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Victory At Sea Atlantic News

Atlantic Update 0.31.0.0

Thank you as always for the positive and constructive feedback!

Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. This one covers campaign optimisation, a new look campaign map as well as big changes to the Objectives and the campaign overall, which hopefully makes progression clearer for you. We've also added some new ships and planes to the roster!


Gameplay:

  • Added the Algérie-class cruiser, Gearing-class destroyer, River-class frigate, and Altmark-class oil tanker.
  • Added the Hawker Typhoon fighter, the Junkers Ju 188 bomber, and the Messerschmitt Me 262 jet fighter.
  • New campaign objectives now require transported resources instead of manufactured resources.
  • New campaigns lock amphibious assaults and building assault fleets until certain objectives are met.
  • Updated the objectives panel, with progress indicators and locked objectives shown.
  • Improved enemy scouting and convoy-hunting behaviour, and increased German priorities for building u-boats.
  • Improved enemy structure building behaviour and research priorities.
  • Starting convoys now include troop ships.
  • Adjusted the initial structure setup for North America and Axis territories.
  • Increased spotting range vs structures on the bridge.
  • Removed delay between alert popups.
  • Increased research times for historically later technologies.
  • Added separate lock toggles on airfields for automatic fighter, bomber, and spotter launches.
  • Airborne aircraft flights are rebased (or removed, if no space is available) after demolishing their airfield.
  • Added passive sonar to frigates, and they can no longer be ambushed by submersibles.
  • Adjusted torpedo launching behaviour for submarine AI.
  • Ship squadrons more in faster and looser formations whilst turning.
  • The lead ship of a selected squadron is highlighted as such on the minimap.


Bug fixes:

  • Gave the L, O, S, and U-class destroyers functioning AA weapons.
  • The Heinkel He 177 Greif model now loads correctly in combat.
  • The Cimarron-class oil tanker is available to the Allies in the campaign.
  • Docked fleet markers will not double up when a new multi-ship fleet is completed.
  • Under-construction fleets can be merged with docked fleets in the shipyard panel.
  • Ship and aircraft build counts are reset upon closing the window.
  • Ensured initial convoys don't include non-researched ship classes.



Other:

  • Updated the appearance of the campaign map.
  • Various performance optimisations.

Atlantic Update 0.30.0.0

Thank you as always for the positive and constructive feedback!

Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

It's lot of little things this time, we think the next update should help with clarity in the Allied Campaign, it will be great to hear your thoughts on that as we head towards the Axis Campaign - Coming soon (once we are happy with the Allied Campaign)!

Gameplay:

  • Added the TBM-3 Avenger variant, with the option to carry an ASW payload.
  • Reduced accuracy penalties at extreme gun ranges.
  • The enemy navy will build more submersibles, and fewer capital ships.
  • Improved the spacing and layout of aircraft formations.
  • Single carriers automatically move into the wind if the player is manually launching their planes.
  • Adjusted dogfight strength for all aircraft classes.
  • P-51 Mustangs can now only be added to airfields.
  • The Boulton Paul Defiant is unlocked from the start of new campaigns.
  • Improved attack behaviour for torpedo bomber squadrons.
  • Improved dive bombing behaviour.
  • Increased altitude variance during dogfights.
  • Improved defensive fighter launch AI, and increased CAP intercept range.
  • Reduced the chance for an undamaged ship to suffer a one-hit kill when torpedoed.
  • Flight squadrons may be rebased with an order to land on a fleet or airfield.
  • The player can regain resources when scrapping a ship or aircraft, based on unit's current health.
  • Added a button to automatically fill an airfield or ship's empty flight slots.
  • Allowed reordering the position of flight buttons on an airfield.
  • Added a couple extra stats to the airfield stats display.
  • Added a number selector to the shipyard commission popup.
  • Added a flag and prefix selector to the ship rename popup.


Bug fixes:

  • Fixed a bug that could prevent the combat screen from loading.
  • Prevented fleets showing up twice in a shipyard's docked fleet list.
  • Prevented flights appearing in the incorrect position after a combat.
  • Fixed a bug where flights could linger indefinitely over a position.
  • Make sure UI markers show up for enemy aircraft starting combat in the air.
  • AA alerts centre the camera on the correct position.
  • Carriers always turn into the correct wind direction.
  • Made sure AI-launched plane flights appear in the squadron list.
  • Carrier AI will no longer try and combine torpedo and non-torpedo bombers into the same squadron.
  • Prevented a bug where an aircraft could remain in its crashing state indefinitely.
  • Player can drag a flight button over another without the flight becoming lost.
  • Ensured all aircraft models are visible in combat.
  • The South Dakota and Iowa research projects may both be researched.
  • The city upgrade cost tooltip shows the correct value after switching between cities.
  • Fixed the stats and arcs of the Richelieu-class battleship's guns.
  • Prevented the ship-based flight payload switch UI opening the airfield UI.
  • Prevented crashing aircraft from opening the airfield UI.


