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For The King II News

Patch 1.7.16

[p]Greetings Adventurers,[/p][p][/p][p]Today’s update is focused mostly on online stability. We’ve resolved a handful of issues causing online desyncs and softlocks, as well as fixing two false positives that were clouding our online data. We also fixed a couple of global softlocks and resolved an issue with Japanese localization in the Encyclopedia regarding status effects. [/p][p][/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could occur in Chapter 3 if defeating the end boss with a bomb attack while equipped with specific shields. [/p]
  • [p]Fixed a softlock that could occur in Chapter 5 if the War Machine is destroyed by 2 adjacent barrels. [/p]
  • [p]Fixed a softlock that could occur if Tactician procced immediately after a weapon break. [/p]
  • [p]Fixed a softlock that could occur when the Shepherd procs the Big Bad Wolf and the pets renaming tries invoke. [/p]
  • [p]Fixed a softlock that could occur if the player immediately renamed their character after completing an overworld Dark Carnival encounter roll. [/p]
[p][/p][h3]Online [/h3]
  • [p]Fixed an online softlock that could occur if the player canceled out of a bomb ability while equipped with certain weapons and also specific shields.[/p]
  • [p]Fixed an online softlock that could occur in the Dark Carnival while playing Fahrulian Fortune. [/p]
  • [p]Fixed a Join-In-Progress desync that could occur during party creation. [/p]
  • [p]Fixed a Join-In-Progress desync that could occur on specific gameruns. [/p]
  • [p]Fixed two false positives that were throwing silent errors and NOT resulting in any player facing loss of function. This should allow us to better track online issues and continue to improve online performance.[/p]
[p][/p][h3]Localization[/h3]
  • [p]Fixed the Japanese localization not displaying correctly in the Encyclopedia for status effects.[/p]
[p][/p][p]As always, thank you for the amazing support. We’re beyond excited for everyone to get into the Child of Chaos next month, as well as get their hands on the Monk, Fortune Teller, and Toymaker. Stay tuned for the For The King II Twitch stream on August 14th, where we will be showing off Fortune Teller gameplay for the first time![/p][p]
[/p][p]⚔️IronOak Games [/p][p] [/p][p][/p]
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Hotfix 1.7.15

[p]Greetings Adventurers,[/p][p]The Pet Shop Update has been live for a week now, and we are loving all of the feedback and excitement around the new party options. Today we have a quick update to address a couple of pet issues, as well as a visual issue with adventures not unlocking after winning an online game until after the party visits the main menu.[/p][p]
[/p][h3]Pet Shop Fixes [/h3]
  • [p]Fixed a softlock that would occur when the Shepherd spawned the Big Bad Wolf and the wolf tried to have its name changed.[/p]
  • [p]Fixed an issue with Pogey’s XP not scaling as intended when feeding it equipment.[/p]
[p][/p][h3]Online[/h3]
  • [p]Fixed the issue where adventures required returning to the main menu to unlock correctly on the Adventure Map after completing an adventure in an online session.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Fixed an issue with the Walloper missing a localized string for one if its abilities in non-English languages.[/p]
  • [p]Fixed an issue where the camera could behave in unexpected ways in smaller sections of the map.[/p]
  • [p]Fixed an issue with a visual artifact that could present during a dungeon floor transition.[/p]
[p][/p][p]⚔️IronOak Games [/p][p] [/p][p][/p]
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Hotfix 1.7.13

