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For The King II News

Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!

[p]Greetings Adventurers! [/p][p]
We are heads down as we close in on our Into The Wild release date. We can’t wait for everyone to get their hands on the revamped Dungeon Crawl: Gauntlet, as well as the all-new characters that will be joining the Resistance to defend Fahrul. We will be sharing more information on this update very soon. [/p][p][/p][p][/p][p][/p][p]This patch looks to build on our Year of the Horse cosmetic update with some quality-of-life improvements, before we get into the launch of the upcoming DLC.[/p][p][/p][p]Read on below for details! 
[/p][h2]Noteworthy[/h2]
  • [p]Fixed an issue where Dark Carnival might load too many enemies in early floors. This should allow for easier fights earlier on.[/p]
  • [p]Fixed an issue where old save files may have issues if they contain a specific animation pose for Stone Here statues.[/p]
  • [p]One more fix to address the Child of Chaos final fight that could have issues when fighting the Astronomer.[/p]
  • [p]Fixed an issue where Party Heal could proc twice in dungeon rest phase. [/p]
  • [p]Fixed the following issues with the Voidwalker’s Resonator[/p]
    • [p]We’ve disabled upgrading the Resonator in encounters and markets. This sometimes leads to online sessions having the upgrade menu persisting across non-active players, which required a restart to resolve. This also resolves the issue where online sessions could have Resonator upgrades not applied correctly.[/p]
    • [p]Fixed an issue where equipping certain trinkets in loadout could remove the Resonator. [/p]
[p][/p][h2]Online[/h2]
  • [p]Fixed an online desync that could occur when dismissing a Merc during contract renewal. [/p]
  • [p]Fixed an online softlock that could occur when cancelling out of loading into party creation. [/p]
  • [p]Fixed an online softlock for Join-In-Progress if the client tried to connect while the party was in the Adventure Summary screen after winning or losing an adventure.[/p]
  • [p]Fixed an online softlock that could occur if a client disconnected during the Wheel of Death phase in Dark Carnival. [/p]
[p][/p][h2]Softlocks[/h2]
  • [p]Fixed a softlock that could occur when attempting to back out of the Fallen Knight’s charge attack ability menu. [/p]
  • [p]Fixed a softlock that could occur when feeding pets in combat, and the battle grid was full. [/p]
  • [p]Fixed a softlock that could occur as a result of the cursed Hanged Soul. [/p]
  • [p]Fixed a softlock that could occur with the Acid Trap trying to melt equipment when the player has no equipment equipped. [/p]
  • [p]Fixed a softlock on Xbox that could occur when receiving the Wheel of Fortune tarot card. [/p]
  • [p]Fixed a softlock on Windows (non-Steam) that could occur if a player tried to load a game run from a temporary menu that was incorrectly being shown. [/p]
[p][/p][h2]Gameplay[/h2]
  • [p]Fixed an issue where the Fallen Knight charge could be cancelled while on an entangled tile despite having entangle immunity. [/p]
  • [p]Fixed an issue where imbued characters could deal damage to characters under Protect. [/p]
  • [p]Fixed an issue where AOE abilities could deal damage to characters under Protect. [/p]
  • [p]Fixed an issue where the landboat could become inaccessible if sharing a hex with certain encounters or assets. [/p]
[p][/p][h2]UX/UI[/h2]
  • [p]Improve the Lore Store banner for unlocks. Certain cosmetics and unlocks should no longer continually display as unlocked when not purchased. [/p]
  • [p]Fixed an issue where “Load Most Recent” was overflowing in certain languages. [/p]
  • [p]Fixed an issue where players could be redirected to the load game menu when attempting to continue from the adventure loss screen. [/p]
  • [p]Fix for the Slippery Pirate not always showing their correct level. [/p]
  • [p]Fixed an issue where the Twitch integration would not always toggle correctly. [/p]
  • [p]Fixed an issue where the “View Profile” option was not always navigable with controller or keyboard shortcuts. [/p]
  • [p]Fixed an issue where the audio from the Rogue Isles biome could continually play despite leaving the Rogue Isles. [/p]
[p][/p][p] [/p][p]Thanks again, Adventurers![/p][p]Be sure to stay tuned for further updates. We'll be sharing more news on the upcoming Beekeeper, Angler, Treasure Hunter, and Pathfinder changes soon, as well as all new details on the returning Dungeon Crawl Gauntlet![/p][p][/p][p]Happy adventuring![/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord [/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
[p]➡️TikTok [/p][p]➡️Instagram [/p][p]➡️Facebook [/p][p]➡️X [/p]

Into The Wild Character Pack - Wishlist Now!