Victory At Sea Atlantic 0.29.3.0 Hotfix

Here is the hotfix for the latest build that helps with a UI freeze, as always please keep the feedback coming!

Bug fixes:
  • Fixed a couple bugs that could cause UI elements to freeze.
  • Aircraft classes are listed correctly when replenishing flights on allied ships.

Victory At Sea Atlantic 0.29.2.0 Hotfix

Here is the hotfix for the latest build, please keep the feedback coming!

Bug fixes:

  • Fixed a bug preventing structure UI displaying properly after selecting a port with a level 3 structure.


Gameplay:

  • The Leander-class light cruiser, and the L-, O-, S-, and U-class destroyers, may be researched and commissioned in the campaign.

Atlantic Update 0.29.0.0

Just wanted to say a quick thanks again for being a great community and being really positive about making this a great game! We've added the Renown and P-51 Mustang based on community requests and we have more ships and planes coming that have been requested by the community! Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Renown-class battlecruiser.
  • Added the North American P-51 Mustang fighter.
  • Increased all level bomber flight sizes to 3.
  • Increased the number of ships and flights on each side in combats to 25.
  • Supply convoys are excluded from combats unless they are directly targeted.
  • Non-ASW-capable fleets are excluded from combats initiated by submersibles unless directly targeted.
  • Rebalanced damage levels and ASW hit chance in autoresolved combats, and increased fleet retreat chances in autoresolved combats once they take losses.
  • Initial chances of successfully engaging or retreating in an autoresolved combat are displayed on alert popup buttons.
  • Increased weapon accuracy for higher level ship crews.
  • Reduced bombing accuracy for flights being targeted by AA weapons.
  • Spotter range sliders now work on absolute nautical mile values.
  • Automatically-launched spotters will only attempt to scout over the ocean, and will retreat from nearby fighters.
  • AA emplacement weapon range greatly increased on the bridge at higher upgrade levels.
  • Improved aircraft flight loitering behaviour.
  • Added UI to build multiple aircraft flights of the same type at once.
  • Restricted payloads when building flights on non-carrier ships to spotters.
  • Added a button to apply a flight's payload settings to all flights of the same type on the same airfield or ship.
  • Flight card controls are enabled for selected aircraft squadrons.
  • Increased the bomb damage of the Avro Lancaster and the Boeing B-29 Superfortress.
  • Ships on fire due to critical hits will take damage over time until the fire is extinguished by crew.
  • Adjusted submersible stealth and detection calculations.
  • Increased timescales are reset back down to 1x upon spotting any enemy ship, sub, or torpedo in combat.
  • Hostile sonar pings are audible underwater when controlling a submersible.
  • Destroyed structures take significantly longer to repair, an quick repairs are proportionally more expensive on destroyed structures.
  • AI factions prioritise constructing new fleets over rebuilding planes.
  • Added more German submersible fleets, more Allied supply convoys, and an additional British surface fleet at the start of a new campaign.
  • Cargo capacity and submersible stealth/detection bonuses are visible on the shipyard stats display.
  • Added more variation to cargo ship capacities.
  • Allied supply convoys may collect resources from the USA before the USA enters the war.
  • Supply convoys reaching a destination with no resources to collect will dock until resources are available.
  • Allowed minimising and maximising of the alert panel when no alert is displayed.
  • Docked fleets may be merged by clicking and dragging the markers in the docked fleet list.
  • Do not close shipyard or airfield UI on clicking their counter a second time.
  • The camera will not focus on a counter when the counter is clicked, unless double clicked, or enabled in the options.
  • Column formations are ordered by ship speed if set during combat setup.
  • Added more campaign objective information, including incremental update popups for some objectives.
  • Increased ships required for the build ships objective in new campaigns.
  • Optimised the initial game startup some more.


Bug fixes:

  • Prevented save game files growing to excessive file sizes.
  • Stopped the aircraft payload switch panel remaining open after leaving the current screen.
  • Stopped airfield-based aircraft squadron headers getting stuck after click and drag.
  • Fixed a bug where aircraft could get stuck in position when attempting to land.
  • The displayed repair cost of a structure is consistent between the button tooltip and the popup.
  • Fixed a game freeze that could happen when merging two squadrons.
  • Structure upgrade buttons become enabled after research completes without reselecting the port.
  • Radar and active sonar toggle states are retained after a save and load.
  • The structure upgrade time tooltip displays the correct value after switching between ports.
  • Show the intelligence and technology panel tabs when not playing tutorials.
  • Stopped the aircraft resupply tutorial from getting stuck.




Visuals:

  • Added exhaust to oil tanker smokestacks.
  • Fixed the positions of flags on Town-class cruisers.