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Victory At Sea Atlantic News

Victory At Sea Atlantic 0.29.3.0 Hotfix

Here is the hotfix for the latest build that helps with a UI freeze, as always please keep the feedback coming!

Bug fixes:
  • Fixed a couple bugs that could cause UI elements to freeze.
  • Aircraft classes are listed correctly when replenishing flights on allied ships.

Victory At Sea Atlantic 0.29.2.0 Hotfix

Here is the hotfix for the latest build, please keep the feedback coming!

Bug fixes:

  • Fixed a bug preventing structure UI displaying properly after selecting a port with a level 3 structure.


Gameplay:

  • The Leander-class light cruiser, and the L-, O-, S-, and U-class destroyers, may be researched and commissioned in the campaign.

Atlantic Update 0.29.0.0

Just wanted to say a quick thanks again for being a great community and being really positive about making this a great game! We've added the Renown and P-51 Mustang based on community requests and we have more ships and planes coming that have been requested by the community! Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Renown-class battlecruiser.
  • Added the North American P-51 Mustang fighter.
  • Increased all level bomber flight sizes to 3.
  • Increased the number of ships and flights on each side in combats to 25.
  • Supply convoys are excluded from combats unless they are directly targeted.
  • Non-ASW-capable fleets are excluded from combats initiated by submersibles unless directly targeted.
  • Rebalanced damage levels and ASW hit chance in autoresolved combats, and increased fleet retreat chances in autoresolved combats once they take losses.
  • Initial chances of successfully engaging or retreating in an autoresolved combat are displayed on alert popup buttons.
  • Increased weapon accuracy for higher level ship crews.
  • Reduced bombing accuracy for flights being targeted by AA weapons.
  • Spotter range sliders now work on absolute nautical mile values.
  • Automatically-launched spotters will only attempt to scout over the ocean, and will retreat from nearby fighters.
  • AA emplacement weapon range greatly increased on the bridge at higher upgrade levels.
  • Improved aircraft flight loitering behaviour.
  • Added UI to build multiple aircraft flights of the same type at once.
  • Restricted payloads when building flights on non-carrier ships to spotters.
  • Added a button to apply a flight's payload settings to all flights of the same type on the same airfield or ship.
  • Flight card controls are enabled for selected aircraft squadrons.
  • Increased the bomb damage of the Avro Lancaster and the Boeing B-29 Superfortress.
  • Ships on fire due to critical hits will take damage over time until the fire is extinguished by crew.
  • Adjusted submersible stealth and detection calculations.
  • Increased timescales are reset back down to 1x upon spotting any enemy ship, sub, or torpedo in combat.
  • Hostile sonar pings are audible underwater when controlling a submersible.
  • Destroyed structures take significantly longer to repair, an quick repairs are proportionally more expensive on destroyed structures.
  • AI factions prioritise constructing new fleets over rebuilding planes.
  • Added more German submersible fleets, more Allied supply convoys, and an additional British surface fleet at the start of a new campaign.
  • Cargo capacity and submersible stealth/detection bonuses are visible on the shipyard stats display.
  • Added more variation to cargo ship capacities.
  • Allied supply convoys may collect resources from the USA before the USA enters the war.
  • Supply convoys reaching a destination with no resources to collect will dock until resources are available.
  • Allowed minimising and maximising of the alert panel when no alert is displayed.
  • Docked fleets may be merged by clicking and dragging the markers in the docked fleet list.
  • Do not close shipyard or airfield UI on clicking their counter a second time.
  • The camera will not focus on a counter when the counter is clicked, unless double clicked, or enabled in the options.
  • Column formations are ordered by ship speed if set during combat setup.
  • Added more campaign objective information, including incremental update popups for some objectives.
  • Increased ships required for the build ships objective in new campaigns.
  • Optimised the initial game startup some more.


Bug fixes:

  • Prevented save game files growing to excessive file sizes.
  • Stopped the aircraft payload switch panel remaining open after leaving the current screen.
  • Stopped airfield-based aircraft squadron headers getting stuck after click and drag.
  • Fixed a bug where aircraft could get stuck in position when attempting to land.
  • The displayed repair cost of a structure is consistent between the button tooltip and the popup.
  • Fixed a game freeze that could happen when merging two squadrons.
  • Structure upgrade buttons become enabled after research completes without reselecting the port.
  • Radar and active sonar toggle states are retained after a save and load.
  • The structure upgrade time tooltip displays the correct value after switching between ports.
  • Show the intelligence and technology panel tabs when not playing tutorials.
  • Stopped the aircraft resupply tutorial from getting stuck.




Visuals:

  • Added exhaust to oil tanker smokestacks.
  • Fixed the positions of flags on Town-class cruisers.

Next Update

Hi everyone, just wanted to say a big thank you to everyone. we have had some really constructive feedback over the past month that has been pushing us in a really clear direction. We are busy working on these features and feedback and rather thank rush it out, we have decided to delay the next update to early next week to allow us to really get some headway. (Building and testing takes so much time out of the work days for a small team). Remember we are still listening and look forward to ideas as to where to take the game!

We are also looking for constructive reviews on the store page, they don't need to be positive, just constructive. We'd love to hear what directions you want us to take the game!

Atlantic Update 0.28.1.0

Thanks again for being a great community and being really positive about making this a great game! We've added the Castle and Heinkel He 177 Greif based on community requests and we have more ships and planes coming that have been requested by the community. Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Castle-class corvette.
  • Added the Heinkel He 177 Greif level bomber.
  • Increased CAP size for carriers and airfields with fewer fighter flights.
  • Airfields will not attempt to launch fighters against overwhelmingly superior enemy squadrons.
  • Fighters will not attempt to engage targets over enemy territory unless ordered to do so.
  • Reduced the default spotter range for new ships and airfields.
  • Added option to skip all tutorials on a new campaign.
  • Added descriptions to the different difficulty levels.
  • Added a toggleable automatic resupply feature for patrolling fleets.
  • Resupplying landing craft takes time, and requires enlisted personnel.
  • More landing craft are lost during landing operations.
  • Forces cannot automatically retreat from combat when aircraft are still in enemy AA range.
  • Frigates and destroyer escorts are available to commission in shipyards.
  • Added current construction information to shipyard and airfield counter tooltips.
  • Allowed issuing orders on the minimap when in first person view.
  • Allowed queueing of turn and depth change commands during combat.
  • Allowed assignment of control groups using ctrl + number keys.
  • Prevented simultaneous panning and zooming on the minimap.
  • Axis fleets will avoid routing through the English Channel when possible.
  • Adjsuted ship and aircraft steering response to a direction change.
  • Adjusted objective completion criteria for infrastructure destruction.
  • Grumman F6F Hellcats will not carry torpedoes unless assigned to do so by the player.


Visuals:

  • Added an option to toggle off motion blur.
  • Updated minimap last known position markers.

Bug fixes:

  • Stopped the ship flight resupply tutorial from getting stuck when the player had too few resources.
  • Prevented squadrons in a column formation entering a state where ships would stop moving.
  • Submarines cannot use radar underwater.
  • Prevented US and Canada from instantly launching convoys in the mid-ocean, and improved their criteria for creating them.
  • Prevented fleets being displayed more than once on the squadron list.
  • Ship name usage is cleared between custom games and new campaigns.
  • Ensured minimap uses the correct orientation in air raid combats.