Hotfix - October 2022

Our first patch is here! It mainly contains balance tweaks to Hunter and some bug fixes. We've been overwhelmed by the positive reception of Deadlink and can't wait to push new content out. Thank you for your feedback, and keep it coming! 🔥
Hunter
💬 Dev comment: Reading user feedback and analyzing your gameplay allowed us to realize how unbalanced two combat shells are. While we think Soldier is in a good place, Hunter needs some attention. This is probably the first round of Hunter nerfs, but we want to take it easy and get to the sweet spot of rewarding but challenging gameplay.
[h2]ARC[/h2]
- ARC gun will no longer stun enemies
- ARC gun will stagger enemies hit
[h2]Decoy[/h2]
- Decoy HP reduced from 50 to 25
- Decoy lifetime reduced from 10 to 5 seconds
- Fixed a bug where some enemies wouldn't do damage to Decoy
New Features
- Added Crash Reporter
- Added 1 new combat arena to the Tora biome
[h3]Gathering pickups after arena bug[/h3]
Did you know that after the combat arena is completed, we vacuum all pickups (shields, grenades, credits, etc) from the entire map so that you don't have to frantically run around and try to pick them up?
Well, we've detected a bug where players would receive more shields than they should. This resulted in leaving almost every arena with a full shield (even if no shield was lying around). We believe this bug was the main reason players could beat the game so fast, even without any HUB upgrades. This might give you the false impression that the game is too easy right from the get-go. It has been fixed, and we hope that player accountability will be where it should be from the beginning.
Other Fixes
- fixed the issue with the broken camera after Hunter's swap
- fixed lack of collision at some doors that resulted in the player falling out of a map
- fixes lore typos
- fixed save & exit functionality that resulted in a wrong data loaded
- fixed heal after arena HUB upgrade that wasn't working on some conditions
- fixed DoT effects not being affected by elemental damage multiplier
- fixed arena rewards sound that would loop indefinitely after opening the menu
- fixed shop items refresh after selling implants
- fixed broken game state when abandoning the run after killing a boss
- lots of optimization fixes
Our next patch will introduce difficulty tiers and hopefully create a challenge for some of you :)