[p]Adventurers![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We’re excited to announce that you can now wishlist our next Character Pack, Into The Wild, right here on Steam! To celebrate, For The King II and both Tinkerers of Fate and Fallen Oaths Character Packs are available on sale![/p][p]Dive in and explore Fahrul before the upcoming classes make their way to the realm alongside the free Dungeon Crawl Gauntlet update later this year.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink] [/p][p][/p][h3]Into The Wild Character Pack[/h3][p]With our Into The Wild Character Pack just around the corner, we’re excited to reveal the identities of the two new characters coming to For The King II![/p][p][/p][p][/p][p]We’ll have more to share about these two new characters and their unique toolkits and skill sets, but for now, meet Li’l Honey, the Beekeeper’s personal ally![/p][p][/p][p][/p][p]The Into The Wild updates lands alongside our next major free content update, including the upcoming Dungeon Crawl Gauntlet, the returning Treasure Hunter, new cosmetics, pets, Traits, and more, all on the way soon![/p][p][/p][p]Learn more about what's coming to For The King II in the near future with our Roadmap post, or take a peek below![/p][p][/p][p][/p][p][/p][p] [/p][h2]Pathfinder[/h2][p]We’ve had some ideas in mind for Pathfinder for some time to bring them more in line with the other characters in For The King II, and community feedback has really allowed us to hone it on the type of changes we'd love to bring to the character.[/p][p]With the next major content update, we’ll also have a bit of a revamp landing for the eager cartographer, which will include some much-needed overworld utility and more![/p][p] [/p][p] [/p][h2]Twitch[/h2][p]To celebrate the announcement of the Into The Wild’s Character line-up, we’ll be live over on Twitch later today (2026/03/05) to show off the Beekeeper’s toolkit, as well as the new changes coming to Pathfinder that’ll be landing alongside the Into The Wild update! [/p][p]Hop on over to the IronOak Games Twitch Page, where we’ll be live at 1pm PST/9pm UTC.[/p][p]
[/p][p]We can't wait to show more of what we've been working on! Thanks again for your continued support and passion. [/p][p][/p][p]Happy adventures, intrepid heroes![/p][p]⚔️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord[/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
[p]➡️TikTok[/p][p]➡️Instagram[/p][p]➡️Facebook[/p][p]➡️X[/p]

Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!

