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For The King II News

Hotfix #1.8.10

[p]Greetings Adventurers! [/p][p] [/p][p]First off, we’d like to send a huge thank you to everyone who has played the new adventure, The Child Of Chaos, and with the new characters, the Toymaker and the Fortune Teller, as well as the additional new content. The feedback has been fantastic, and we love hearing how well they’ve been received. [/p][p] [/p][p]Today, we have a hot fix to address a few issues raised by the community with this release: a few soft locks, the weapon unlocks for the Toymaker and the Fortune Teller, and a couple of localization issues in German have been cleaned up. [/p][p] [/p][p][/p][p][/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could happen with the Toymaker if they ate a status imbue hot dog and then activated their combat skill Plaything.[/p]
  • [p]Fixed a softlock that could happen with the Toymaker if their Plaything ability attempted to capture the soul of an exploding barrel. [/p]
  • [p]Fixed a softlock that could happen on the overworld at night when the game attempted to spawn a specific encounter. [/p]
  • [p]Fixed a softlock on Chapter 1 and Chapter 5 that could occur on saved games that were loading into a dungeon (ie, Chapter 1 Sewer) and then coming out of the dungeon into a new area. These save files can now be loaded into and continued as expected. [/p]
  • [p]Fixed a softlock that could occur in a dungeon if the party attempted to enter a room with a Dead Adventure and the Dead Adventure didn’t have a main hand weapon equipped.[/p]
[p] [/p][h3]Gameplay[/h3]
  • [p]Fixed an issue where the Scrounge skill, from the Hobo or pet rat, could find specific quest items. [/p]
[p] [/p][h3]Controller [/h3]
  • [p]Fixed an issue with the Controller Layout menu not always correctly highlighting the Close option.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Fixed an issue where the Chaos Generator encounter may not always show a Pass option when playing in a local co-op or online game. [/p]
  • [p]Fixed an issue where Pogey could display a white lens flare within their pet menu.[/p]
  • [p]Fixed an issue where exploding barrels wouldn’t always despawn after exploding. [/p]
[p] [/p][h3]Lore Store[/h3]
  • [p]Fixed the issue where the adventure complete weapons for the Toymaker and the Fortune Teller were not correctly unlocking in the Lore Store. If anyone has completed an adventure with either of these new characters, this fix should retroactively unlock the new weapons in the Lore Store to be purchased for the standard loadout value of 8 Lore Points.[/p]
[p] [/p][h3]Localization[/h3]
  • [p]Fixed the issue where the Child Of Chaos description in German was being displayed in French. We also fixed a few other minor German translations in this adventure.[/p]
  • [p]Fixed a missing localization string in all languages if the player were to advance to a certain part of the story AND found a particular quest objective in a particular order.[/p]
[p] [/p][h3]Crossplay[/h3]
  • [p]We are continuing to work hard internally to bring crossplay back on for all platforms.[/p]
[p]  [/p][p]Thank you again to our amazing community - new and returning players alike! We look forward to hearing more great stories regarding the new content. [/p][p] [/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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The Child of Chaos Update and Tinkerers of Fate Character Pack now live!

