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⚔️ Warlander Game Update v1.19.1.1 ⚔️

Greetings Warlander!

  • New Cleric skill Sphere Shield now available!
    • This skill allows you to set a dome-shaped shield on the battlefield to block long-range enemy attacks. Create safety on a fierce battlefield to support your allies!
    • The Sphere Shield only protects against long-range attacks, and it is damaged by attacks that damage objects.
    • It will disappear after a set amount of time or when its durability reaches 0.
    • The higher the skill’s level, the higher the durability of the Sphere Shield it creates.
  • Adjusted the parameters of various Skills.
    • In addition to the skills that were adjusted this time, we are testing CP and performance adjustments for several other skills. We plan to apply these adjustments as they become available.
    • Cleric Skill Heal
      • CP will be adjusted to improve convenience in customization and fairness among classes. The skill recovered too much HP at skill level 1, and the support performance of low-Rank Clerics was higher than expected.
      • CP:15/30/60/90/100⇒20/40/60/80/100
      • CT:15⇒18
      • Amount of HP healed:100/115/145/175/185⇒75/100/125/150/175
    • Cleric Skill Area Heal
      • CP will be adjusted to improve convenience in customization and fairness among classes. Skill duration will be lowered because the length of the skill made the durability of Clerics too high. While the amount of HP restored by the skill will be reduced, the range of the effect will be increased improving its value as a ranged support skill. These changes will also take into account the changed CP.
      • CP:20/35/75/110/125⇒20/40/60/80/100
      • Amount of HP healed:13/14.4/18.3/21.7/23.2⇒10/11.8/13.6/15.4/17.2
      • Effect radius:5/5.6/7.2/8.6/9.2⇒7/7.8/8.6/9.4/10.2
      • Duration:30⇒12
    • Mage Skill Flash Step
      • To improve the usability as an evasion skill, it will be adjusted so that it starts moving as soon as it is activated.
    • Mage Skill Rocket Punch
      • In order to better clarify the Mage’s role of destroying objects, we are adjusting the damage to objects.
      • Object damage:150/172.5/195/217.5/240⇒250/287.5/325/362.5/400
    • Mage Skill Wave Blaster
      • CP will be adjusted to improve convenience in customization and fairness among classes. Both damage dealt and bullet size will be adjusted, making it easier to hit opponents while maintaining balance with CP cost.
      • CP:20/50/90/105/110⇒20/40/60/80/100
      • Enemy damage:80/92/108/114/118⇒80/88/96/104/112
      • Object damage:40/46/54/57/59⇒40/44/48/52/56
      • Bullet size:2/2.46/2.56/2.59/2.62⇒2.25/2.35/2.45/2.55/2.65
    • Mage Base HP
      • The low base HP of the Mage resulted in a lower-than-expected survivability. Therefore, we are increasing the Mage’s base HP.
      • Base HP: 100→150
    • Perk Adjustments
      • Adjusted HP recovery perks to balance out the reduction to HP healed by Cleric Skills.
      • Nightstalker Tenacity: HP Healed 75⇒50
      • Duelist's Tenacity: HP Healed 100⇒75
      • Vanguard's Tenacity: HP Healed 50⇒35
      • Summoner's Tenacity: HP Healed 55⇒40




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