[p]Greetings Adventurers, [/p][p][/p][p]What a wonderful start to 2026! Today also marks the start of the Year of the Horse![/p][p]We are really excited for this update to drop. It brings in a new seasonal cosmetic (and a twin cosmetic filed under whimsical), an elemental orb weapon set to the loot pool, and a hotly requested feature in a brand new Manual Save system, plus so much more.[/p][p][/p][p]Read on below for more details! [/p][p][/p][p][/p][p][/p][h2]Manual Save System[/h2][p]Manual Saves are an additive way to play that allows players to create their own save files within any given run. Players will have the ability to create manual saves before going into dungeons, tougher battles, or when an online friend needs to leave but the rest of the party wants to keep playing. Manual save slots will also be accompanied by the current autosave feature, and players will have the option to rename and manage their saves in a way that makes sense to them. [/p][p][/p][p]The Manual Save System is available on Apprentice and Journeyman modes. For players who want to preserve the core-save experience, Master is the mode to test your mettle and continue the permadeath adventure. Leaderboard modes, such as the Dark Carnival and the upcoming Dungeon Crawl: Gauntlet, are also exempt from the new save system to preserve the leaderboard standings.[/p][p][/p][p]This new save system was developed with player feedback in mind and will give all players greater flexibility and freedom in how they choose to explore and conquer Fahrul.[/p][h3][/h3][p][/p][p][/p][h2]Seasonal Cosmetics[/h2][p]To celebrate the Year of the Horse, this year we are launching two horse-themed cosmetics. First, we have the opulent and regal Jade Horse Head that allows players to look their fanciest as they bring peace to the people of Fahrul. The second, well, the second Horse Head kind of speaks for itself.[/p][p][/p][p][/p][p][/p][p][/p][p]You can also grab our Valentine's Angel Wings Cosmetic for Zero Lore Points in-game to celebrate the season of romance![/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Twitch Integration[/h2][p]We’re excited to bring a little bit of For The King’s classic whimsy to streamers. Starting today, players can enable specific Twitch chat commands to rename enemies in combat, spawn certain effects (hot dogs, anyone?), and more![/p][p]The Twitch integration is a player opt-in feature, so if you like to stream For The King II, hop into your settings to enable streaming to activate the streaming-specific menu. If you have no interest in streaming, there's no need to do anything.[/p][p][/p][p]Check out our guide here to learn more about For The King II’s Twitch Integration[/p][p][/p][h2]Additional Changes [/h2][h3]New Elemental Orbs[/h3][p][/p][p][/p][p]We’ve added a whole host of elemental-based orbs to bolster the Fortune Teller and other Awareness-based characters. Ranging from the Ignis Core and its fire-based attacks, to the charming Snow Globe with its Ice Shield Aura ability, there is certainly an orb for every occasion.[/p][p]In addition to these new player-based orbs, Peggy the Merc also carved up a new orb for herself. [/p][p][/p][p][/p][p][/p][h2]Gameplay [/h2]
  • [p]When reclaiming boats, all boats will now be automatically reclaimed upon using the service in the port. If there are two vessels present, the previous system of having to select which vessel will be applied. [/p]
  • [p]We’ve improved a couple of combat aspects with friendly summons (i.e., Toymaker doll summons). These summons will no longer attempt to steal from enemies, and we now prioritize summoning the correct type of friendly based on the selected tile. Players should no longer see melee friendlies being summoned into the back row.  [/p]
  • [p]We’ve increased the number of available Mercs for purchase in towns. Since launch, players have only had one merc to hire in each town. As we bring in new content, and players unlock the story-based mercs, we want to give players better choices in who they hire. Hannah, Rizzo, and Cisco should now have company with your unlocked Toadslayer, Klaus, and all of the other mercs that lend their blade to the Resistance in exchange for coin.[/p]
