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๐ŸŒŸ Balance Update ๐ŸŒŸ

Greetings Warlander!
The following changes are being made in an effort to improve game balance.

Keep Gate
  • Keep Gates are being made repairable because the destruction of a Keep Gate results in the constant need to deal with the threat of enemy intruders, which in turn contributes to making the game feel unfun.
    • Additionally, because the Keep Gate is the last line of defense, its durability is being increased.
      • Durability - 1600 โ‡’ 3200
Barrage
  • Barrage's burn damage against objects is being reduced due to the excessive impact it can have on a game.
    • Burn Damage vs Objects - 10 โ‡’ 5
Rocket Punch
  • Rocket Punch's object damage is being reduced because it has made the destruction of gates and siege and artillery weapons easier than intended.
    • Object Damage - 250/287.5/325/362.5/400 โ‡’ 200/230/260/290/32
Judgment Strike
  • Judgment Strike's ability to deal object damage and burn damage against objects is being removed due to the fact that the Arcane Art can have an excessive impact on the game despite how early it can become available.
Energy Blessing
  • Energy Blessing's attack multiplier has been reduced due to the fact that it made dealing with enemies under its effect too difficult.
    • Attack Multiplier ... 1.5/1.625/1.75/1.875/2 โ‡’ 1.15/1.2/1.25/1.3/1.35


We've received a lot of game balance feedback from all of you, and we're aware that not everything has been covered. That's because our goal is to provide a fun game experience for all of you, and we're still deliberating how to best accomplish that.

If you have any feedback regarding this update or other game issues, please let us know.


โš”๏ธ Your Warlander Team ๐Ÿ›ก๏ธ

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