[p]Adventurers! The time is finally here to dive into the brand new chapter in For The King II![/p][p]We are extremely excited to announce that the Child Of Chaos, returning playable Monk, and Tinkerers Of Fate DLCs are now available![/p][p]All players will automatically gain access to both the playable Monk character and Child Of Chaos DLC for free. The Tinkerers Of Fate Character pack is available for purchase and adds additional content to the game, including two new classes, new weapon sets, cosmetics, pets, mercs, and more![/p][p][/p][p][dynamiclink][/dynamiclink] [/p][h2]Child Of Chaos - Free Adventure[/h2][p][/p][p][/p][p]The Child Of Chaos Adventure is now available for all players, launching alongside the returning Monk class from For The King, for free![/p][p]Explore a new chapter in Fahrul’s history, as we peer back into the realm to see what has happened following the finale of For The King II.[/p][p]As members of The Resistance, once more you will be tasked with delving into all-new biomes full of some fresh faces, some perhaps more familiar than others… Plus new enemies, weapons, encounters, and more![/p][p]We cannot wait for you to dig into the new Adventure and learn more about what’s next for Fahrul. Take a look at what lies in wait for you below![/p][p][/p][p][/p][p]All players will be granted access to this new chapter and will not require completion of the previous five chapters to unlock.[/p][p] [/p][p][/p]
Returning Playable Character, Monk - Free
[p]The new Child Of Chaos chapter is not the only free addition, either! Returning from the halls of hallowed heroes, the Monk brings its tranquil acts of defiance to the Resistance, boasting a familiar suite of support skills designed to keep the party Focused and healthy.[/p][p]Players of the original For The King will be happy to learn that while bringing some new tricks to Fahrul, the Monk still holds the same charm and playstyle they operated in the previous title.[/p][p][/p][p][/p][p][/p][p]Check out our Character Introductions and Synergy Guide on the Monk if you want some tips before heading into the fray.[/p][p][/p][p] [/p][p][/p][p][/p]
Tinkerers Of Fate
[p][/p][p]Today marks the release of our first paid Character Pack, The Tinkerers Of Fate![/p][p][/p][p][/p][p]
Introducing the Fortune Teller and Toymaker to the Resistance. Two new characters that bring some rather unique additions to the party.[/p][p]Purchasing the Tinkerers Of Fate Character Pack also grants players access to several other new additions, including a new Voodoo-themed Merc, Jelly Skelly pet, Training Dummy Skin Cosmetic, Rapier weapon set, Orb weapon set, and a new Trait - Grill Master.[/p][p][/p][h2]Fortune Teller[/h2][p]The Fortune Teller comes equipped with the new Orb weapon. Designed to supply Focus and support to teammates while charging their attacks over rounds for a huge damage multiplier![/p][p]Each turn, the Fortune Teller may use a Secondary Action to provide Focus to a party member or themself, then use that Focus to charge their Orb for that turn. This provides a compounding damage multiplier that can lead to some huge damage numbers! Be sure not to count the Fortune Teller out based on the first impressions of the Orb’s low damage output before a good charge![/p][p][/p][p]Their arcane trickery does not end there, however.[/p][p][/p][p][/p][p][/p][p]Empowered manipulators of destiny, the Fortune Teller can alter the trajectory of the party by asking the powers of Fate to intervene. When the Fortune Teller, or a fellow party member, rolls a particularly unlucky roll on the die, Fate may interfere to cause a brand new roll to fill the slots! Though these rolls are not guaranteed to be better than the original, they offer a new chance by twisting the flow of Fate.[/p][p][/p][p][/p][p][/p][p]The final piece of their toolkit comes in the form of Fortune. A unique skill that allows the Fortune Teller to find Tarot Cards, which in turn can be used on the overworld or in combat for a chance at a random buff or effect. These can range from max health buffs to new and quirky statuses, such as the Linked status that connects two party members’ health pools—for better or worse![/p][p][/p][p][/p][p][/p][p]Learn more about the Fortune Teller’s loadout, toolset, and ideal place in the party with our Character Introductions and Synergy Guides here.[/p][p] [/p][p][/p][h2]Toymaker[/h2][p]The enigmatic Toymaker slices into action with their dexterous Rapier by their side and Button Shield upon their forearm. Tormenting and teasing their prey, the Toymaker possesses the ability to stuff the essence of their foes into the ominous dolls they carry on their person at all times. [/p][p][/p][p][/p][p]Appropriately titled Plaything, the Toymaker’s talent allows them to recreate their enemies as allies in combat, using the dolls they so delicately shoved the souls of their adversaries into. This has a chance to trigger when the Toymaker finishes off an enemy, further enabled by their opening loadout, which features a weapon with an additional Primary Action.[/p][p] [/p][p][/p][p][/p][p]The Toymaker brings a summon-focused role to For The King II, and you can learn more about their toolset, loadout, and party synergies in our latest guides and character introductions. [/p][p]
[/p][p][/p]
What Else is New?