[p][/p][h2]Character Selection Flow[/h2]
  • [p]The Friar gets a bit of an art glow-up in this update:[/p]
    • [p]Friar’s Cheers ability has a new, sudsy animation when it procs. This new animation also cascades to other characters that it procs for.[/p]
    • [p]The Friar body type has moved to the Heroic body type (i.e., Woodcutter, Blacksmith, Farmer). [/p]
  • [p]We’ve updated the selection of Stone Hero poses that are found in the Overworld and in the leaderboards. More poses with new characters and weapons. We also removed some poses that didn’t read that great across the two areas of the game.[/p]
  • [p]We updated the Bisontaur’s plume to provide better readability on the overworld and in combat. [/p]
  • [p]The Kuro Mask in the Lore Store is now default red.[/p]
  • [p]Improved combat animations across a handful of weapons.[/p]
[p][/p][h2]Party Summary[/h2]
  • [p]Party Summary can now be opened in the loot phase. This gives the party that added bit of information to help determine where to hand out certain gear.[/p]
    • [p]On keyboard, the Party Summary can be accessed with the ‘P’ key, or R1/RB on controller while in loot phase.[/p]
[p][/p][h2]Tutorials[/h2]
  • [p]We’ve improved the flow and distribution of combat tutorials. Now the Royal Tutor spaces out combat tutorials across multiple combats to reduce the initial overload of information on first combat experience. [/p]
[p]
[/p][h2]Bug Fixes [/h2][p]Outlined below are the bug fixes included in this update. If you happen to see something that has been troubling you or your party, let us know, and we’ll look to get it addressed in an upcoming patch.[/p][p][/p][h3]Fallen Knight[/h3][p]The Fallen Knight came out in our Fallen Knight’s DLC, and we’ve received a ton of amazing feedback. One recurring piece, though, is that his charge ability is a bit overpowered. With this update, we’ve tweaked the charge ability to have a little less power output while still maintaining the fun nature of a regal old knight coming out of retirement to help restore Fahrul. [/p]
  • [p]Slightly reduced the damage modifier across all charge abilities. [/p]
  • [p]AOE charge attacks now receive less damage output across all target areas. [/p]
  • [p]All charge attacks now cast Armor Up at the start of the charge.[/p]
[p]The goal with these changes is to still have the Fallen Knight take these big swings, but provide a better balance across the early and late game. If you’re a Fallen Knight main, we’d love to hear your feedback after giving these changes a couple of runs. [/p]
  • [p]Other Fallen Knight changes[/p]
    • [p]Fixed an issue where the Fallen Knight could charge his attack despite being entangled. [/p]
    • [p]Fixed an issue where a Knight’s Oath would only proc once in combat despite having more than one Fallen Knight in the party. [/p]
    • [p]Fixed an issue where the Fallen Knight’s charge attack would not correctly retarget if the targeted enemy fled from combat. [/p]
    • [p]Fixed an issue where the Fallen Knight’s charge attack would not correctly retarget from one wave of combat to the next if the previous wave’s last remaining enemy fled. [/p]
    • [p]Fixed an issue where the Fallen Knight’s charge attack could do a normal attack if the player was spamming quick inputs. [/p]
    • [p]Fixed an issue where the Fallen Knight’s charge attack would still attack if the Fallen Knight was stunned. [/p]
    • [p]Fixed an issue with the Fallen Knight’s charge attack not always showing that Armor Up will also be cast on the Fallen Knight.[/p]
[p][/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could occur with the Fallen Knight’s charge attack if the ability menus were being spammed with quick inputs. [/p]
  • [p]Fixed a rare softlock that could occur if the player interacts with a minecart two times in a row while embarked on a landboat and occupying a POI title. [/p]
  • [p]Fixed a softlock that could occur when attempting to revive an ally if the UI was in a state where a player was not being selected. For example, attempting to revive an ally on the second primary turn of a Toymaker with their starting rapier. [/p]
