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Steam Deck News

Steam Deck Beta Client Update: September 25th

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fixed external sdcard readers without an sdcard inserted showing up in Settings->Storage
  • Fixed a case where turning on the TDP limit toggle for the first time could result in a bad TDP value being set for the system.


Remote Play
  • Fixed black screen when streaming from another computer
  • Fixed black screen when streaming to another computer which has enabled the high quality streaming preset
  • Added a low latency network setting, which reduces latency at the cost of bandwidth


Steam Input
  • Fix: Gyro to Mouse preferences can be overridden in action layers.
  • Fix: FlickStick Pixels per 360 value was defaulting to 2000 the first time it opened.
  • Fix: Periodic jolts of gyro movement should be reduced/fixed in Gyro to Mouse mode.
  • Gyro To Mouse mode now has a "3DOF to 2D Conversion Style" dropdown.

    • Yaw, Roll, and Yaw + Roll - legacy settings brought forward for easier onramp.
    • Yaw + Roll is slightly different from "Yaw & Roll Combined" in the previous mode. It has been re-written to avoid "ping-pong" horizontal output response during figure 8 movement.
    • Local Space (Advanced) gives access to more parameters for expert tweaking.
    • Player Space (Experimental). Vertical output uses local pitch, as usual, but horizontal output comes from rotation around the gravity axis due to local yaw and roll. Many thanks to Jibb Smart.
  • A note on gyro orientation convention in the new Gyro To Mouse mode: Previously we considered "pitch", " yaw" and "roll" to be relative to the hardware - Yaw is considered the axis that rotates about a joystick's central axis on any controller. Moving this convention over to handhelds (i.e. SteamDeck or mobile) has caused confusion for many due to how the controller is tilted in order to look at the screen. To address this, we now compensate for that tilt, and consider "yaw" to be "Human Oriented". So, on Handhelds: "Yaw" is the axis that goes from the top to the bottom of the screen (so turning the handheld around that axis generates "Yaw") & "Roll" is considered the rotation axis through the screen (steering wheel motion). This only changes the expected axes on Handhelds - standalone controllers have the same orientation as ever.

Steam Deck Beta Client Update: September 21st

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

Steam Input
  • Fix default orientation for Steam Deck and Steam Link Mobile App controllers in the new Gyro To Mouse mode

Steam Deck Beta Client Update: September 18th

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

Steam Input
  • New Gyro Mode: "Gyro To Mouse".
    • This is a renovation of the gyro "As Mouse" mode.
    • Expect frequent changes to UI and behavior while we evaluate this new replacement. ("As Mouse" will remain for now.)
    • Natural Sensitivity Scale: use "Pixels Per 360°" to calibrate both the Flick Stick and Gyro's real world angles into in-game angles. In this way, your Gyro Natural Sensitivity Multiplier can be consistent across games, with "Pixels Per 360°" being the isolated tuning value for each game.
    • 1€ Filter: Smoothed low level gyro noise without adding delay.
    • Speed Deadzones and Precision Zones will allow you to tune preferences for hand shake during fine aim.
    • Yaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
    • Gyro Momentum Option: releasing your gyro activation button can maintain some rotation from the gyro. Tune the momentum on independent axes to bias toward horizontal movement vs vertical movement.
    • Gyro sensor timestamps are now used resulting in better overall accuracy of the Gyro.
    • Gyro over Bluetooth improvements - gyro motion is extrapolated when Bluetooth packets are delayed, resulting in smoother movement. Any error incurred is corrected gradually over time, during high speed movement to avoid "Ouija effect" during precise aiming.
  • Fixed Roll axis on Steam Deck for legacy "As Mouse".
  • Fix delayed input when opening the standalone On-Screen Keyboard
  • Fix for Razer Wolverine V2 Pro Dualsense gyro.