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๐ŸŒŸ Update and Fix ๐ŸŒŸ

Greetings Warlander!


We will be updating the game at 6:00 am UTC today to fix a known issue and revert the Sep 3 changes made to Tower capture speed and behavior.

The details are as follows.
Fixed an issue with the Wave Blaster Mage Skill so that it no longer enters a cooldown when it is interrupted by an enemy attack before it can fire.
The time required to capture a Tower has been adjusted for 2-Army and 5-Army Battles. Due to these changes, changes have also been made to how Towers behave.

  • From Enemy Occupied to Neutral:
    • Before adjustments
      • 1 player...30s
      • 2 players...15s
      • 3 players...7.5s
      • 4 players or more...5s
    • After adjustment:
      • 1 player...16s
      • 2 players...8s
      • 3 players...5.33s
      • 4 players...4s
      • And so on, for up to 20 players.
  • From Neutral to 100% Captured:
    • Before adjustment:
      • 1 player...30s
      • 2 players...15s
      • 3 players...7.5s
      • 4 players or more...5s
    • After adjustment:
      • 1 player...8s
      • 2 players...4s
      • 3 players...2.67s
      • 4 players...2s
      • And so on, for up to 20 players.
  • In accordance with the above, changes were made to the behavior of Towers.
    • The Capture Gauge decreases automatically unless it is at 100% (previously 80%).
    • You can only Warp to allied Towers that are 100% Captured (previously 80%).


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