[p]Greeting Adventurers! [/p][p][/p][p]We have a follow-up to our Pet Shop Update from last week with some extra fixes for new issues. We will continue to monitor feedback and reports, so thank you to those who have reached out. [/p][p][/p][h3]Pet Shop Fixes [/h3]
  • [p]Pogey will no longer appear in the Pet Shop if it is still locked.[/p]
  • [p]Pogey can no longer have its damage type changed upon reaching max level. [/p]
  • [p]Removed Kibble from Dark Carnival Loadout. [/p]
  • [p]Fixed Pogey continuously making sounds until interrupted. [/p]
  • [p]Fixed Pogey not healing from consuming Equipment. [/p]
  • [p]Fixed the character portrait of Pogey appearing corrupted. [/p]
  • [p]Wizard Crab now has a pre-rendered appearance in the party window.[/p]
[p][/p][h3]General Bug Fixes [/h3]
  • [p]Improved lighting on Follower’s pre-renders. [/p]
  • [p]Fixed displaying a gray screen after transitioning through floors during a dungeon from the Overworld. [/p]
  • [p]Fixed summary of Player One remaining once in the party creation menu after closing off every player. [/p]
  • [p]Fixed Magpie is out of frame from its encounter window. [/p]
  • [p]Fixed Followers owned by characters becoming indefinitely afflicted with the 'Poisoned' Status Effect whilst in the Overworld. [/p]
  • [p]Added P for Party Summary to the Party Creation Screen (PC only). [/p]
  • [p]Fixed equipping weapons not consuming a secondary action. [/p]
  • [p]Fixed certain dialogue displaying as blank when the language is set to Japanese. [/p]
  • [p]Fixed text triggering twice after attacking with any boomerang weapon during a combat encounter. [/p]
  • [p]The 'Icy Wiener' is now appropriately blue. [/p]
  • [p]Fixed the notification informing the user that they unlocked the 'Berserker' trait whenever the user transitions to active gameplay or the Main Menu. [/p]
[p][/p][h3]Online Fixes [/h3]
  • [p]Fixed name being too long in party management causing a softlock upon trying to change it. [/p]
  • [p]Fixed the title entering a softlock upon failing a bomb throw while having the 'Berserker' trait and no equipped weapon during a Multiplayer session. [/p]
  • [p]Fixed an indefinite unresponsive state for the Clients of a multiplayer session after they dismissed the 'You left the server! (P13-12)' prompt in the Main Menu. [/p]
  • [p]Fixed inappropriate Pet names being viewed by users whose accounts have communication restrictions applied. [/p]
  • [p]Fixed inappropriate Character names being viewed by users whose accounts have communication restrictions applied.[/p]
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New DLC Preview - Tinkerers Of Fate Character Pack

[p]Greetings Adventurers,[/p][p][/p][p]We are excited to share some more exciting news with you regarding our DLC plans for later this year![/p][p]Starting today, the Steam page for Tinkerers Of Fate Character Pack is now available to wishlist! We are also excited to announce that the Child of Chaos Adventure, the Monk, and the Tinkerers Of Fate character pack will all be launching on the same day. [/p][p][/p][p][dynamiclink][/dynamiclink] [/p][p][/p][h2]TactiCon[/h2][p]For The King II is also included in TactiCon! A fantastic digital event here on Steam that highlights and celebrates strategy games from across the world.
Join For The King II alongside a huge range of other wonderful strategy games and enjoy 60% off during the event![/p][p][/p][h3]TactiCon 2025[/h3][p]

[/p][p][/p][h2]Streaming and Developer Diaries[/h2][p]We are always looking for news to communicate and meet with our players. You may have already seen us over on the IronOak Games Twitch channel, but if you are yet to follow, be sure to do so to catch us whenever we go live to show off exclusive looks at fresh content.