[p]In addition to the excitement of The Child of Chaos adventure and the Tinkerers Of Fate character pack, we’ve also added some new features, changed up some areas of the game, and solved a bunch of reported bugs.[/p][p][/p][h3]Main Menu[/h3][p]We’ve updated the main menu to be a lot more dynamic. Ranging from adding items upon completing certain tasks, improved camera flows, and a revamped News section. [/p]
  • [p]The main menu is now dynamic and will update with specific items after completing in-game objectives. Returning players may see new items if they’ve already met the unlock condition.[/p]
  • [p]The camera now transitions smoothly between the various modes available from the main menu. [/p]
  • [p]We’ve added a difficulty warning when first starting For The King II. Similar to FTK1, this cautions players of the perils ahead.[/p]
  • [p]We’ve overhauled our News system to better inform players when there are updates, announcements, and have added better linking across the in-game lore store/platform stores for DLC. [/p]
[p][/p][h3]Adventure Select [/h3][p]Alongside the main menu, the adventure select view has received a significant update. [/p]
  • [p]Adventures are now displayed in a carousel, allowing for a more intuitive flow when choosing an adventure. [/p]
  • [p]Adventure titles will now display a crown icon representing the highest difficulty level completed for that adventure. [/p]
  • [p]Chapter 6 - The Child of Chaos - is unlocked by default, but will show a spoiler warning for players who haven’t beaten the previous 5 chapters.[/p]
[p][/p][p][/p][h3][/h3][h3]Combat[/h3]
  • [p]We’ve improved the overall speed of combat, blending a lot of the combat actions, events, and animations. The end result is a much smoother and quicker combat experience. [/p]
[p][/p][h3]Dungeons[/h3]
  • [p]Certain dungeon rooms will now have their treasure chest spawn in the same room, removing the need to enter an additional room for the treasure chest.[/p]
[p][/p][h3]Mercs [/h3]
  • [p]We’ve added Rosetta the Bard, a new base game Mercenary, who can be hired in any Merc Guild.[/p]
[p][/p][h3]Weapons [/h3]
  • [p]New Weapons added to the base game[/p]
    • [p]A full Cultist weapon family consisting of shields, axes, torches, daggers, and more! [/p]
    • [p]Four new Katanas[/p]
  • [p]The Walloper[/p]
    • [p]We’ve improved The Walloper to make it more usable and fun![/p]
    • [p]Damage increased from 50 to 62[/p]
    • [p]Improved accuracy by 15%[/p]
    • [p]Moved the drop from mid-game to late-game. [/p]
  • [p]Town Quest Items now display the location they need to be delivered to. [/p]
[p][/p][h3]Online[/h3][p]We’ve added a toggle to the lobby creation to showcase when you are looking for players. When selected, other players will see an icon in the lobby select showcasing that the session is looking for players.[/p][p] [/p][h3]Pets[/h3]
  • [p]Pets are now included when using Healing Fountains and Support Range overworld combat.
    [/p]
[h3]Enemies[/h3]
  • [p]Mind Bender [/p]
    • [p]Similar to the Bisontaur glow-up in the spring, we’ve overhauled the Mind Bender model.[/p]
[p][/p][p][/p][p][/p][p]
[/p][p][/p]
Bug Fixes 
[h3]Noteworthy[/h3]
  • [p]Fixed an issue where the Thieving Imps quest objective in Chapter 2 could spawn in an unreachable location.[/p]
  • [p]Fixed an issue where the Pirates Cove would be inaccessible on certain map variants in Chapter 4. [/p]
  • [p]Fixed an issue where certain save files were losing movement when loading into a saved game where the party was onboard a landboat or boat. [/p]
[p][/p][h3]Online[/h3]
  • [p]Fixed an issue where the Connection Lost window would persist when creating a lobby if the player first attempted to join a password-protected lobby, then created their own lobby. [/p]
  • [p]Fixed an issue where the auto-hide equipment toggle wasn’t always being respected in online sessions. [/p]
[p]
[/p][h3]Gameplay[/h3]
  • [p]Fixed the issue where certain mercenaries could be hired from the Merc Guild, and also added them via their specific story quest.[/p]
  • [p]Fixed an issue where Encounter damage (ie, party damage, party death) wasn’t being applied across the entire party.[/p]
[p][/p][h3]Combat[/h3]
  • [p]Fixed an issue where Warden Fraybee would attempt to steal focus when the characters had zero focus.[/p]
  • [p]Fixed an issue where the Combat Timeline could get out of order during Mimic fights.[/p]
  • [p]Fixed an issue where Bleed and Fire would reset their round timers if the player/enemy was hit with those statuses while currently being afflicted by one of them.[/p]