  • [p]Fixed a softlock that could occur if the pet, Skelly Jelly, tried to transform and the player's side was fully occupied. [/p]
  • [p]Fixed a softlock that could occur if 6 or more status effects were applied to an enemy. [/p]
  • [p]Fixed a softlock that could occur in the Midnight Woods biome if the party was ambushed and the combat returned no enemies. [/p]
  • [p]Fixed a softlock that could occur in combat with enemies that cast Confuse Group. [/p]
  • [p]Fixed a softlock that could occur with the Friar consuming alcohol and triggering Cheers onto a character affected by Link. [/p]
[p][/p][h3]Online [/h3]
  • [p]Fixed an online softlock that could occur during the Skraevin boss fight in the chapter, A New Age. [/p]
  • [p]Fixed an issue where the Multiplayer Party List could stop being displayed after certain flows. [/p]
[p][/p][h3]Gameplay[/h3]
  • [p]In Chapter 3, The Royal Mines, we improved the opening camera on the Merling Arena to flow better over the wooden walls. [/p]
  • [p]In the chapter, Child of Chaos, we fixed an issue where the beast tracks encounter would not always award loot if completed in a certain sequence. [/p]
  • [p]In the chapter, Child of Chaos, we fixed an issue where Watcher ambush fights would not always trigger as expected.[/p]
  • [p]In the chapter, A New Age, we fixed an issue where the active player would start with zero action points after defending a Watcher ambush. [/p]
  • [p]In the chapter, A New Age, an issue was fixed where failing a quest objective did not end the run correctly.[/p]
  • [p]Fixed an issue in the Dralithra boss fight in which one of her abilities highlighted 4 tiles but dealt damage to 6 tiles. [/p]
  • [p]Protect and Star Matter will now protect and block Death Mark. [/p]
  • [p]Fixed an issue where certain bosses could be affected by Death Mark. [/p]
  • [p]Fixed an issue where the Airship could become inaccessible if a follower got stuck on the ship despite the owner disembarking. [/p]
  • [p]Fixed an issue where consuming Mead wasn’t applying its effects correctly. [/p]
  • [p]Fixed an issue where The Magician tarot card would not always grant consumables. [/p]
  • [p]Fixed an issue where Dead Lotus would not protect against Thorn damage. [/p]
  • [p]Fixed an issue where the Voidwalker could not upgrade their resonator in a Dark Carnival Wheel of Death room. [/p]
  • [p]Fixed an issue that allowed the Hobo to scrounge a Voidwalker Resonator. [/p]
  • [p]Fixed an issue where defeating Biteshade would not grant XP. [/p]
[p]
[/p][h3]Party Summons[/h3]
  • [p]Fixed an issue where summoned reflections from the Dark Carnival Haunted House were receiving Fade Damage twice per rest phase. [/p]
  • [p]Fixed an issue where the Toymaker’s summoned dolls could spawn onto a tile with incorrect abilities. Now, the range will spawn in the back, and melee will spawn in the front. Previously, it was being randomized, leading to the potential of a blocked ally unable to attack.[/p]
[p][/p][h3]Combat[/h3]
  • [p]Fixed an issue where certain debuff attacks were removing buffs despite not being a perfect roll. [/p]
  • [p]Fixed an issue where Drain Life attacks were being blocked but still healing the caster.[/p]
  • [p]Fixed an issue where Cursed statues may not be removed when a character moves to a Purified tile.  [/p]
  • [p]Improved the Mimic transition flow when unlocking a Mimic in the treasure phase. [/p]
  • [p]Fixed an issue where Black Hole could be triggered on an empty tile. [/p]
[p][/p][h3]Overworld [/h3]
  • [p]Fixed an issue where characters in boats were not receiving the movement buff from the Nice Day event. [/p]
  • [p]Fixed an issue in Chapter 5, The Castle Gates, where towns could block the road used by the War Machine. [/p]
  • [p]Fixed an issue where the Kraken Indicator would not always pulse correctly when one hex outside of a Kraken Ward area of effect. [/p]
  • [p]Fixed an issue where the Peaceful Windmill encounter could reward a non-consumable item. (ie. Parlor Orb)[/p]
  • [p]Fixed an issue in the chapter, A New Age, where overworld music can overlap with combat music if the beast tracks quest is completed in a certain sequence. [/p]
[p][/p][h3]Dungeons[/h3]
