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  3. ⚔️ Warlander Game Update v1.18.0 ⚔️

⚔️ Warlander Game Update v1.18.0 ⚔️

Greetings Warlander!

  • Added a dialog box on the cosmetics Shop screen explaining the conditions under which the product can be previewed if there is no applicable character available.
  • Added "Check Color Variations," "Toggle Full Body/Single Item Display," and "Switch Army" functions to the Season Pass reward detail screen.
  • Can now display where Cataclysms were activated on the map.
  • Thundershock can now attack Cataclysmic Idols.
  • Dispel can now be used against Wall.
  • When a player is disconnected from a Battle and replaced with a BOT, the BOT will now spawn in the castle instead of where the player disconnected.
  • Button to select Deck changed to Enter for keyboard, X for Xbox, Square for PS5
  • When select a Deck, the cursor will now start on that Deck the next time you go to select a Deck.
  • Changed some items in the battle banner to show the names of the players involved.
  • Changed the default state of the mini-map to show the whole map.
  • Adjustments made to Skills for each class.
  • To encourage Skill customization, Skills with extremely high or low CP will be adjusted. We will also utilize development data such as usage rates in each rank range when making adjustments. The Lunge Slash, Rushdown, and Rocket Attack skills will have their armor removed, as the resistance against hitstun provided by these moves takes away the role of other Skills that repel or help evade nearby enemies, and significantly undermines the three prongs of melee combat (attack beats guard break beats guard beats attack). Skills that were not adjusted this time are currently being examined and will be adjusted as needed.


