Hotfix - March 2023

đź’¬ Dev comment: Dear Players! Watching your struggles in the Interport biome has been fantastic and heart-wrenching at the same time. We cherish your love for the overall aesthetics of the new corporation and the joy you express from playing with the new implant leveling system. On the other hand, we feel your pain from being swarmed by tons of enemies and doing your best to overcome the difficulty spike between Watts-Rucker and Interport. We aim to deliver consistent difficulty during a run, and the current Interport state just might be overtuned.
That’s why we decided to release a balancing hotfix for the latest update. Check out the list below, and as always, let us know what you think!
General Changes
- Hitting Pincer’s and Forcer’s C-Balls will now trigger the On C-Ball Break implants
- Tweaked the number and composition of enemies in the Interport biome (no more Zerg Rush behavior)
- Marked enemies will drop shields again. We tweaked the number of shields and damage threshold for the overall run experience
- Interport got an optimization pass and should perform more consistently now
Implants Changes
- Ballistics Calculator: Rare ➡️ Legendary
- CBRN Pack: Active fire-rate boost leveling description fix (was "gain 0%➡️ 20% fire-rate" instead of "gain 20% fire-rate")
- Tesla Modulator: Fixed leveling description not updating correctly
- HE Focusware: Common ➡️ Rare
Changed Lv.4 description to better match its mechanic - Cluster Core: Changed Lv.4 description to better match its mechanic
Other Fixes
- Fixed ever-lasting encounters during some Challenges
- Fixed hit detection for radial damage
- Fixed bugs related to Iskra boss fight (damage calculation, combat numbers display, win conditions, player getting out of bounds)