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Lone Fungus News

0.9.15

- Tweaked SFXs and new SFX for various things
- Hall of Immortals implemented (Backer reward room)
- Fire Bounce's damage will be based on your current speed
- Won't bounce off enemies you instakill with the Fire Bounce
- Fixed where changing settings in-game would not save them
- Fixed a bug where the Mushmover would recast itself
- Fixed a bug where the enemy nameplate would sometimes be off position
- Fixed the Lorecap trail effect
- Fixed a visual bug in the skin screen where it would look like you had lorecap unlocked
- Description screen given to Spell Stones when picking them up
- Description screen given to the two Keys when picking them up

0.9.14

- Major Statue added to Mechanical Fort
- New Achivement : I like to talk mush
- New Unlockable Skin : Lorecap
- Fixed a bug with swapping from mushmover to spell
- Added a decimal point to the completion counter
- Assist mode : Worldmap Hints will mark all locations (like first All Seeing Eye did)
- All Seeing Eye will mark pickups in explored rooms (Like old Assist Mode worked)
- Updated the great pipe GFX a bit
- Some SFX added to enemies in the Mossy Ruins
- Visual updates to the Skin, Save and Settings menus

0.9.13

- The Professor Statue in Mechanical Fort implemented (might add more dialogue at some point)
- New Achievement : Educate Yourself
- Major Statue added to Undergrounds
- Major Statue added to Acid Dungeon (No voice acting yet)
- Updated the background tiles in Mechanical Fort
- Fixed a bug where a flower would zoom through walls

0.9.12

- Implemented 'The Mindshroom Statue' a new statue in the Undergrounds
- Talk to this statue when you have the All Seeing Eye and it will mark all Mindshrooms on the map
- New Achievement : Bouncy Mush
- Fixed the Skullcap not being visible
- Visual changes to the Spin Stopper
- Tweaks to one of the Lava Temple Astral Gates
- Fixed so Evil Eyes won't drop powerups in the Evil Eye boss fight
- Fixed a bug where you would dash after dying
- Fixed Blockmonster projectiles going through red vines
- Updated the Hammer Gates
- New SFX and tweaks to old SFX
- Updated the surface barrier graphically
- Think I fixed the bug which caused attacking feel sluggish when having Great Slash
- Possible fix for flying Electric Spirits oddities
- Added Spell Input buffering
- Fixed Barry not working

0.9.11

- A whole amount of tweaks to current SFX files (to make em all sound crispier)
- Berserk will double your melee damage
- Changed Berserk parry interaction
- Improved Vibrant Crystals detection
- Improved Spicy Nut detection
- Improved Spark Ball detection
- Tweaked Spark Ball damage
- Changed it so Spark Ball won't bounce off enemies
- Changed the Spin and Great Spin slash interactions with Spark Ball
- Fixed so Swordmaster Emblem destroys parried projectiles
- Credits updated a bit
- Godgamercap can only be unlocked through the True Ending
- Made it so completing the game on higher difficulties will unlock lower difficulty achievements
- Tweaks to the outro / credits theme
- Fixed a bug where music would bug out in Big Germ fight