We have also begun a new series of For The King II Developer Logs here on Steam. Our plan is to have these as recurring logs that delve into new content, celebrate community wins, and provide key transparency into the inner workings of IronOak Games. We hope you will join us for the next one![/p][p] [/p][h2]Pet Shop Update[/h2][p]The Pet Shop Update launched earlier today, introducing some new companion critters to the For The King II universe. Dive in and visit any Pet Shop throughout Fahrul to adopt your new best friend.[/p][p][/p][p]Name, feed, and fight alongside your beloved minions of mischief as you push back the Queen’s corrupt forces and free the realm of Fahrul from Chaos! As always, we would love to hear your feedback, so be sure to reach out to us and let us know how you feel about the latest update.[/p][p] We are also collecting feedback to help with future additions and changes to the game. If you want to help shape the future of Fahrul, please take just a few moments to fill out our latest questionnaire. Finally, before jumping into the DLC details, take a look at the huge patch notes from today’s update here. WARNING: It is a large one. [/p][p][/p][h3]Pet Shop Update Patch Notes[/h3][p][/p][p]In a rush? Here are some quick highlights from today’s update so you can jump right into checking out the latest DLC info below. [/p]
  • [p]Pet Shop: New pets to unlock and find, or buy from the Pet Shop, throughout each chapter. [/p]
  • [p]New Trait: Berserker [/p]
  • [p]New Weapons [/p]
  • [p]Inventory Bulk Actions (Sell, Give, Favourite) [/p]
  • [p]Improved the scaling for boss fights when playing with fewer than four characters. [/p]
  • [p]Fixed an issue with Mercs not working properly in dungeons. [/p]
  • [p]Fixed an issue with certain quest objectives spawning in unreachable areas. [/p]
  • [p]Defeating the Hangman will now remove the associated cursed ghosts [/p]
  • [p]Fixed an issue in Rest Phase where certain options could become inaccessible after using a Merc Deed. [/p]
  • [p]Fixed an issue where the “Pass” option could be missing in Dungeon Merchants. [/p]
  • [p]Fixed the issue where defeating Arena Mercs would not despawn their encounter, resulting in multiple Terratrouts or Toadslayers joining the party. [/p]
  • [p]The Primordial Acorn has been activated. [/p]
[p] [/p][p][/p][h2]For The King II Roadmap and DLC details[/h2][p][/p][p][/p][p]If you missed it, we announced our update For The King II Roadmap last month, allowing players to take a look at what’s to come in the realm of Fahrul. With two major free adventures on the horizon, and six characters joining the roster before 2025 is over, we have a packed year of amazing additions to the game that we can’t wait to share! [/p][p][/p][p][/p][h3]Child Of Chaos[/h3][p]A new major adventure Child Of Chaos launches alongside a returning fan favourite character, the Monk. The adventure, including the introduction of the Monk to FTK II goes live as an update to the main game in Q3 of this year for free, as we enter the Age Of Omus.[/p][p]This free adventure brings more than a challenging new chapter of Fahrul’s story to players; it will also include new Mercenaries, Enemies, Biomes, Weapons, Equipment, Cosmetics, and more![/p][p][/p][h3]The Monk[/h3][p]The Monk returns with their toolset from For The King, bringing some new flavour and mechanics to For The King II. Party Heal comes as standard in the Monk’s arsenal, alongside other support staples, such as the ability to restore party members’ Focus and to reflect oncoming damage from foes.

[/p][h3]Tinkerers Of Fate[/h3][p]Our first paid DLC Character Pack launches the same day as the huge free update listed above, bringing two more characters to the For The King II roster: The Toymaker and the Fortune Teller. These new Tinkerers Of Fate come bundled with a new Trait, Mercenary, Pet, Weapons, and a Cosmetic Skin! [/p][p][/p][h3]The Toymaker[/h3][p]An artist who blurs the line between brilliance and madness! The Toymaker is a talent-based character that places the essence of their enemies into a child’s doll. While these creations may look intended for the entertainment of children, they hold a much more nefarious use—once trapped, these tortured souls can be summoned into battle to do the bidding of their maker![/p][p][/p][h3]The Fortune Teller[/h3][p]A mischievous trickster shrouded in mystery. Moving with grace, confidence, and arrogance, the Fortune Teller alters fortune and fate with just the power contained in the palm of their hands. Wielding elite-level awareness, the Fortune Teller controls the fate of those around them through their tarot cards, whether friend or foe. [/p][p][/p][h3]Sharing DLC[/h3][p]We are also excited to announce that we will be enabling shared DLC for Multiplayer sessions. This means we will be pooling your DLC unlocks the same way we pool your Lore Store purchases, meaning only one player in the party is required to own the DLC for all members of the party to enjoy the Tinkerers Of Fate during that multiplayer session![/p][p]We, of course, hope many of you will choose to support us here at IronOak Games by purchasing the pack individually, as this will also enable you to play those characters in other multiplayer sessions and single-player sessions—but we wanted to make this new content as accessible as possible! [/p][p] [/p][p][/p][p][/p][p]As always, we love hearing from you, and we can’t wait to get all this great content out to players in Q3 and Q4 of this year. Your continued support and passion make this possible, so thank you for being with us as we continue to build the future of For The King II. [/p][p]⚔️IronOak Games [/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3]
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Pet Shop Update Out Now

[p]Greetings Adventurers!