  • [p]Improved the dungeon room spawn patterns for better variability. [/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Updated the Loadout warning to correctly show when parties of less than 4 characters ready up.[/p]
  • [p]Fixed an issue where Overworld popcorn text could appear on the Main Menu if the player quits the game before the text fades out. [/p]
  • [p]Fixed an issue with Large scaling having icon overlap on the Chaos Refinery in Child of Chaos[/p]
  • [p]Fixed an issue where certain languages were overflowing the UI when deleting a saved game. [/p]
  • [p]Added dialogue for the Sheep when dismissing them as a follower when hiring a new merc or pet. [/p]
  • [p]Fixed an issue where the Profaned Guardian was unintentionally immune to being moved on the battle grid.[/p]
  • [p]Fixed an issue where Watcher movement was triggering the Kraken Indicator in the global header. [/p]
  • [p]Fixed an issue where the Purified status effect could appear twice in the Encyclopedia. [/p]
  • [p]Fixed an issue where Korque was not displaying the correct join dialogue when playing in non-English languages. [/p]
  • [p]Fixed an issue where the Hanged Soul was not displaying the correct description in the follower menu in all languages. [/p]
  • [p]Fixed an issue where the Link icon from the Tarot card would not be removed correctly after a pet was replaced with a cursed follower. [/p]
  • [p]Fixed an issue where the Displace popcorn text icon was not always aligned with the corresponding text. [/p]
  • [p]Fixed an issue where leaving certain dungeons in certain conditions would show BIOME_INVISIBLE rather than the correct name. [/p]
  • [p]Improved the Precious Pearl description translations in German. [/p]
  • [p]Improved the reliability of the “Unable to save - Player is busy” warning in the game menu when trying to save in dungeons. [/p]
  • [p]Improved the Star Matter translations in Japanese.[/p]
  • [p]Fixed an issue with the Royal Droll blocking a roll not always displaying correctly if the player used partial focus during their attack. [/p]
[p] [/p][h3]Art[/h3]
  • [p]Improved the tombstones of dead characters when dying with recently released characters or weapons. [/p]
  • [p]Improved the lighting on multiple item cards. [/p]
  • [p]Removed the monster sfx from the Void Skin and Training Dummy Skin.[/p]
  • [p]Fixed an issue where the character outline wouldn’t always display correctly on certain Lance weapons. [/p]
  • [p]Fixed an issue with the Fallen Knight charge animation when charging while equipped with a whip. [/p]
  • [p]Fixed an issue where equipping the eye patch helmet would remove the character’s beard. [/p]
[p]
[/p][h3]Controller[/h3]
  • [p]Fixed an issue on PC where players could lose controller input if they were switching between controller and M&K multiple times.[/p]
  • [p]Fixed an issue where players could not check how many rounds were left on tarot card buffs when playing with a controller.[/p]
  • [p]Fixed an issue where the Toolbelt UI would remain highlighted after a stack of items was fully consumed when playing with a controller.[/p]
  • [p]Fixed an issue in local co-op where controllers may not always respect their assigned controller while in the Dungeon Rest Phase.[/p]
  • [p]Improved the controller flow when navigating Tarot cards.[/p]
  • [p]Improved the controller callouts when playing with controller on PC.[/p]
[p][/p][h3]Console[/h3]
  • [p]Improved memory performance on PlayStation 4 and Xbox One.[/p]
  • [p]Fixed an issue where our news page capsule was not working correctly on consoles. [/p]
[p][/p][p][/p][p][/p][p][/p][p]As always, a massive shout-out to our community and all of the For The King II players who have shared feedback on Discord, social media, and via in-game bug reports. We are so fortunate to have such an amazing community and look forward to sharing what we’re working on![/p][p][/p][p][/p][p][/p][p]P.S: If you haven't already checked it out, we launched the Roadmap for the first half of 2026, and you can find more details here.[/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord [/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
[p]➡️TikTok [/p][p]➡️Instagram [/p][p]➡️Facebook [/p][p]➡️X [/p]

For The King II Roadmap Announcement!

