1. Victory At Sea Atlantic
  2. News

Victory At Sea Atlantic News

Atlantic 0.36.1.1 Hotfix

  • Fixed a bug preventing the Lockheed Lightning model from appearing.
  • Fixed some missing or incorrect localised text.
  • Improved word wrapping on certain UI elements for Japanese and Chinese languages.

0.36.1.0 Hotfix Notes

  • Ensured all ship classes available to both the US Navy and Royal Navy are researchable before the USA enters the war.
  • French aircraft are available to both the Axis and Allies.

Atlantic Update 0.33.2.0 New Ships and Aircraft and New U-Boat orders

Thank you as always for the positive and constructive feedback! This build adds more ships and planes to the mix, and adds more detail to Submersible campaign orders. Not only that the enemy will be more reactive to your progress through the main campaign.

Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening!

We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Bay-class frigate.
  • Added the Black Swan-class sloop.
  • Added the Béarn-class aircraft carrier.
  • Added the Vaquelin-class destroyer.
  • Added the B-26 Marauder bomber.
  • Added the Lioré-et-Olivier LeO 45 bomber.
  • Added the Lockheed P-38 Lightning fighter.
  • Added the Messerschmitt Bf 110 fighter.
  • Enemy will change its submersible doctrines over time regarding patrol areas, AA usage, combat behaviour, and wolf packs.
  • Operation Pointblank may be triggered before December 1941 by achieving naval superiority.
  • Added some adaptive difficulty to the campaign if the enemy navy is severely outmatched.
  • Added bindable shortcut keys to jump to higher timescales.
  • The sound of enemy depth charges hitting the water is audible from underwater.
  • Added more depth charge detonation depth variation.


Bug fixes:

  • Fixed the late-game port capture missions in single fleet mode.
  • The ship purchase popup will not allow the player fleet to exceed its maximum fleet size in single fleet mode.
  • Troop-only convoy fleets will automatically start transporting again once finished waiting for enlisted.
  • Stopped the game getting stuck if paused right as combat ends.
  • Fixed the propeller on the Curtiss Seahawk.

Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!

Get ready for an exciting new update in Victory At Sea Atlantic - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched into Early Access! As always we welcome your feedback and look forward to making this even better!


[previewyoutube][/previewyoutube]
Gameplay:

  • Added four playable historical scenarios.
  • Added the Nelson-class battleship.
  • Fleet entry positions in combat depend on their global positioning and heading.
  • Increased the default arena size to 100x100km.
  • The player may command two ships at the rank of Captain or Kapitän zur See in single-fleet mode.
  • Added a gunfire spread indicator to the gun crosshairs.
  • Gun splash positioning is more accurate to shell impact position at high timescales.
  • Sequential manually-fired shots near an enemy ship increase in accuracy.
  • Added the ability to toggle formation spacing during the combat setup phase.
  • Improved enemy ship evasive manoeuvres in combat.
  • Convoy formation behaviour improvements.
  • Enemy escorts will try and defend retreating cargo ships.
  • Crippled ships are automatically dropped from their formations.
  • The periscope angle remains consistent for each ship after switching camera mode.
  • Decreased the depth charge sink speed.
  • Reduced submersible turn speeds.
  • Reduced submersible torpedo reload times.
  • Offset true enemy ship positions from the last spotted position during combat setup.
  • Reduced accuracy of civilian ship guns.
  • Improved mimimap zoom and panning behaviour.
  • Allowed certain popups to be closed with the escape key.


Bug fixes:

  • The Type-VIIB U-boat can now carry ammunition for its guns.
  • Prevented depth charge models freezing or lingering after detonation.
  • Stopped gunfire making fleet positioning controls flash up on the minimap.
  • Prevented a tutorial popup potentially lingering after the tutorial ends.
  • Stopped formation break voice clips overlapping.
  • Some minor localisation fixes.



We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new Historical Battle journey!


Instruction manuals for all supported languages

Hi everyone,

Just A quick announcement today. We have just uploaded Instruction manuals for all currently supported languages, as well as added to/updated the video tutorials in game.
Watch this space for further updates!