1. Victory At Sea Atlantic
  2. News

Victory At Sea Atlantic News

Next Update

Hi everyone, just wanted to say a big thank you to everyone. we have had some really constructive feedback over the past month that has been pushing us in a really clear direction. We are busy working on these features and feedback and rather thank rush it out, we have decided to delay the next update to early next week to allow us to really get some headway. (Building and testing takes so much time out of the work days for a small team). Remember we are still listening and look forward to ideas as to where to take the game!

We are also looking for constructive reviews on the store page, they don't need to be positive, just constructive. We'd love to hear what directions you want us to take the game!

Atlantic Update 0.28.1.0

Thanks again for being a great community and being really positive about making this a great game! We've added the Castle and Heinkel He 177 Greif based on community requests and we have more ships and planes coming that have been requested by the community. Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Castle-class corvette.
  • Added the Heinkel He 177 Greif level bomber.
  • Increased CAP size for carriers and airfields with fewer fighter flights.
  • Airfields will not attempt to launch fighters against overwhelmingly superior enemy squadrons.
  • Fighters will not attempt to engage targets over enemy territory unless ordered to do so.
  • Reduced the default spotter range for new ships and airfields.
  • Added option to skip all tutorials on a new campaign.
  • Added descriptions to the different difficulty levels.
  • Added a toggleable automatic resupply feature for patrolling fleets.
  • Resupplying landing craft takes time, and requires enlisted personnel.
  • More landing craft are lost during landing operations.
  • Forces cannot automatically retreat from combat when aircraft are still in enemy AA range.
  • Frigates and destroyer escorts are available to commission in shipyards.
  • Added current construction information to shipyard and airfield counter tooltips.
  • Allowed issuing orders on the minimap when in first person view.
  • Allowed queueing of turn and depth change commands during combat.
  • Allowed assignment of control groups using ctrl + number keys.
  • Prevented simultaneous panning and zooming on the minimap.
  • Axis fleets will avoid routing through the English Channel when possible.
  • Adjsuted ship and aircraft steering response to a direction change.
  • Adjusted objective completion criteria for infrastructure destruction.
  • Grumman F6F Hellcats will not carry torpedoes unless assigned to do so by the player.


Visuals:

  • Added an option to toggle off motion blur.
  • Updated minimap last known position markers.

Bug fixes:

  • Stopped the ship flight resupply tutorial from getting stuck when the player had too few resources.
  • Prevented squadrons in a column formation entering a state where ships would stop moving.
  • Submarines cannot use radar underwater.
  • Prevented US and Canada from instantly launching convoys in the mid-ocean, and improved their criteria for creating them.
  • Prevented fleets being displayed more than once on the squadron list.
  • Ship name usage is cleared between custom games and new campaigns.
  • Ensured minimap uses the correct orientation in air raid combats.


Atlantic Update 0.27.1.0

We hear you loud and clear! Your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.


Gameplay:

  • Structures may be built in occupied territories.
  • Added alert popups when enemy aircraft come into range of player forces and structures.
  • Adjusted the balance of dogfighting in combat autoresolve.
  • Combat air patrols will pursue enemy aircraft further in friendly radar coverage.
  • Allowed scrapping and switching payloads of flights with no planes.
  • Hedgehogs use a contact-only projectile, without a depth fuse.
  • Increased projectile sink rate and ammo capacity for Hedgehog and Squid weapons.
  • Added more aircraft detail on the battle results popup.
  • In combat, enemy fleets will not decide to retreat without first engaging.


Visuals:

  • Reworked coastal structure counters on the map.


Bug fixes:

  • Prevented escort ships that are merged into a convoy fleet from hauling cargo.
  • Ensured all enemy ship models get hidden correctly when out of visual range.
  • Fixed a bug that could prevent laboratories from demolishing.
  • Fixed a bug that could cause ship guns to be unmanned.
  • Prevented a game freeze on capturing enemy territory with an airfield.
  • Prevented a game freeze that could occur on entering combat.
  • Fixed a bug that could prevent all units on the map from moving.
  • Ensured port based flights stay in the correct squadron after loading a save.
  • Prevented a case of empty flights showing up as counters on the map.
  • Stopped UI elements appearing over the initial splash loading screen.
  • Ship stopping distances compensate for their deceleration rate.
  • Stopped flight UI overlapping ship UI when a ship's aircraft is shot down.

Victory At Sea Atlantic 0.26.5.0 Hotfix

Again apologies for the issue with the latest update that some players experienced.

If you can let us know if this fixes your issue. In all my years making games, this has been the weirdest and most frustrating bug I have seen! I would be much more comfortable if one of us could recreate it as it's not a problem with the game, more that it complains that the player is not logged into Steam, but does not show the player the Log in Window. (and this was something we didn't even work on recently!)

So we hope this hotfix does it, we are monitoring the situation and just want to thank you for your patience.

Bug fixes:


  • Prevented a Steam API issue that could prevent progression past the main menu.
  • Prevented flights from consolidating together while still under construction.
  • Flights continue constructing after loading a save.

Regarding Update 0.26.4.0

Edit -- Update on the update


We have pinned it down, for some reason it's not build specific, for some players it is complaining you are not logged into Steam, usually it will ask you to log into Steam but for some reason it's not triggering that. Annoyingly we have tried logging out of Steam and running the game and it still works for us! But we are looking a fix that avoids that complaint

We just wanted to apologise to the players who cannot play the game after Update 0.26.4.0. It is strange as it is working fine for us and many players. We are just trying to pin it down. My one theory is something has gone wrong in the transfer from the branch we were testing on to the main branch. We are on it and will have a hotfix out in the next few hours. Again I am very sorry this happened, we have played the update for days without problems so were shocked to hear that some players couldn't even get the build running.