activation (read about it)



So I've finally turned on Steam Cloud saves support! This is Steam automatic system, make custom backups of savefiles perhaps running the game!

I'm very sure the system will warn you if there are conflicting files on multiple systems, this still opens the risk of users not reading the warning and somehow overwriting their savefiles. I'm not entirely sure if Steam makes backups for previous savefiles.

Besides that I've fixed some minor bugs and what's more exciting is that I've lowered the cost of many Relics! As requested/suggested by the community from what I've read!

Changelog:
- Loads of Relics have had their BN cost reduced (If you have set Relic equipped already, re-equip it)
- Fixed a bug with the Great Spin Slash + Vibrant Crystal projectile, and also nerfed it (sry)
- Fixed it so the game does not center on the screen when starting the game / going back to the menu
- Possible fix for a DirectX crash when leaving some of the practice rooms
- Fixed being able to parry a gate you should be able to
- Fixed a bug where the 'Underwater' effect would carry on if you die/exit while under water
- Fixed a gate in Acid Dungeons not showing up correctly on the map
- Did a change to savefile data which might conflict with Livesplit