  • [p]Fixed an issue where the final fight in Chapter 5 could have visual issues with projectiles.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Fixed an issue where Boomerang damage popcorn text could appear twice on attack.[/p]
  • [p]Fixed an issue where elemental enemies could display a white flash when navigating to their dungeon room. [/p]
  • [p]Fixed an issue where Pets and Mercenaries levels would be cut off in the encounter menu when engaging an enemy on the overworld.[/p]
  • [p]Fixed an issue where Pets would display XP gained popcorn text after reaching their max level. [/p]
  • [p]Fixed an issue where Pogey could display a negative value when being fed specific items.[/p]
  • [p]Fixed an issue where Pogey wouldn’t level correctly when fed high-tier items. [/p]
  • [p]Fixed an issue where the damage output window wasn’t always showing the correct calculations when playing with the Berserk trait.[/p]
  • [p]Fixed an issue where a Sanctum would no longer display on the overworld if it had been destroyed by Warden Fraybee. [/p]
  • [p]Fixed an issue where Caustic Ink would not always show correctly when used. [/p]
  • [p]Fixed an issue where the Ambush tutorial prompt could make the player character stand in the incorrect position. [/p]
[p][/p][h3]Localization[/h3]
  • [p]Fixed a localization issue in Loadout with Kibble.[/p]
  • [p]Fixed a localization issue on the Friendly Snake pet ability menu. [/p]
  • [p]Fixed a localization issue in a Chapter 5 biome name. [/p]
  • [p]Fixed a spacing issue with chapter names when playing in Russian. [/p]
  • [p]Various fixes across Japanese localization. [/p]
[p][/p][h3]Animation[/h3]
  • [p]Smoothed out the Ready Up animations in online party creation. [/p]
  • [p]Improved the visuals when casting Protect on self.[/p]
  • [p]Fixed an issue where all characters would play the Purify Scroll animation in combat rather than just the character using the scroll.[/p]
  • [p]Improved the animations for the Woodcutter, Blacksmith, and Farmer when using handbows.[/p]
[p][/p][p]
[/p][p][/p][p]Thank you all for your incredible passion and support. We are a studio on the smaller side, and community input and encouragement help us continue to create new and interesting content for For The King II![/p][p][/p][p]We have another release just around the corner in Q4, including another all-new adventure, a free returning playable character, and a paid Character Pack. As always, we cannot wait to hear about your adventures and look forward to any feedback players may have.[/p][p]
Thanks again, Adventurers![/p][p]Onwards, to Fahrul![/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Child Of Chaos, Monk, and Tinkerers Of Fate launching September 11th!

[p]Adventurers![/p][p][/p][p]We are excited to announce the launch date of our latest content addition, which includes the new free Child Of Chaos Adventure and the free returning playable character, Monk.[/p][p]In addition to this free content, we are also launching a paid Character Pack, The Tinkerers Of Fate. This pack includes both Toymaker and Fortune Teller characters and a plethora of goodies featured below![/p][p]You can learn more about all of the new classes in September’s Developer Log![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The Child Of Chaos, returning Playable Character Monk, and The Tinkerers Of Fate Character Pack launch September 11th, 2025, at 10am PDT![/p][p][/p][p][/p][p][/p][h2]The Child Of Chaos[/h2][p][/p][p]Dive into an all-new adventure, taking place shortly after the five base game chapters.[/p][p]The Child Of Chaos adventure plunges Fahrul into chaos, as new and old faces combine their forces to annihilate the heroes of The Resistance! Find out what fate awaits you and your fellow party members and bring harmony back to Fahrul once more![/p][p][/p][p][/p][p][/p][p]Players will get immediate access to the new adventure, and will not require the previous chapters to begin, but be warned—the story will reveal many of the events that took place during the base campaign, so spoiler-averse adventurers beware![/p][p][/p][p][/p][p][/p][p]We cannot wait for you to get your hands on all this new content to play! We are always excited to hear back from you regarding your tales of exploits in the lands of Fahrul, so let us know how you are getting on in your adventures![/p][p][/p][p]Thank you for your support and passion![/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p] [/p]
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The Child Of Chaos, Monk, and Tinkerers Of Fate launch soon! September Dev Log!