[p]Adventurers![/p][p]We’ve been hard at work following For The King II’s massive 2025 and we’re so excited to reveal the first half of 2026’s Roadmap today![/p][p]If you’re yet to try last year’s major content additions, you can dive into both new Adventures in-game for free and explore all new systems with new pets, mercs, weapons, classes, and more! You can also pick up both Character Packs via the links below, which include a total of four new characters, new weapon sets, and a whole bunch of goodies to accompany you on your journey through Fahrul.[/p][p][/p][p]To help you bring the squad in on your next Fahrulian adventure, you'll be able to grab the base game at 60% off and 20% off DLC here on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][h3]
[/h3][p][/p]
Roadmap
[p]We have an exciting first half of the year planned out for For The King II! Our third major content drop is on the way and will include an updated fan-favourite mode from the original For The King, Dungeon Crawl: Gauntlet, new characters, cosmetics, traits, and more.[/p][p]We’ve also got some smaller updates coming in the next month or so, with two free cosmetics to celebrate the Year Of The Horse, a new Elemental Orb weapon set, and a new manual save system.[/p][p]Plus, an all-new Character Pack titled "Into The Wild" that'll introduce two new characters, with new weapons, cosmetics, Trait, and more! We can't wait to reveal the new characters coming your way in this pack; they're angling to be a real buzz![/p][p][/p][p][/p][p]We'll have more content landing in the latter half of the year, but we want to ensure the first half of the year meets player expectations, so keep an eye out for more once we've delivered these fun additions to For The King II![/p][p][/p][p] [/p][h2]Manual Save System[/h2][p]Last year, we reached out for feedback on a potential save system to help alleviate some of the pressure players felt when exploring Fahrul. Following up on all the great comments and suggestions we received, we have developed a Manual Save System that will allow players to save and reload their adventures at their leisure. This is ideal for players who want to avoid the permadeath mechanic or want to reload after a simple misclick or mistake.[/p][p][/p][p]The Manual Save System will be available on Apprentice and Journeyman modes. For players who want to preserve the original For The King II challenge without manual save, Master is the difficulty to test your mettle and continue the permadeath adventure. [/p][p][/p][p][/p][p]In practice, For The King II still maintains its roguelite structure—but with more players than ever digging into For The King II, we wanted to accommodate multiple playstyles to provide the best experience for the full range of adventurers![/p][p]We hope this optional addition to the game will grant players not fond of permadeath a chance to dive in, while allowing veterans of the series to continue enjoying their demise at the hands of the many fiends that prowl the realm.[/p][p][/p][h3][/h3][p][/p][h2]Seasonal Cosmetics[/h2][p]To celebrate The Year Of The Horse, we’re unleashing two Horse Head cosmetics upon the Lore Store for free![/p][p]You’ll be able to grab these for zero lore during the celebration period in February, after which they will cost 20 Lore Points each.[/p][p][/p][p][/p][p][/p][p][/p][h2]Dungeon Crawl: Gauntlet[/h2][p]For those who may have missed out on the original For The King, Dungeon Crawl makes its valiant return with the new Dungeon Crawl: Gauntlet mode. This new spin on a classic mode tasks players with exploring the depths of Fahrul in a free-form adventure by journeying into multiple dungeons across a randomized map, featuring new bosses, biomes, and a healthy mix of familiar faces![/p][p]This mode will also support a monthly Leaderboard, with a static monthly map seed allowing players to tackle the same layouts for a chance at the best run each month! Similar to our Dark Carnival leaderboard, those top three players each month will be added to the Stone Heroes that appear throughout the game.[/p][p][/p][p]Dungeon Crawl: Gauntlet will be added to the game for free for all players later this year! We’ll also have a range of fun, free additions alongside this new mode, including one particularly often-requested cosmetic that’ll have you feeling feline good...