    • Warrior Skill “Roll”
      • Roll was originally envisioned as a high-level skill with three prominent uses: attack, evade, and move. We will adjust the damage and Cooldown time of this rolling attack to better establish it as an evasion skill.
      • CP:10/20/30/40/50⇒20/40/60/80/100
      • Cooldown (s):16/14/12/10/8⇒18/16/14/12/10
      • Damage to enemies: 80⇒50
      • Damage to objects: 80⇒50
    • Warrior Skill “Lunge Slash”
      • This Skill’s level-based range scaling will be swapped out for better damage to make it more of a damage skill for use in close-quarters combat in order to differentiate it from Rocket Attack. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
      • Removed super armor on activation
      • CP:15/30/60/90/100⇒20/40/60/80/100
      • Attack distance (m):12/12.9/14.7/16.5/17.1⇒10
      • Damage: 40/41.5/44.5/47.5/48.5⇒60/66/72/78/84
    • Warrior Skill “Rushdown”
      • As there was not much value to be found in increasing the skill level for this Skill, we have changed it so that the Cooldown now scales with skill level. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
      • Removed super armor on activation
      • CP:20/35/75/110/125⇒20/40/60/80/100
      • Cooldown (s):13⇒20/18/16/14/12
      • Damage:30/32.25/38.25/43.5/45.75⇒30/31.5/33/34.5/36
    • Warrior Skill “Rocket Attack”
      • To better emphasize this Skills ability to strike a target behind enemy lines, the Cooldown, travel distance, and damage will now scale with skill level. In exchange, the base damage of this Skill is now lower. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
      • Removed super armor on activation
      • CP:30/45/90/130/150⇒20/40/60/80/100
      • Cooldown (s): 15⇒17/16/15/14/13
      • Attack distance (m): 16/16.54/18.16/19.6/20.32⇒14/16/18/20/22
      • Damage: 100/103.75/115/125/130⇒60/63/66/69/72
    • Warrior Skill “Will of Steel”
      • Since there were few ways to deal with it, it can now be removed with the Cleric’s Dispel Skill.
      • Adjusted the duration and damage reduction as it made damage trades more favorable than expected.
      • CP:30/45/60/75/90⇒20/40/60/80/100
      • Duration (s):7⇒6
      • Damage reduction (%):30/35/40/45/50⇒20/27.5/35/42.5/50
    • Warrior Skill “Charge Attack”
      • Damage will be adjusted according to CP.
      • CP:45/60/110/155/175⇒30/60/90/120/150
      • Damage to enemies: 60/64.5/79.5/93/99⇒55/63.25/71.5/79.75/88
      • Damage to Objects: 60/64.5/79.5/93/99⇒55/63.25/71.5/79.75/88
    • Cleric Skill “Dispel”
      • Now possible to use this Skill against walls to hit Dispel targets on top of defensive fortifications.
      • Dispel will now have a uniform range at all skill levels to give players a better feel for the range of a Cleric’s Dispel. It will also be changed to a 2-stock system to allow for use in a wider variety of situations.
      • Cooldown will also be adjusted accordingly.
      • CP:10/20/30/40/50⇒20/40/60/80/100
      • Stock: 1⇒2
      • Cooldown (s): 10/9/8/7/6⇒24/21/18/15/12
      • Range: 6/6.5/7/7.5/8⇒7
    • Cleric Skill "Warp Gate”
      • The durability of high-level Warp Gates was too high and took too long to destroy. To make it easier to understand how long it takes to destroy a Warp Gate, the durability value will no longer change with level.
      • CP:15/30/45/60/75⇒20/40/60/80/100
      • Durability: 200/300/400/500/600⇒200
      • Duration (s): 60/90/120/150/180⇒70/110/150/190/230
    • Mage Skill “Flash Step”
      • Reduce the scale width by the level of Cooldown and adjust for feel.
      • CP: 10/20/30/40/50⇒20/40/60/80/100
      • Cooldown (s): 28/24/20/16/12⇒24/21/18/15/12
    • Mage Skill “Wind Mine”
      • Since there was little benefit to increasing skill level, stock will now increase with each skill level and Cooldown will be the same across all levels.
      • The amount of damage has also been adjusted as we found it extremely low, reducing the risk of stepping on wind mines.
      • CP:10/20/30/40/50⇒20/40/60/80/100
      • Stock: 3⇒1/2/3/4/5
      • Cooldown (s)/26/22/18/12⇒20
      • Damage to enemies:10/10.25/10.5/10.75/11⇒20
    • Mage Skill “Crows”
      • Cooldown and duration will be adjusted to match CP.
      • CP:10/20/30/40/50⇒20/40/60/80/100
      • Cooldown(s):18⇒19/17/15/13/11
      • Duration (s):0.5/0.7/0.9/1.1/1.3⇒0.7/0.85/1/1.15/1.3
    • Mage Skill “Fog”
      • Changed to a 2-stock system in order to expand the range of options with this Skill. The area of effect will be adjusted accordingly.
      • CP: 15/30/45/60/75⇒20/40/60/80/100
      • Stock: 1⇒2
      • Range: 5/6/7/8/9⇒4/4.5/5/5.5/6
    • Mage Skill “Fire Wall”
      • Duration will be adjusted to better differentiate it from Snow Vortex as a skill to hinder enemy approaches. Cooldown and immolation damage to objects will be adjusted accordingly.
      • The immolation damage to enemies will be increased and adjusted to more easily impede enemy approaches。
      • CP: 15/30/45/60/75⇒20/40/60/80/100
      • Cooldown: 15⇒10
      • Duration (s): 6/6.9/7.8/8.7/9.6⇒8/9/10/11/12
      • Immolation damage to enemies: 60⇒100
      • Immolation damage to objects: 25⇒20
    • Mage Skill “Rocket Punch”
      • The amount of damage will be adjusted to match CP.
      • CP: 45/60/110/155/175⇒30/60/90/120/150
      • Damage to enemies: 160/172/212/248/264⇒150/172.5/195/217.5/240
      • Damage to objects: 160/172/212/248/264⇒150/172.5/195/217.5/240
  • Fixed the mode and map name displayed in the upper left corner of the mission selection screen to show the same information as in matchmaking.
  • Fixed bug where shield colors sometimes did not match army colors.
  • Fixed bug where equipment colors of other players are not reflected on the ranking and top player screens.
  • Fixed bug that caused corpses to float if they were hit while jumping.
  • Fixed bug where Crow and Crystal Defender could not be protected by Super Guard.
  • Fixed bug where bullets could penetrate a robot's weak spot when attacking from behind.
  • Other minor bug fixes.




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