[p]Hello Adventurers![/p][p]As we fast approach the launch of the free Child Of Chaos Adventure, Playable Free Returning Character Monk, and The Tinkerers Of Fate Paid Character Pack, we wanted to share more information regarding the mechanics, tricks, and talents these three new classes will be bringing to For The King II when they launch very soon![/p][p][/p][p][/p][p][/p][p]The Child Of Chaos Adventure will be available to all players, regardless of progress through the other five chapters in-game. So if you are picking up For The King II to celebrate the new adventure, you'll be able to dive right in! Or, better yet, use this time before we launch to fight back against the tyrannical forces of Queen Rosomon. If you haven't played in some time, we recently added a Pet Shop in our latest update, and we would love to hear more tails of enthusiastic pet ownership![/p][p]But before we hop in, we'll also be showing off The Child Of Chaos DLC later today over on the IronOak Games Twitch Page at 1pm PDT/ 8pm UTC! We're going to cover some of the upcoming features and play through the opening part of the new chapter, so Adventurers worried about major spoilers can come get a taste before the big launch![/p][p]If you’re yet to wishlist the Tinkerers Of Fate DLC, you can do so below![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Toymaker[/h2][p]There’s an old saying in Fahrul: A tortured soul makes exceptional art.[/p][p]A mantra our Toymaker lives by, perhaps, however, a little too literally.[/p][p][/p][p][/p][p]The Toymaker’s primary skill, Plaything, brings summonable allies to your side of the combat grid using a unique plethora of stuffed plush toys—and, most importantly, the tormented essence of those shortsighted enough to find themselves in the path of our quirky artisan. On the defeat of an enemy, the Toymaker has a percentile chance to force the soul of their now deceased target into an appropriately creepy doll. That percentage is calculated based on the Talent and Luck of the Toymaker.[/p][p][/p][p][/p][p]Upon combat end, the doll enters the regular loot pool, allowing the Toymaker or other players in the party to take and use the doll in future combat encounters to summon an enemy of the same category. [/p][p]Those categories are: Fae, Human, Undead, Beast, and Occult.[/p][p]When it comes to splash damage, Plaything will still activate on your primary target, so there’s no need to limit your Toymaker to just single-target attacks![/p][p][/p][p]The Toymaker makes a great forward damage unit specializing in Talent weapons. That roster of weapons doesn’t just include the current musical weapons in-game already, but also opens up with the new Rapiers and the Katana weapon family that will be joining alongside the Child Of Chaos DLC.[/p][p]This allows the Toymaker to fill the slot that a Minstrel or Busker may opt to take as either the party Banker, grouping their Talent gear up with Gold Multipliers, or even a heavy hitter such as the Stablehand by embracing their Plaything ability and becoming the party’s damage dealer.[/p][p][/p][p]The Toymaker’s strong preference for talent-based weapons pairs perfectly with their starting gear, the new Rapier and Button Shield, and their expert weapon, unlocked upon completing a chapter with the Toymaker, the Toygun.[/p][p]The Rapier enables the Toymaker to make the most of Plaything by providing two Primary Actions right from the start, allowing them to prioritize finishing enemies off in favour of getting more procs of Plaything and providing the party with a selection of summonable companions for future combat sessions.[/p][p]When combined with the Focus restoration that both Monk and Fortune Teller offer with Discipline and Gather Focus, respectively, the Toymaker offers Adventurers a new way to push back against the forces of Queen Rosomon and the mysterious forces that plague Fahrul in the Child Of Chaos![/p][p][/p][h2][/h2][p][/p][h2]Fortune Teller[/h2][p]The Fortune Teller brings some new mechanics to For The King II that we can’t wait for players to get their hands on! Introducing a more support-focused class to the realm of Fahrul, the Fortune Teller comes equipped with their mysterious Orb, Tarot, and the strings of Fate all in the palms of their hands.[/p][p][/p][p][/p][p][/p][p]Relying on the whims of destiny, the Fortune Teller’s Fate skill has a chance to pull a Tarot Card directly to their inventory at the end of a turn. This Tarot Card, when played, grants one of many random effects inspired by the Major Arcana to a member of your party, ranging from Purified status or increased stats to some less conventional buffs and mysteries for you to discover![/p][p][/p][p][/p][p][/p][p][/p][p]Their derision of destiny doesn’t end there, however! The Fortune Teller’s second skill, Fortune, offers party members a chance to re-roll some of the less fortunate results that plague their rolls throughout combat and encounters in Fahrul. When failing a roll by more than 50% there’s a chance you’ll see the Fortune Teller step in to coerce the fates to let you have another try at it.