[/p][p][/p][p]We can’t wait to show more in the near future. Keep an eye out for more details soon![/p][p] [/p][p][/p][p][/p][h2]Return of the Treasure Hunter[/h2][p]Another For The King favourite makes their way back to Fahrul with the Dungeon Crawl: Gauntlet update; the Treasure Hunter![/p][p]Bringing their appetite for caches of gold and goodies to the realm of Fahrul once more, the Treasure Hunter joins the fray in hopes of reaping riches from the hoards of wealth buried inside the caves, castles, and manors of the realm.[/p][p]They also bring with them an all-new weapon set to For The King II, Shotguns.[/p][p]These ranged weapons deliver a scattershot of ammunition that’ll be sure to obliterate any wisecracking goblins that may try to impede your progress.[/p][p]
[/p][h2][/h2][h2]Into The Wilds[/h2][p]Alongside all the free content mentioned above, we’ll also have our third paid Character Pack, which will include two all-new characters, bringing the total character roster to 23![/p][p]This paid pack, similar to the Tinkerers Of Fate and Fallen Oaths pack, will include all new cosmetics, two new characters, new weapons, Trait, and more.[/p][p]We’ll have more to share on these mysterious new additions to the Resistance in the near future, so be sure to keep an eye on our social channels, Discord, Reddit, and Twitch for the latest updates.[/p][p] [/p][p][/p][p][/p][p]We are so excited for the future of For The King II, all of which would not be possible without the wonderful support from players and the community.[/p][p]Remember to keep an eye on the social channels listed below to ensure you never miss out on updates![/p][p][/p][p]Happy adventures, intrepid heroes![/p][p]⚔️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord[/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
[p]➡️TikTok[/p][p]➡️Instagram[/p][p]➡️Facebook[/p][p]➡️X[/p]

For The King II - 60% off! Twitch Integration, GeForce Now, and more!

[p]Season’s Greetings, Adventurers![/p][p][/p][p]Before all of us at IronOak Games head out for the festive season, we wanted to drop by for one last newspost in 2025![/p][p]It’s a long trek from Vancouver, Canada, to Oarton, Fahrul, after all, but the Landboat has been loaded with presents and sweet treats, so we’re all abuzz to be hitting the road shortly![/p][p]Fear not! We’re angling to be back in the new year with more to share, including our 2026 roadmap, new seasonal gear, patches, and more![/p][p][/p][p]We’re feline festive, so to celebrate the holidays, we’ve made For The King II 60% off![/p][p]You can also grab both Tinkerers Of Fate and the Fallen Oaths Character Packs at a discounted price, or at an even steeper discount when bundled![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]With twenty characters to customize, seven story chapters to explore, an infinite roguelike dungeon mode with monthly leaderboards, and more on the way, now’s the best time to dive into the realm of Fahrul in For The King II![/p][p]
[/p][h2]GeForceNow[/h2][p]We are excited to announce the official launch of Nvidia GeForce Now support for For The King II![/p][p]Take your fight against the corrupt forces of Queen Rosomon on the go with the power of the Cloud and your favourite device.[/p][p]
[/p][h2]Holiday Items[/h2][p]There’s still time to grab the Holiday Cosmetics that we added to For The King II for zero Lore in-game! After that period ends, you’ll need to pay 20 Lore to redeem these items, so quick! Save on Lore and get into the festive spirit.[/p][p] [/p][h2]Twitch[/h2][p]We’ll be live again later today on the official IronOak Games Twitch, 12pm PST/8pm UTC to give away copies of For The King II and both DLC packs.[/p][p]We'll also have some new Twitch Integration tools to show off today, with these tools rolling out to all For The King II streamers in the new year![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p]Thanks for the wonderful 2025, Adventurers. We're so excited to reveal what's coming next year, you may even find some (arguably) subtle hints to characters and features landing in Fahrul with our next major content addition.[/p][p][/p][p]We can't wait to share more![/p][p]We'll see you all in 2026. Thanks again for your passion and support![/p][p][/p][p] ⚔️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord[/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
[p]➡️TikTok[/p][p]➡️Instagram[/p][p]➡️Facebook[/p][p]➡️X[/p]