⚔️ Warlander Update 1.15.0 ⚔️
Greetings Warlander!

⚔️ Your Warlander Team 🛡️
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- Alternate Deploy Point System—Preview 2
- With this system, characters consume "Deploy points," which are different from traditional Valor points, when they Re-Deploy.
- The higher the Title Rank of a character, the more Deploy points required.
- This is a preview of this system which means we will collect data and feedback before finalizing the decision on whether we stay with this system or revert to the original system.
- Deploy Point acquisition has been improved since the last preview. Deploy Points can be increased in three ways:
- Over Time
- Obtain the following number of points at 10-second intervals:
- 0-180s: 10 points per 10s
- 181-360s: 20 points per 10s
- 361-540s: 30 points per 10s
- 541-720s: 40 points per 10s
- 721 to 900s: 50 points per 10s
- During Overtime: 60 points per 10s
- Obtain the following number of points at 10-second intervals:
- When your Core is damaged
- 30 points for every 100 damage inflicted to your Core
- 30 points for every 100 damage inflicted to your Core
- Earn a certain amount of Valor Points (VP)
- 1000 VP earned: 10 points
- 2000 VP earned: 20 points
- 3000 VP earned: 30 points
- 4000 VP earned: 40 points
- 5000 VP earned: 50 points
- After that, 60 points for every additional 1000 VP earned.
- 1000 VP earned: 10 points
- Over Time
- The amount of Deploy Points required to produce each title rank is as follows.
- Title Rank 1: 50
- Title Rank 2: 150
- Title Rank 3: 300
- Title Rank 4: 600
- Title Rank 5: 1200
- Title Rank 1: 50
- With this system, characters consume "Deploy points," which are different from traditional Valor points, when they Re-Deploy.
- Added a new basic action: Execute
- Can be used on a downed opponent by pressing and holding the F key/Square button/X button.
- A character that has been "Executed" cannot be revived without re-deploying and is penalized by having its Deploy Cost increased.
- A character with Title Rank 0 will not be penalized for being Executed.
- A character with Title Rank 0 will not be penalized for being Executed.
- The penalty will be removed once the Executed character is Deployed again.
- The increase in Deploy Cost depends on the character's Title Rank.
- Finishers for Warriors and Clerics will also have the same effect as Execute.
- Valor points earned during Finisher will be changed from 200 to 50.
- Valor points earned during Finisher will be changed from 200 to 50.
- Can be used on a downed opponent by pressing and holding the F key/Square button/X button.
- Improved Dawn Bridge A map
- We are now making improvements to Dawn Bridge A to solve two major problems:
- Doors that need to be destroyed are placed at the connecting passage between lanes.
- Currently, once a lane was breached, it was possible to move immediately to another lane. This obscured the role of each lane and made it difficult to push back because once one lane was invaded, all lanes could be penetrated.
- Currently, once a lane was breached, it was possible to move immediately to another lane. This obscured the role of each lane and made it difficult to push back because once one lane was invaded, all lanes could be penetrated.
- 2. Additional gates must be broken through in all lanes
- Currently, there are few steps to push and pull in each lane, making it difficult to understand the front line and making the siege experience pale in comparison.
- Currently, there are few steps to push and pull in each lane, making it difficult to understand the front line and making the siege experience pale in comparison.
- Doors that need to be destroyed are placed at the connecting passage between lanes.
- Other adjustments have been made to the map throughout.
- We will continue to make improvements to this and other maps in the future.
- We are now making improvements to Dawn Bridge A to solve two major problems:
- New "Special Effects" added.
- You can set the effects that are displayed for your footsteps, upon death, and when warping.
- Can be set from the customization screen.
- Special Effects can be purchased in the store with Silvings.
- You can set the effects that are displayed for your footsteps, upon death, and when warping.
- Added anonymous display feature for content creators.
- All other player names can now be hidden with the exception of yourself and your party members.
- This can be set from the options screen.
- Only supported on Steam and PS5.
- All other player names can now be hidden with the exception of yourself and your party members.
- Added more tips for the loading screen.
- Add spectator feature to Custom Battles.
- Allows you to participate in Custom Battles as a spectator.
- Allows you to participate in Custom Battles as a spectator.
- Added player account system PROS.
- Be the first to know what's new in Warlander by registering your email address.
- You can register an account from the support screen in game.
- Register an account to receive the following rewards.
- Warrior Epic Equipment x2
- Cleric Epic Equipment x2
- Mage Epic Equipment x2
- Character EXP Booster x5
- Reward Volume Booster x5
- Warrior Epic Equipment x2
- Be the first to know what's new in Warlander by registering your email address.
- New Chronicles added to Movies.
- EP3 The False World and The Trials
- EP3 The False World and The Trials
- Add SE when using response voice macro

- When re-deploying at the castle, you will be able to choose one of several locations.
- Valor Points can now be earned by destroying enemy Idols.
- The shape of the roof of the battering ram after enhancement has been adjusted to make it more difficult for bullets from the front to pass through.
- Adjustments will be made to the Cleric skill Resurrection.
- The CP and Cooldown (CD) have been decreased to make the skill easier to use, while the percentage of HP granted when reviving an ally has been decreased as the effect of reviving an ally with high HP has too great an impact on battle. The ability to revive from a distance also frequently made it difficult to understand who revived who, so the range will also be reduced.
- CP: 45/60/110/155/175⇒30/50/70/90/110
- CD: 120/90/49/34/30⇒30/28/26/24/22
- HP percentage at revival (%): 100⇒ Per Skill Level 20/30/40/50/60
- Range (m): 30⇒20
- The CP and Cooldown (CD) have been decreased to make the skill easier to use, while the percentage of HP granted when reviving an ally has been decreased as the effect of reviving an ally with high HP has too great an impact on battle. The ability to revive from a distance also frequently made it difficult to understand who revived who, so the range will also be reduced.

- Fixed a bug in which the cooldown for team skills only advanced upon death.
- Perk: Fixed a bug where the effect of Jump Attack Power UP was not expressed in %.
- Fixed a bug where the oil jar could not be activated immediately after grabbing it.
- Fixed other minor bugs

⚔️ Your Warlander Team 🛡️
Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💚 Feedback and Bug Reporting
https://store.steampowered.com/app/1675900/Warlander/