[/p][p]This impressive deck of skills provides an innate support function to the Fortune Teller, improved only by the addition of their starting weapon, the Orb.[/p][p]Providing a unique mechanic not seen in For The King II before, the new Orb weapon family brings charge attacks to the fray![/p][p]Each turn, the Fortune Teller may opt instead of attacking to charge their attack for more damage, allowing them to deliver deadly damage when given protection from fellow party members while they store up immense power![/p][p]But fear not, players equipped with the Orb may spend a Secondary Action to rejuvenate Focus for themselves or a party member, allowing them to continue providing support even while charging their deadly attack.[/p][p][/p][p]Players may even find synergy between the Fortune Teller and a slew of other characters from the roster! Providing Focus each turn to allow the Stablehand to make the most of their Hardwork ability is just one of those synergies. We'll also have some class synergy guides launching around release, so keep an eye out for those![/p][p][/p][h2][/h2][p][/p][h2]Monk[/h2][p]The Monk makes their glorious return to For The King II for free—bringing their support-heavy toolkit from For The King, with just some slight tweaks to help them fit into the new mechanics and setting of FTK2.[/p][p][/p][p][/p][p][/p][p][/p][p]We wanted the Monk to retain their role and charm from FTK, so they come equipped with Party Heal right off the bat, accompanying the Herbalist as the only other class with this skill straight from Loadout.[/p][p]Their starting weapon, the Ceremonial Staff, belongs to the new Long Staff family of weapons. Granting the Monk Focus restoration for themself, or a party member. The Monk's arduous trials and training have also led to some immaculate combat skills, allowing the Monk to occasionally Deflect incoming projectile attacks back at their assailant.[/p][p][/p][p][/p][p]Party Heal allows the Monk to use Godsbeard in combat and at rest phases throughout the game to heal the party. When in combat, this comes as a splash effect, healing all party members within the radius on the battle grid, providing a 50% heal for those not the primary target.[/p][p]At rest phase, this provides a heal to all party members once again at the cost of a Godsbeard. You can combine this with the Pipes you can find on your adventures to get increased heals, Focus restoration, and even temporary stat increases.[/p][p][/p][p][/p][p]The Monk's final skill, Discipline, goes above and beyond when it comes to Focus restoration, providing any member of the party with zero Focus with an additional point whenever the Monk finishes off an enemy in combat. This can affect the whole party, meaning the Monk's deadly addition to combat might be the key to helping all your Focus-hungry teammates stay locked in![/p][p][/p][h2][/h2][p][/p][h2]Stream[/h2][p]Join us later today over on the IronOak Games Twitch for an exclusive preview of the latest chapter that will be launching shortly! We'll also be answering any questions you may have about the DLC and chatting while we push on with our adventures![/p][p][/p][p]We will be live at 1pm PDT/8pm UTC, so don't miss out![/p][p][/p][h2][/h2][p][/p][h2]Dark Carnival August Winners[/h2][p]Congratulations to our Dark Carnival winners from August! Want to compete? Hop into the Dark Carnival and shoot for the highest score for a chance to be featured as a Stone Hero throughout Fahrul![/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2][/h2][p][/p][h2]Coming Soon![/h2]
  • [p]Twitch Stream showing off the first part of The Child Of Chaos Chapter! - TODAY!! at 1pm PDT/8pm UTC over on the IronOak Games Twitch page.[/p]
