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Victory At Sea Atlantic News

Atlantic Update 0.33.2.0 New Ships and Aircraft and New U-Boat orders

Thank you as always for the positive and constructive feedback! This build adds more ships and planes to the mix, and adds more detail to Submersible campaign orders. Not only that the enemy will be more reactive to your progress through the main campaign.

Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening!

We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Bay-class frigate.
  • Added the Black Swan-class sloop.
  • Added the Béarn-class aircraft carrier.
  • Added the Vaquelin-class destroyer.
  • Added the B-26 Marauder bomber.
  • Added the Lioré-et-Olivier LeO 45 bomber.
  • Added the Lockheed P-38 Lightning fighter.
  • Added the Messerschmitt Bf 110 fighter.
  • Enemy will change its submersible doctrines over time regarding patrol areas, AA usage, combat behaviour, and wolf packs.
  • Operation Pointblank may be triggered before December 1941 by achieving naval superiority.
  • Added some adaptive difficulty to the campaign if the enemy navy is severely outmatched.
  • Added bindable shortcut keys to jump to higher timescales.
  • The sound of enemy depth charges hitting the water is audible from underwater.
  • Added more depth charge detonation depth variation.


Bug fixes:

  • Fixed the late-game port capture missions in single fleet mode.
  • The ship purchase popup will not allow the player fleet to exceed its maximum fleet size in single fleet mode.
  • Troop-only convoy fleets will automatically start transporting again once finished waiting for enlisted.
  • Stopped the game getting stuck if paused right as combat ends.
  • Fixed the propeller on the Curtiss Seahawk.

Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!

Get ready for an exciting new update in Victory At Sea Atlantic - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched into Early Access! As always we welcome your feedback and look forward to making this even better!


[previewyoutube][/previewyoutube]
Gameplay:

  • Added four playable historical scenarios.
  • Added the Nelson-class battleship.
  • Fleet entry positions in combat depend on their global positioning and heading.
  • Increased the default arena size to 100x100km.
  • The player may command two ships at the rank of Captain or Kapitän zur See in single-fleet mode.
  • Added a gunfire spread indicator to the gun crosshairs.
  • Gun splash positioning is more accurate to shell impact position at high timescales.
  • Sequential manually-fired shots near an enemy ship increase in accuracy.
  • Added the ability to toggle formation spacing during the combat setup phase.
  • Improved enemy ship evasive manoeuvres in combat.
  • Convoy formation behaviour improvements.
  • Enemy escorts will try and defend retreating cargo ships.
  • Crippled ships are automatically dropped from their formations.
  • The periscope angle remains consistent for each ship after switching camera mode.
  • Decreased the depth charge sink speed.
  • Reduced submersible turn speeds.
  • Reduced submersible torpedo reload times.
  • Offset true enemy ship positions from the last spotted position during combat setup.
  • Reduced accuracy of civilian ship guns.
  • Improved mimimap zoom and panning behaviour.
  • Allowed certain popups to be closed with the escape key.


Bug fixes:

  • The Type-VIIB U-boat can now carry ammunition for its guns.
  • Prevented depth charge models freezing or lingering after detonation.
  • Stopped gunfire making fleet positioning controls flash up on the minimap.
  • Prevented a tutorial popup potentially lingering after the tutorial ends.
  • Stopped formation break voice clips overlapping.
  • Some minor localisation fixes.



We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new Historical Battle journey!


Instruction manuals for all supported languages

Hi everyone,

Just A quick announcement today. We have just uploaded Instruction manuals for all currently supported languages, as well as added to/updated the video tutorials in game.
Watch this space for further updates!

0.24.10.2 Hotfix Notes

Bug fixes:

The screen resolution selector shows the correct list of valid resolutions.
All non-controllable player-faction fleets keep AI control after loading a single-fleet mode save.

Take Command in Atlantic's Single Fleet Campaign, plus translations!

We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign!

Don't want to take charge of the whole Atlantic Theatre? Then command a Single Fleet.

With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it!

Plus we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. As this is our first round of translations, please let us know if we have done anything wrong, with so much to translate, we may have mistranslated a line or skipped something accidentally.


Gameplay:

  • Added the single-fleet campaign mode.
  • Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
  • Rebalanced the strength and accuracy of AA weapons.
  • Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
  • Combats do not automatically end while live torpedoes are still in the water.
  • Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
  • Adjusted the minimap zoom controls.
  • Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
  • The selected ship's fired shells display on the minimap.
  • Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
  • Improved torpedo collision detection.
  • Increased AI ships' torpedo avoidance.
  • Flights within engagement range are included in combats.
  • Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
  • AI fleets will keep capital ships escorted with ASW-capable ships.
  • Clarified the autoresolve chance tooltip.
  • Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
  • The camera is centred directly on the target in combat.
  • Static submersibles automatically start moving if manually steered.
  • Depth charges can hit with reduced damage outside their main blast radius.
  • Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
  • Enemy submersibles start combat surfaced if they're already at critically-low oxygen or battery charge.


Bug fixes:

  • Fixed a but where the minimap could show the wrong orientation in aircraft combats.
  • The amphibious assault muster point UI displays correctly again.
  • Fixed a bug where the fleet orders radial menu wouldn't show attack options for certain cruiser classes.
  • Fixed camera rotation sometimes panning the minimap, or vice versa.
  • Stopped the game entering a broken state on hitting escape during the cutscene at the end of combat.
  • The Hunt-class turrets' description shows the correct number of guns.


Other:

  • General visual engine improvements.
  • Added a day/night cycle and music on the campaign map.
  • Added and updated some tutorial videos.
  • Moved the ship scrapping UI to the shipyard panel.


We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new strategic Single Player journey! We can't wait for you to experience the thrilling new challenges of the Single Fleet Campaign.