We are excited to unleash today’s Pet Shop Update!
This update brings in some new friends, new weapons, a new trait, a new quality of life feature, and a host of bug fixes and changes.
We have new pet companion encounters on the overworld, as well as the ability to purchase and rename pets from the Pet Shop. Feeding and levelling up your pets will help aid in the salvation of Fahrul!
The new Berserker trait and new weapons allow players to amp up their damage, but at what cost...?
And Players now have the option to bulk sell or give items and gold from their inventory. This allows for much more seamless inventory management across your party.
[/p][p]Read on to catch the full list of changes coming in today's patch with For The King II's Pet Shop Update!


[/p][p][/p][h2]Pet Shop[/h2][p]Every adventure needs a fearless friend to help fend off ghosts and goblins! Now you can find a whole new range of pets to join your party, give them their own name, level them up with kibble, and have a party’s best friend help save the day.[/p]
  • [p]New pets to unlock and find, or buy from the Pet Shop, throughout each chapter. [/p]
  • [p]Name your pet to give it that extra personal touch.[/p]
  • [p]Kibble can be fed to pets to keep them healthy and level them up. Watch out, though, those little tikes grow up so fast![/p]
[p][/p][h2]New Trait - Berserker[/h2][p]Available today is the Berserker trait. Berserker brings with it a bit of raw power and a bit of chaos. When equipped with the Berserker trait, players will receive a 20% attack buff, and their equipped weapon will roll half of the standard slot rolls. For example, if you have the Troll Club equipped, which typically has a 6-slot check, with Berserker, it will now roll a 3-slot check. The trade-off is that every equipped weapon is now breakable. Better bring a Blacksmith along![/p][p]Will you have the fortitude to wield such power? Better bring along a Blacksmith, their ability to mend broken weapons in combat will be invaluable. Berserker can be unlocked in the Lore Store after meeting the requirement of having 3 weapon breaks throughout all of your playthrough history. [/p][p][/p][h2]New Weapons[/h2][p]We have a handful of returning weapons with a couple of new whips to add to the mix.[/p][p]First off, we have the return of The Walloper! This big baddy is a 6-slot 50 damage beast of a hammer; a full set of “War” weapons returns with the War Spear, War Axe, and War Pick; the two new whips, the Chain Whip and The Firecracker, deviate from the talent pool as both will roll for strength.[/p][p]These new weapons can be found all across Fahrul throughout Night Markets, Dungeon Merchants, and Loot Drops. The Walloper and The Firecracker are unique artifacts, and parties will only be able to find one of each per run. [/p][p][/p][h2]Inventory Bulk Tagging[/h2][p]Players now have the ability to mark items for Give/Sell or favourite them. This will allow for greater flexibility when giving items, or gold, to other party members, or making those runs to the Town Market to sell off any loot the party no longer needs. [/p]
  • [p]Simple one-click tagging to cycle through untagged, tagged, and favourite to easily manage inventory. [/p]
  • [p]Tagged items can be given or sold in bulk to streamline inventory management. [/p]
  • [p]Favouriting items prevents important gear from accidentally being sold or given away.[/p]
  • [p]Three sorting options to sort inventory by default, tagged, or favourited to better organize inventory. [/p]
[p][/p][h2]Combat Timeline[/h2][p]The Combat Timeline has been updated to better match the changes from the recent UI update.[/p]
  • [p]The current active character now has a gold border.[/p]
  • [p]Additionally, in combat, player health bars will flash when they fall below 25% of Max HP [/p]
[p][/p][p][/p][p][/p][h2]Other Changes[/h2]