  • [p]Child Of Chaos, Free Adventure DLC - Soon![/p]
  • [p]Returning Free Playable Character, Monk - Also soon![/p]
  • [p]Tinkerers Of Fate Character Pack, Paid DLC - ALSO ALSO SOON!![/p]
    • [p]Toymaker Character[/p]
    • [p]Fortune Teller Character[/p]
    • [p]Rapier Weapon Set[/p]
    • [p]Orb Weapon Set[/p]
    • [p]Pet - Jelly Skelly[/p]
    • [p]Cosmetic - Training Dummy Skin[/p]
    • [p]Merc - TBA[/p]
    • [p]Trait - TBA[/p]
  • [p]A New Age, Free Adventure DLC - Q4[/p]
  • [p]Returning Free Character, Free Character DLC - Q4[/p]
  • [p]Fallen Oaths Character Pack, Paid DLC - Q4[/p]
[p][/p][h2][/h2][p][/p][p]As always, friends, fiends, and in-betweens! We appreciate your continued passion, enjoyment, and support of For The King II. We're so excited to get this DLC out into your hands! We'll be sharing more details in the very near future! Stay tuned, Adventurers~[/p][p][/p][p]⚔️IronOak Games[/p][p][/p][h2][/h2][h2]Find Us Elsewhere![/h2][p][/p]
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For The King II August Developer Log—Stream, Child Of Chaos sneak peek, & more!

[p]Hello Adventurers![/p][p]Welcome to our second Dev Log here on Steam! You can catch the first For The King II Dev Log here.[/p][p]This month, we’re coming off the back of some exciting announcements, including our full roadmap for the year, the Pet Shop Update, and all of the features we’ve begun teasing for our first DLC later this quarter![/p][p]We showed the Toymaker off over on [dynamiclink][/dynamiclink] just earlier this month, and good news! We’ll be going live in that exact spot later today (Aug 14), at 12pm PDT/7PM UCT, for the first major Fortune Teller and Monk gameplay reveal![/p][p][/p][p]We’ve got some teasers to show off below, and some wins to celebrate, but first, let’s take a quick jump into what you might’ve missed![/p][p][/p][p][/p][h2]Pet Shop Update[/h2][p]Our Pet Shop Update landed last month, introducing new functions to our furry friends in For The King II. Now you’ll not only be able to recruit new companions to aid you in your fight against the corrupt Queen, but you can also feed them, name them, and level them up![/p][p][/p][p]Check out the full announcement here, then dive into the game and visit any Pet Shop available throughout the current five campaigns.[/p][p][/p][p][/p][h2][/h2][p][/p][h2]Twitch Stream [/h2][p]Join us later today when we go live over on IronOak Games Twitch at 12pm PDT/7pm UTC.[/p][p]We'll be showing off both the Fortune Teller of the Tinkerers Of Fate character pack and the free returning character, Monk. Plus some other sneaky additions that'll be making their way to the game alongside our first DLC drop in Q3.[/p][p][/p][p]We’ll also have a bunch of copies of For The King II to give away for Steam, PlayStation, and Xbox, so be sure to come along if you want to secure a free copy for yourself or a future party member![/p][p][/p][p][/p][p][/p][h2]Child Of Chaos Preview[/h2][p]Launching in Q3 of 2025, The Child Of Chaos brings an all-new free adventure to For The King II![/p][p]Following on from the events of For The King II's base game, learn what became of Fahrul once our heroes succeeded in their mission to halt Queen Rosomon’s chaos-fueled plan.[/p][p]The Child Of Chaos adventure drops for free alongside a free returning character, Monk, and the paid Character Pack, The Tinkerers Of Fate—ALL ON THE SAME DAY![/p][p]To celebrate the upcoming DLC, here are a few teasers to get you thinking about your new adventures…[/p][p]
