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1.0.6 QoL update #1



This is part of the series of upcoming Quality of Life updates!

I've read the feedback people have been giving and I've added some of the things many of you were asking for! Most notably more Pin types!

I've also turned two of the Silver-Shrines into Gold-Shrines to give some more options for fast-travel early on. I will likely be adding more Shrines too soon, I'm just being careful and thoughtful about where to add new ones. If you have good suggestions as to where, please let me know!

I also made it so you can disable some of the upgrades in the Powers menu!

The next thing I'll be working on is merging the Pause menu and Inventory system, that way the Select button will be freed for binding other stuff on, most notably the Select Spell function. Which will be the new default once it's implemented.

Yet again thanks everyone again, I'm super happy everyone is having fun with the game! I'll do my best to make the game even better :)!


Changelog:
- New Pins added and made it so the game remembers last pin type placed
- Added a feature in which you can turn off certain abilities (In the Upgrade Screen)
- A Silver-Shrine in Frozen Depths has been turned into a Gold-Shrine
- A Silver-Shrine in Deep Grotto has been turned into a Gold-Shrine
- Improved the pin deletion a bit to more accurately show which pin you are deleting (when overlapping multiple pins)
- Tweaked the Spark Ball + Spin Slash interaction to give a bit more vertical boost

1.0.5

- Lowered the HP of various enemies
- Fixed the Butterfly boss leaving a ghost hitbox
- Potentially fixed a bug where you could 'cheese to gold key gate puzzle'
- Fixed one of the Astral Gates sending you to the wrong location when leaving it from the Nexus
- Fixed a bug where you would get 50 pins back even though you had placed 50 of them
- Made it so dying will reset the Spike Shield
- Fixed the All Seeing Eye not noticing that passageway in Corrupted Tunnels
- Map movement will slow down if you are placing a pin
- Fixed a bug where the map would center on a weird position instead of on the player
- Made it so the Health Crystal in inventory will be green if you collected all crystals
- Fixed a Mindshroom appearing in the wrong spot on the map
- Fixed a bug where you could unlock the Tablet Achievement without reading 10 tablets

1.0.4

- Fixed new saves starting with 78 deaths (Really sorry about this one, I made a mistake in the yesterdays patch!!)
- Fixed the Griefing statues nameplate saying Greencap at some point
- Fixed the pause bug at Electric Hive boss
- Fixed some input bugs related to the inventory and re-binding keys
- Fixed the blue flowers in Color Caverns not having a sound (and also not counting the cut flowers count achievement)

1.0.3

- Fixed Rogue Armadillo dialogue name showing Greencap at some point
- Fixed that one Gold Mines Astral Gate in Nexus sending you to the wrong gate

1.0.2

- Fixed a visual bug of a light gradient being present on the death screen
- Fixed a bug of if you died before ever saving a shrine, you would softlock in a way
- Fixed a sound bug if you teleported while under water