  • [p]Improved the scaling for boss fights when playing with fewer than 4 playable characters. Now, bosses and scourges will summon in less minions related to party size.[/p]
  • [p]We’ve reduced the Lore Store unlock requirement for the Clown Wig cosmetic down from 5 Clown Jeremy kills to 1 Clown Jeremy kill.[/p]
  • [p]Players can now change their player name from within the player inventory.[/p]
  • [p]We’ve changed the difficulty icon crowns back to 3D icons.[/p]
  • [p]Scarecrow and Sheep can no longer be affected by statuses.[/p]
  • [p]Dark Carnival leaderboards now have better consistency across local and online scores being displayed.[/p]
  • [p]Identify scrolls and lockpicks will now show above player HUDs in the treasure chest phase. [/p]
  • [p]We have improved Cisco’s aim.[/p]
  • [p]The Primordial Acorn has been activated.[/p]
[p]
[/p][p][/p][h2]Bug Fixes[/h2][p][/p][h3]Noteworthy[/h3]
  • [p]Fixed an issue with certain quest objectives spawning in unreachable areas.[/p]
  • [p]Fixed an issue with Mercs not working properly in dungeons. Worth noting that on the Overworld, Merc Deeds have to be turned into Merc Guilds in towns and cannot be used from inventory.[/p]
  • [p]Fixed an issue with Mouse and Keyboard where players couldn't always switch players correctly when clicking on player HUDs.[/p]
  • [p]Fixed an issue where the active player glow was not highlighting active players correctly.[/p]
  • [p]Fixed an issue where the Floor X notifier could persist on screen after travelling to the next floor of a dungeon. [/p]
  • [p]Reduced the number of available player presets down to 25.[/p]
  • [p]Improved the Japanese localization throughout the game by implementing improved line breaks in all dialogues. [/p]
[p] [/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could happen in Chapter 1 or Chapter 5 when a Chaos event happens at the same time as a map change. [/p]
  • [p]Fixed a softlock that could occur in Chapter 5 for solo players that failed the Chaos Generator encounter in a dungeon. [/p]
  • [p]Fixed a softlock that could occur in Chapter 5 if the player dies while Purging the Tavern in the Foothills. [/p]
  • [p]Fixed a softlock that could occur if the player clicked through the Merc dismiss dialogue too quickly. [/p]
  • [p]Fixed a softlock that could occur when trying to submit a bug report from the Main Menu. [/p]
  • [p]Fixed a softlock that could occur on PC when attempting to close the game via the Exit menu.[/p][p] [/p]
[h3]Online Softlocks[/h3]
  • [p]Fixed an online softlock that could occur if the connection was lost while loading into a Dark Carnival game.[/p]
  • [p]Fixed an online softlock that could occur if the client entered the Dark Carnival leaderboard while the Host loaded into a Dark Carnival game. [/p]
  • [p]Fixed an online softlock that could occur in Dark Carnival if a player opened the Game Menu during the loot phase of Fahrulian Fortune.[/p]
  • [p]Fixed an online softlock that could occur when interacting with a certain network error message prompts.[/p]
  • [p]Fixed an online softlock that could occur for Host and Client(s) if the Host were to lose internet connection while loading into an adventure.[/p]
  • [p]Fixed an online softlock that could occur if a client reconnected to an adventure immediately after the party accepts a town delivery quest.[/p]
  • [p]Fixed an online softlock that could happen if the Host attempts to move to Loadout as soon as a Client unreadies.[/p]
  • [p]Fixed an online softlock that can occur if the player loses internet connection while viewing Dark Carnival Leaderboards.[/p][p] [/p]
[h3]Online[/h3]
  • [p]Fixed an issue where players could select other players' characters while cycling through the customization menu.[/p]
  • [p]Fixed an issue where players could access customization after they had readied up.[/p]
  • [p]Fixed an issue on PC where chat messages were not always sent correctly.[/p]
  • [p]Fixed an issue where a spectator could remove a different player’s traits and/or items.[/p]
