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Hotfix - October 2022



Our first patch is here! It mainly contains balance tweaks to Hunter and some bug fixes. We've been overwhelmed by the positive reception of Deadlink and can't wait to push new content out. Thank you for your feedback, and keep it coming! 🔥

Hunter

💬 Dev comment: Reading user feedback and analyzing your gameplay allowed us to realize how unbalanced two combat shells are. While we think Soldier is in a good place, Hunter needs some attention. This is probably the first round of Hunter nerfs, but we want to take it easy and get to the sweet spot of rewarding but challenging gameplay.

[h2]ARC[/h2]
  • ARC gun will no longer stun enemies
  • ARC gun will stagger enemies hit
💬 Dev comment: ARC gun stun was straight-out overpowered as you could just stand there and unload on a bunch of heavy enemies - that's not the gameplay we want to promote with Hunter. We want to address stun mechanics in the future by implementing diminishing returns (the more you stun enemies, the more resistant they are to it), but for now, we will just remove stun from the ARC gun and replace it with a stagger. Stun locking was just OP and too easy to execute.

[h2]Decoy[/h2]
  • Decoy HP reduced from 50 to 25
  • Decoy lifetime reduced from 10 to 5 seconds
  • Fixed a bug where some enemies wouldn't do damage to Decoy
💬 Dev comment: In our opinion decoy/Vanish combo is the most overpowered and least fun skill to use - you just push the button and get out of any trouble. While it's fun to watch enemies get distracted and get some breathing room, we think 10 seconds duration is just too generous.

New Features
  • Added Crash Reporter
  • Added 1 new combat arena to the Tora biome

[h3]Gathering pickups after arena bug[/h3]
Did you know that after the combat arena is completed, we vacuum all pickups (shields, grenades, credits, etc) from the entire map so that you don't have to frantically run around and try to pick them up?
Well, we've detected a bug where players would receive more shields than they should. This resulted in leaving almost every arena with a full shield (even if no shield was lying around). We believe this bug was the main reason players could beat the game so fast, even without any HUB upgrades. This might give you the false impression that the game is too easy right from the get-go. It has been fixed, and we hope that player accountability will be where it should be from the beginning.

Other Fixes
  • fixed the issue with the broken camera after Hunter's swap
  • fixed lack of collision at some doors that resulted in the player falling out of a map
  • fixes lore typos
  • fixed save & exit functionality that resulted in a wrong data loaded
  • fixed heal after arena HUB upgrade that wasn't working on some conditions
  • fixed DoT effects not being affected by elemental damage multiplier
  • fixed arena rewards sound that would loop indefinitely after opening the menu
  • fixed shop items refresh after selling implants
  • fixed broken game state when abandoning the run after killing a boss
  • lots of optimization fixes

Our next patch will introduce difficulty tiers and hopefully create a challenge for some of you :)

Use disposable android bodies to take down megacorps in this cyberpunk FPS




roguelike cyber-shooter is sitting on Steam's hot releases this weekend: Deadlink, a game where you're part of an elite anti-evil-corporation task force uses remote-piloted androids called "autonomous combat shells" to bring a brand of vicious justice "for a fraction of the cost of a hopeless court case."..
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Join our music broadcast!

It's time for the true Deadlink beats!



Breathtaking music broadcast has started on our Steam page! Just join it and enjoy the game's vibes!

Deadlink now in Early Access!

Agents!

The time has come! Our breakneck cyberpunk FPS is now in Early Access, which means that Deadlink is available to everyone who’s eager for some action!

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However, let's remember that this is just the beginning of our adventure. We still have a lot of work ahead of us before we deliver the final product to you. Nevertheless, we are very proud of what we have created over the past months. We look forward to hearing from you and without further ado – MAKE YOUR AGENCY PROUD!

Your feedback will be much appreciated: here

If you found any bug while playing Deadlink, please let us know: here

You can find us on:
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Cheers,
Gruby Entertainment Team

Fresh impressions from Gamescom

How about a little trip back in time to this year's Gamescom? It was a very fun event, and we caught some of your reactions on the video. 👀 Let us know if you are one of the talking heads! 🤜🤛

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