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Steam Deck Client Beta Update: Steam Input Improvements

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.

This is the second update for today. The earlier update's patch notes are here.

Steam Input
  • Now automatically switch controller configurations to be per-device when multiple of the same controller are connected at once
  • Fixed a crash with editing the mode settings for an input (e.g. joystick)
  • Fixed a crash when setting a trigger input to "Disabled" in an action set layer
  • Fixed an issue where "Disabled" would be listed multiple times the dropdown options for modes
  • Fixed a bug where switching the active controller in the configurator could lose unsaved changes
Steam Input: FlickStick
  • Reduced update rate from 240hz to 120hz to reduce instances of maxed out mouse movement between game frames
  • Added a "Slap Back" check so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively
  • Any remaining Snap Angle is doled as the stick returns to zero. This further reduces "mouse movement spikes"
  • Fix for Dampening Value not being used with the correct ranges
  • Tweaked Inner Radius Default to be lower