  • [p]Fixed an online desync that could occur in the Merc Market in the Tunnel of Love in the Dark Carnival.[/p]
  • [p]Fixed an issue where players joining an adventure they were previously in were not being auto-assigned to their respective characters.[/p]
  • [p]Fixed an issue where the end-of-dungeon treasure chest loot phase could sometimes show the UI options twice.[/p]
  • [p]Fixed an online desync that could occur if multiple players attempted to purchase items simultaneously.[/p][p] [/p]
[h3]Dark Carnival[/h3]
  • [p]Fixed an issue in Rest Phase where certain options could become inaccessible after using a Merc Deed.[/p]
  • [p]Fixed an issue where the “Pass” option could be missing in Dungeon Merchants while playing online.[/p]
  • [p]Fixed an issue in Dark Carnival where item card renders were not always showing correctly.[/p]
  • [p]Fixed the Hot Dog Vendor hat clipping through his face.[/p]
  • [p]Fixed an issue with the Droll Jeremy not always showing his dialogue portrait.[/p]
  • [p]Fixed an issue where the Icy Wiener was not entirely blue.[/p][p] [/p]
[h3]Overworld[/h3]
  • [p]Fixed the issue where defeating Arena Mercs would not despawn their encounter, resulting in multiple Terratrouts or Toadslayers joining the party.[/p]
  • [p]Fixed an issue where dead players on the overworld equipped with a whip were showing an unfurled whip standing next to their tombstone.[/p]
  • [p]Fixed an issue where players could consume multiple teleport scrolls if they were spamming the toolbelt icon.[/p]
  • [p]Fixed an issue with Focus Refund not always working correctly after inspecting an encounter.[/p]
  • [p]Fixed the Give Gold flow not being consistent. Additionally, giving set amounts of gold will remain while inventory is open and default back to give max gold if inventory is closed.[/p]
  • [p]Added new item card renders for Minus 1 Chaos, Minus 1 Scourge, Plus 1 Lifepool quest rewards.[/p]
  • [p]Improved the POI spawn balance throughout the map variants. [/p]
  • [p]Fixed an issue in Chapter 5 where Chaos hexes may not apply debuffs after being walked through.[/p]
  • [p]Fixed an issue in Chapter 3 where dungeons may not always spawn the correct rooms.[/p]
[h3]
Scourge[/h3]
  • [p]Defeating the Hangman will now remove the associated cursed ghosts from affected players.[/p]
  • [p]Fixed an issue where a Disciple attack could flash the red combat tiles on its side before the player's side.[/p][p] [/p]
[h3]Combat[/h3]
  • [p]Added back the missing Flee stat details when attempting to flee from combat.[/p]
  • [p]Fixed the issue where unarmed combat (ie after a weapon break) was not scaling with player Vitality.[/p]
  • [p]Fixed an issue where poison particles could emit as smoke.[/p]
  • [p]Fixed an issue where Shields could break in combat.[/p]
  • [p]Fixed an issue where Shield abilities would appear above Strike if the player weapon broke in combat.[/p]
  • [p]Fixed the issue where Field Medic targets weren’t playing their healing animation and effects. [/p]
  • [p]Fixed an issue where UI elements in combat would be out of place if the player had quit their previous run in the middle of a killing blow.[/p]
  • [p]Fixed an issue in Boss battles where the bosses would stop playing their idle animation during dialogue sequences.[/p]
  • [p]Smoothed out the bow draw animation.[/p]
  • [p]Reordered the abilities of the Spine Sniper bow to prioritize attack abilities over status abilities. [/p]
  • [p]Fixed the issue where dying in combat was not replacing the player HUD with the tombstone.[/p]
  • [p]Fixed the issue where the low HP animation wouldn’t always work on player HP bars after multiple combats.[/p][p] [/p]
[h3]Dungeon[/h3]
  • [p]Fixed the Sheep Rider issue where spawning a Sheep in rest phase made it look like the player was riding the sheep during transition. [/p]
  • [p]Fixed the issue in the Chapter 1 Guardhouse where certain walls could double up visually. [/p]