[/p][p][/p][p][/p][p][/p][p] [/p][p][/p][h2]Tinkerers Of Fate[/h2][p]The Tinkerers Of Fate character pack brings both Toymaker and Fortune Teller to the fray, but when purchasing this character pack, you won't just receive these two new characters; you’ll also receive a new Trait, Pet, Cosmetic, Merc, and two new weapon sets![/p][p][/p][h3]We’re also enabling DLC sharing for our paid DLC.[/h3][p]This means only one player in the party will need to own the DLC for all players in the party to gain access.[/p][p][/p][p]We, of course, hope many of you will choose to purchase the DLC to help support us here at IronOak Games, but we wanted to make it as accessible as possible where we could.[/p][p]Tinkerers Of Fate will also be launching simultaneously across all platforms on the same day as our Free DLC, the Child Of Chaos Adventure DLC and Monk.[/p][p]"But when can we see some of the other new and shiny inclusions?!" We hear you beckon, Adventurers. [/p][p][/p][h3]Introducing two new additions to For The King II coming in the Tinkerers Of Fate Character Pack..[/h3][p][/p][h3]The new Pet and Cosmetic—Skelly Jelly and the Training Dummy Skin![/h3][p][/p][p][/p][p]Skelly Jelly brings its wobblin' bones to For The King II as the pet included in the Tinkerers Of Fate DLC! This slimy cadaver will be found in Pet Shops across Fahrul for those who have the DLC enabled.[/p][p]After all, aren't we all just bones wrapped inside a gelatinous, toxic cube?[/p][p]The Training Dummy Skin gives our heroes the feel of real joy! Though don't spend too much time around the Woodcutter, lest they get some lumbering ideas.[/p][h3]You can wishlist the DLC here: For The King II: Tinkerers Of Fate[/h3][p]We'll have more to share from The Tinkerers Of Fate Character Pack later on today's stream and in future deep dives, so stay tuned![/p][p] [/p][p][/p][p][/p][h2]Dark Carnival Monthly Top 3[/h2][p][/p][p][/p][p][/p][p]Congratulations to the winners of July's Dark Carnival leaderboard![/p][p][/p][p]You’ll all be found honoured throughout Fahrul as Stone Heroes for Adventurers to find brief respite while out on the road.[/p][p]Want to get you and your party celebrated far and wide?[/p][p]Tackle the Dark Carnival and shoot for a high score! At the end of the month, we take the top three finished run scores for both singleplayer and multiplayer, then highlight them in-game, and here in our monthly developer log, too! [/p][p][/p][p][/p][p][/p][h2]Coming Soon![/h2]
  • [p]Twitch Stream featuring Fortune Teller and Monk gameplay reveal and FTK2 key giveaway - TODAY!! at 12pm PDT/7pm UTC over on the IronOak Games Twitch page.[/p]
  • [p]Toymaker and Fortune Teller Mechanics Deep Dive - Soon![/p]
  • [p]Child Of Chaos, Free Adventure DLC - Q3[/p]
  • [p]Returning Free Character, Monk - Q3[/p]
  • [p]Tinkerers Of Fate Character Pack, Paid DLC - Q3[/p]
    • [p]Toymaker Character[/p]
    • [p]Fortune Teller Character[/p]
    • [p]Rapier Weapon Set[/p]
    • [p]Orb Weapon Set[/p]
    • [p]Pet - Jelly Skelly[/p]
    • [p]Cosmetic - Training Dummy Skin[/p]
    • [p]Merc - TBA[/p]
    • [p]Trait - TBA[/p]
  • [p]A New Age, Free Adventure DLC - Q4[/p]
  • [p]Returning Free Character, Free Character DLC - Q4[/p]
  • [p]Fallen Oaths Character Pack, Paid DLC - Q4[/p][p]  [/p]
[p][/p][h2][/h2][p][/p][p][/p][p]As always, friends, fiends, and in-betweens! We appreciate your continued passion, enjoyment, and support of For The King II. We're so excited to get this DLC out into your hands! We'll be sharing more details in the very near future! Stay tuned, Adventurers~[/p][p][/p][p]⚔️IronOak Games[/p][p][/p][p][/p][h2][/h2][h2]Find Us Elsewhere![/h2][p][/p]
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