  • [p]Fixed the Air Elemental FX visually trailing during dungeon room transition. [/p]
  • [p]Fixed the issue where Markets weren’t showing tooltips on the Dungeon Timeline.[/p]
  • [p]Fixed an issue where Chapter 4 Castle Vakkar wouldn’t always spawn appropriate level minions during the boss fight.[/p]
  • [p]Updated the Queen Crab portrait render in the Chapter 4 cellar.[/p][p] [/p]
[h3]Lore Store[/h3]
  • [p]Fixed an issue where spamming buy could inadvertently unlock too many items.[/p]
  • [p]Fixed an issue where Lore Store unlock notifications were not being displayed. With this update, Lore Store unlocks will show the notification when returning to main menu. We will bring back the in-game Lore Store unlock notification in an upcoming patch.[/p][p] [/p]
[h3]UX/UI[/h3]
  • [p]Fixed an issue where materials were not always tinting correctly during night.[/p]
  • [p]Fixed an issue where cycling HUDs with multiple inputs could result in player portraits overlapping.[/p]
  • [p]Fixed an issue on PC in Customization where the class selection arrow wasn’t working within the customization window. [/p]
  • [p]Updated the dialogue render for the Primordial Oak in Chapter 2. [/p]
  • [p]Fixed the art renders for Slippery Nibbler and Aralia.[/p]
  • [p]Updated various graphics in the Encyclopedia to align with the previous UI update.[/p]
  • [p]Fixed an issue on PC where controller glyphs would remain on screen after the player unplugged their controller. [/p]
  • [p]Removed the redundant Strength icon skill check on the Suspicious Mound encounter. [/p]
  • [p]Fixed an issue in the Wishing Well encounter where players would need to close the encounter menu to give gold multiple times.[/p]
  • [p]Fixed an issue in settings where certain drop-down lists couldn’t be closed correctly with a mouse.[/p]
  • [p]Fixed an issue in settings where drop-down lists would remain highlighted if the player selected them twice in rapid succession.[/p]
  • [p]Fixed an issue in settings where players couldn’t navigate the Input Binding options with keyboard inputs or a controller.[/p]
  • [p]Fixed an issue where controller glyphs were being shown for changing difficulty level for Dark Carnival.[/p]
  • [p]Fixed an issue where the glowing outline wouldn’t always match the shape of an equipped lance. [/p]
[p][/p][h3]Audio[/h3]
  • [p]Fixed various instances of certain audio fx (ie cursed ghost) playing in a loop in certain phases.[/p]
[p][/p][h3]Performance [/h3]
  • [p]Improved loading times on machines using HDDs and 8th-gen consoles.[/p]
[p][/p][h3]Tutorials[/h3]
  • [p]Improved the tutorial to instruct the player when the title will autosave. This will only show for new players or for players who reset their tutorials. [/p]
  • [p]Improved the online tutorial flow with regard to party chat. A prompted tutorial will now close party chat. When the tutorial is dismissed, party chat will re-open. [/p]
[p][/p][h3]Controller[/h3]
  • [p]The starting items in House Rules Difficulty can now be accessed to invoke the item card hover when playing with a controller.[/p]
  • [p]Improved controller navigation for player presets in party customization.[/p]
  • [p]Improved the scroll speed across multiple menus when navigating with the right analog stick. [/p]
[p][/p][h3]Xbox[/h3]
  • [p]Fixed an online softlock that could occur on Xbox consoles if the host were to suspend and resume while the client selects “continue”.[/p]
  • [p]Improved the scroll speed when navigating through the load saved game browser. [/p]
[p]

[/p][p][/p][p]As always, thank you for your passion and continued enthusiasm, Adventurers. The lands of Fahrul are infinitely safer with you here to protect them~[/p][p]⚔️IronOak Games [/p][p][/p][p] [/p][p] Join the IronOak Games and For The King community on: [/p][p]➡️Reddit[/p][p]➡️Discord[/p][p]➡️Twitch[/p][p]➡️BlueSky[/p][p]➡️TikTok[/p][p]➡️Instagram[/p][p]➡️Facebook[/p][p]➡️X[/p]